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Please make it so that we can choose our own element to move on to the next map. And make so that a save point is not the same as touching an element.
and why is the skeleton boss that spam his sword attacks and summon small skele so hard? He attacks so fast...
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Oh wow, this is absolutely ridiculous. So I started playing this game for the achievement but I ended up spending over 3 hours just getting better items. Clicked on the soul, trashed the boss, went to the next map, touch the NPC, and DIED. I didn't even get the achievement!
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For some reason my game crashed while i was fighting Soul Collector, the screen just went black, sounds disappeared, everything stopped.
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when i attack sometimes i get a crown on my head, what does that mean?
also does killing fiends give you anything apart from potions?
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I would like two potion sizes: Regular and Huge. Ghosts and fiends would drop huge ones, everything else would drop a regular sized one.
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Fun and "easy" game. Easy for me mainly because I can rapidly click at ridiculously high speeds. Your rate of attack depends on how fast you can click on the enemy.
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I keep getting glitched on enemies when I'm trying to walk by them. Clicking just makes me attack again instead of moving. This has killed me repeatedly when trying to dodge magic or arrows. There needs to be some way to walk passed enemies.
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I agree with ColbyWolf. I tried to come back and play this game after a month or so, I can't even get passed the first dungeon. There aren't enough potions, the armor is too weak, and boss attacks are too strong. Blocking doesn't help either. What happened?
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I was mid-battle, and accidentally clicked my soul. As my character proceeded to go wherever that soul wanted to take him, he was shot and killed by an arrow. I'm sitting in the spirit world in a completely empty room, except every couple seconds the character that doesn't exist regains some health..
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Feels too luck based for me. All you need is one bad level and your hard work is gone. The save feature (as mentioned) is annoying.
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For those asking about the difference between the "hold button for shield" and "hold button for magic", it's timing. Hold down the mouse button for one or two seconds to block attacks, and hold the button for three seconds to use your magic.
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My hand my poor poor hand :D Absolutely amazing game you have here just 3 suggestions, 1. Keyboard controls would be really nice, 2. A non perma death mode (without achivements) would be sweet, 3. More scaled items, getting a purple drop only to find its a level 0 item with terrible stats can be very annoying.
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Either this games difficulty has increased since yesterday or I all of a sudden suck at it. No issues to level 8 yesterday to a hard time passing level 2 today.
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This isn't really a dislike, but we need a way to see the complete stat for a weapon or armor piece. I just picked up a hammer, that only stated its damage and critical bonus. It's third stat was more crit. I go to look at my stats in total and the thing had like +6 magic proc. A way to get the complete info on an item would be nice is all I am saying. Also, is there any way to get a table on the magics? What they combo into, etc. Other than that, I like the game.