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Sucks if you skip getting the magic each lvl to keep chaos you don't auto-save..can you fix this.. so it automatically saves regardless if you keep your magic or not.
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Also, just passing through enemies damages them, no need to stand and beat the hell out of them. Just run past them, avoiding damage and dealing it at the same time. Two birds with one stone, eh?
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Dunno if it's a glitch, but atm I'm running about with 2, yes that's TWO shields at once. Guess my guy grew a 3rd arm or something.
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I've had issues with the auto-save, I have closed my browser after beating bosses (to go to sleep for example) and when I come back I have to re-start the game from scratch...
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What do any of these stats mean? Magic proc? Is it attack power or speed? What does stun do? What does 'critical' entail?
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I'm actually quite impressed with the developer, this game is addicting and I would play this next time. I earned the badge and didn't finished it yet, I was on the Save Rune, but I would play it again! :)
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Great game made here. I really love the boss fights and the music when beating boss levels and normal levels. No complaints from me, and only one hundred good things to say. So great game, good gameplay and I am looking forward to more games like this now. I normally wasn't interested in playing these kind of games, until I tried this out. You made me more interested in playing these kind of games and many others. So thank you, and Happy Valentines Day!
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Upon death, if on that level you bought somethign with black coins, you don't get the coins back from the save(EG I had 100~ black coins, spent 75 on a weapon, got 10, died, and when I came back I didn't have my weapon i bought, but my coins were only at 37)
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My only complaint is that the drops seem to be way too weapon heavy. I got an incredible weapon from a boss early on and did NOT want to switch it. Queu the 40 weapon drops that follow. I need potions or armor upgrades? I get weapons
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Bug: After the latest patch, it appears armor is not actually adding to your armor stat. Old file showed no increase in armor stat after picking up any new armor, and a new file has me stuck at 0 armor no matter what I have equipped
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Sometimes if there is one last enemy, and you kill a Skell from a Ghost or Necro Mage, the "power-up orbs" appear before you kill the last enemy. But the key only drops after you kill the last enemy. Bug, maybe?
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Bug updates: Finally ran into a secret shop, in level 8; I guess it is just chance to find one. As other people are commenting, if you miss the key and go in a secret shop, you can't get out of the room because the key disappears. With that, there are other things that should carry over from each room. 1. If you're drinking a potion and go out of the room, it doesn't make sense that it just ends like it does. 2. All boxes/crystals/etc. disappear, even if you haven't broken them.
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There is a bug with the secret shop. if you accidentally don't pick the room key up, when leaving the shop you will be trapped.
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a nice feature would be some kind of bonus for our new character after a death ... some permanent stuff ... like little health or dmg bonus things like ... unlocked with achievement and things like that .. other than that great game its very fun
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"xotano" if you think that rtmg is a rip ff on "great dungen in the sky" you might want to relize that rotmg was made 10 months before that game. Plus thats is another game ripped off of rotmg.
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Hey Kinto, I know this has been said before, but a complement is never too much: you are doing a SUPERB job in hearing out the community regarding suggestions, bugs and general development. Really cool that you read the comments, comment back and actively continue to develop your game in that sense. Kudos!
I have been working on the game for over a year. =) I am completely burnt out on it. You guys give such amazing feedback and suggestions it makes me want to fix the flaws and improve! =)
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I was mid-battle, and accidentally clicked my soul. As my character proceeded to go wherever that soul wanted to take him, he was shot and killed by an arrow. I'm sitting in the spirit world in a completely empty room, except every couple seconds the character that doesn't exist regains some health..
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I played to lvl 30 and decided it was time to stop, you cursed me by rewarding click smashing so much and I think I might wear out the mouse soon. After teens there wasn't much to play for beside color coding my equipment and spells. It also became tiring to go to every room (as i found out earlier power gaming leads to serious loss of stat growth). I really enjoyed the addition of secret rooms and would like more such random events of interest.
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What a great way to waste a day. You know, play till level 50, accidentally click the soul and beat the game, then have to start over..
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I like the graphical style, but the game gets boring quickly. There isn't much to do. I just send my guy at the enemy.
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I have to say, the first few times I played this game I got pretty frustrated. however, I have to say that the many many incremental improvements over the last few weeks have increased playability dramatically. It also shows this developer is really paying attention to comments from their players. It's refreshing. It's gone from a 3/5 to 5/5 in my book :) Well Done!
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So if I get this right, crit is pretty useless. I'm still not sure what the number in front of "*crit" means... If it's a percentage, a weapon with 25 dam and 4 crit, with my 3% crit chance gives me an average damage per hit of 25.12. If it's a multiplier of a base chance to crit, which, I'll assume is 5%, this shiny red weapon I've just found that has 14 damage, 14 crit damage and +8 crit chance has an average damage per hit of 15.54. Terribad. But allow me to elaborate. Assuming it had 20 damage, 25 crit damage and +12 chance to crit, it would still get me to a lousy 23.75 damage per hit. ¬¬