Under rating threshold (hideshow)
the hard badge wasn't that hard for me. Just use magic on the bosses, and go back to the spirits and fiends if you are low on health.
Under rating threshold (hideshow)
Brodude, this last update I went from receiving 15 hp of damage to 96. My level 23 guy was all buffed out with green armors. He just got worked by like 3 skell archers. I think you may have gone a little overboard.
Under rating threshold (hideshow)
for getting the badges, here is what works best: allways clear every one of the 9 rooms before moving through the red door. Ignore the crit stat completely, never upgrade it and avoid the +crit chance items like the plague. instead upgrade attack about 75-80% of the time the rest in health.
go for armour boots rather than runspeed, the low amount of speed on the boots has a negligible effect.
magic: use defensive magic as much as possible (poison,frost,chaos,gems) do not bother standing still for the offensive ones if being shot at (fire lightning explosion). btw magic proc is your friend on gear, only lifesteal can compare.
make sure you enter new rooms with near full health, go back to old rooms to kill the scavengers/ghosts for potions until fully healed. when entering the red door also have magic near max.
btw due to high damage and magic proc chance I prefer hammers as weapon.
Under rating threshold (hideshow)
You start the game, and once the door closes, the game freezes. Happens on all browsers on this computer, on my laptop it only worked on firefox. Very wierd. Didnt used to happen.
Under rating threshold (hideshow)
As far is I can see, character control lacks of a little bit fine tuning. good concept, addictive gameplay, but, as Suuljin already said, full control on only one button is a little bit chaotic. maybe charge up on "space" and block on "ctrl" oder some other customization of the controls would be nice.
4/5 , keep up the good work!
Under rating threshold (hideshow)
Thank you for being so attentive to the feedback of the playerbase! You must be working really hard to keep up with all the changes you've been pushing. Just a few things noticed. Proc is now working as you intended, I see you can re-equip a bought item in the shop. However you still end up repurchasing the item if you try to swap it back. If you buy it once, why get charged a second time? Also, what determines the damage of your spells? I've also noticed gear can affect your max hp and armor, but it isn't listed on the weapon description. How does the damage reduction % of armor work? If I have 187 armor, what does that translate to, 1.87% reduction? Thank you again for everything you've made and done.
Under rating threshold (hideshow)
major bug in chrome. locks up after game load at first door. updated chrome and flash still no work. so i play in ie which sucks.
Under rating threshold (hideshow)
So.. After beating the spirit boss thingy and getting a `Legend` boots as a reward, I died because I talked to a woman? Really?
Under rating threshold (hideshow)
screw me. i was on level 9 and my mouse spazzed out and flew up to the top right of the screen and hit the x to close browser. when it says game saved, why does it only give you the option to start a new game when you go to the game again?
Under rating threshold (hideshow)
First time i played the game, i fought the Soul collector and he was as strong as any other boss. but the last few days, i haven't even been able to get him down to 50% (even with 3 legendary items). Anyone else had this problem or a tip how to defeat him?
Under rating threshold (hideshow)
If my math is correct, it takes about 40% critical rate before investing in critical matches damage. It's possible if you focus on optimizing your equips for it but you'd be giving up focusing on other stats like proc, and it's still gonna be a rough start. Also, I think every 4 points in Damage contribute one point to HP whereas Critical, as far as I can tell, gives nothing at all. Is there then any incentive to pick that over any other set up? Unless I missed something, it seems like it would just make you have lower HP for a marginally higher damage rate if you can even get high enough crit whereas you can do MUCH more damage and HP by focusing on proc. Also, not pumping crit at all makes critical hits do less damage so it seems crit only serves to weaken you whether you boost it or not. Is this intentional? I suggest changing the damage formula for crit and/or adding a secondary stat boost to make it actually useful.
Under rating threshold (hideshow)
In some levels, there is an opening in the wall after clear the room and when i went through one (in the 3nd level) the game screen goes black and nothing happens. I needed to roload the screen and lost the progress in the 2nd level.
Is thiw a bug or that openning supposed to leads somewhere?
Under rating threshold (hideshow)
It would be great, since the increased damage of all enemies, if some of them actually dropped potions; healing in mid-combat could save your life, if you got unlucky.
