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Suggestions: 1) Replace Chop with something else. Axes already do high damage, making Chop rarely useful. A passive Stun would be a good substitute. 2) More Spells with additional effects (other than blocking projectiles and destroying stuff). And of course, more dungeons/bosses to come with the spells. 3) Replace PotionFind with somethings else. It's absolutely useless as we can just backtrack and kill Fiends for potions. ItemFind is a great alternative. 4) More stats. Just because they're fun, and it makes people want to "collect". I love the game. I hope it gets updated frequently.
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What's the point of the keys? The only thing they do is waste time when the player needs to run around gathering them.
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hmm okay, level 53, have all ghost gear, joyfully zig zag around each room being a tornado of death... some suggestions then
Lightning Boss: So much harder than anything else in the game, almost always lose if I start his area first.
replay: easiest thing I can think of is something like (floors completed)/2 gets added to starting health. There's other ideas such as adding more game modes(like a hard difficulty) and carrying over some equipment to it, etc
I give this game a 5/5, but it could have two or three times as much content/complexity/depth as it does. I'd buy a premium for $10 if you made one, I love the game.
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I seem to have broken a weapon or something. I Just got this awesome dagger, loads of proc. I killed a boss with it then it was gone somehow. Would like to know what happened
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There should be a limit to how many ranged enemies can spawn in a room, especially in the beginning. Since the update (with rarer good equips), I died twice on the first level because of a room filled with nothing but wizards and archers.
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game is great 10/5 but there would be better with rings, new spells, dangeons, and new weapon staff( low demange, low critical, high mag. proc) and new stat mana (there will be great to mage stats updating like: 1.attack 2.critical and 3.health and mana (because no one use only health))
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I dont understand the save function... When I die i will restart from the beginning on... Have i missed a load button?
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I just got owned by Fiends. I played this game 10+ times and now and then they fire one shot. But 2 times it happend that one of them killed me from full health 120hp+ in 1-2seconds.
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Am I having to choose between not saving and a magic change? Saving should be separate. Some magic is preferable to others.
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Something happens after level 10. My hit rape becomes something like 100500 hits per second and even with only 10 proc I just destroy biggest mobs of enemies in one to three seconds. That is: need more balance!
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Hi there! Great game, just two suggestions. There is no point in taking points in critical which is unreliable and the bonus is only critical+ attack. I just put all of my points into attack and did just fine. Make critical attack + (critical x 2) (does crit hit all nearby enemies?). Also proc is waaaay overpowered. Make it take cost mana, and make magic much more expensive.
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Great game, and great difficulty up to level 8. After that it gets a bit tedious and I slaughter everything including bosses. (and I'm on level 16 now), I would suggest harder and harder levels.
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Yeah, you wrecked the game with the increased difficulty. The wizard bosses can kill you way too fast with their lightning storm. Perhaps you broke armor or something?
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Something you changed made the game very very hard to get started. You die at the first boss. It was a fun game, but now it's too hard to get into unless you already know the game really well.
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Don't ever upgrade anything but straight attack damage. I'm at lvl 45, doing ~4k per hit. Its like playing packman, but the dots run to you.
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Why does music only play when you clear a room? I'd like to be able