Under rating threshold (hideshow)
I agree with Yajin. Crit severely reduces damage output for builds invested heavily in damage. Calculations for Crit Damage should be reworked.
Under rating threshold (hideshow)
I would like to be more specific in addition to my last post, again I love the game. A definition of stats (all of them, or condense a few i.e. "damage and extra damage") Also I got a set bonus from basic "brown" gear early on and it was cool, I do find the gear is abundant in the game however only 1 slot and no "bag" to keep gear would be attractive. I have had several different greens and reds just not all at the same time.
Under rating threshold (hideshow)
What does the Soul +1 do? i used it on floor 5 and when i went through the rooms they weren't discovered on the map and nothing but spirits spawned. Also when i went to the boss room i seemed to do no damage to him but he still did damage to me. What exactly is the point of the soul +1 item?
Under rating threshold (hideshow)
I love the game, 4 stars... easily 5 star if save. Game is a very good version of the original Legend of Zelda... minus being able to save your progress. What's the point of a save rune, if you don't 'actually' save?
Under rating threshold (hideshow)
i've found a game breaking bug, i guess. On the 3rd map(demons), found a hole on the wall, got into it and the game kinda crashed... black screen with foot steps sound running no stop.
Under rating threshold (hideshow)
When I enter the secret cave the screen turns black and the freezes and when i pick up the elemental magic gem that gives me an elemental skill it doesn't give me the element that it says for example when I pick up Ice it gives poison can you fix it please?, great game by the way, it is my first time actually to care about a game to report it’s bugs/glitches, keep up the great work
Under rating threshold (hideshow)
Near the end I accidentally completed a set of armor and got an amazing set bonus . It would have been nice to know that was possible so I could have done it on purpose earlier. Sequel should have some info page on main page for the stats/bonuses ect. Great Game
Under rating threshold (hideshow)
Wait, why do you have to choose between 5att, 5crit and 5hp? I mean, first of all: crit is a component of a critical hit which is att + crit, therefore att > crit, ALWAYS, and only att = crit if the chance for crit is 100% exactly. Of course, one might eventually value hp somehow more relatively, when one would go to a really high lvl making 500att + 5att less valuable than 100hp + 5hp... But up to and quite past the hard badge the choices are obvious.
Under rating threshold (hideshow)
Another suggestion. Sometimes, after killing the last enemy in the room, we mechanically left click to exit it, and it does happen that that same enemy has a chest, but since we're so close to the exit, we leave and loose the chest, or simply by distraction or lack of map awareness. So, saving the treasure chest at least for one or two rooms, so that the player may return immediately afterwards to get it, or, to swamp for the previous weapon in case he changed his mind, etc.
Under rating threshold (hideshow)
Do Procs replace your normal attacks when they happen? Now that they're single-target, if they do, they're literally the third stat in the game (after Crit and Chop) that *reduces* your damage, when it happens. That doesn't make sense. When Procs were a free cast of your magic, you got AoE damage and a stun, which was worth it. Just outright doing less damage than your normal attacks, however, makes no sense (unless the proc adds to your normal damage).As things stand now, you seem to have players avoiding collecting more than half the stats in your game (Crit, Crit Damage, Run Speed, Chop, Proc...). Clarification please?
Under rating threshold (hideshow)
Died on Level 19, didn't get the badge. It'd be nice to have a screen that lists how far you've gone in the past in order to screenshot and send it in, but as it stands I probably won't play again to get the badge.
Under rating threshold (hideshow)
Well kinda sad i didnt know this from start on... to create a save you have to pick up a new element... and since my last once was at lvl 4 and i died at lvl 18... wow... such backfire :(
Under rating threshold (hideshow)
Damn, decided to play it again, got up to lvl 22, had a couple diamond (torquise colered) gear, the game said my game was saved after the boss fight so I quit, come back to find it wasn't saved, can't bring myself to do all that again
Under rating threshold (hideshow)
what the stats actauly do would actualy be nice , the items getting in the way mid fight needs to be adressed. cant tell if after i charge if im still blocking or what is blockable and what isnt. and why i loose my spells after certain level and description fr what they do exactly would be nice =D.
the best thing about this is its still an awsome game even with these issues, cant wait to see you improve it!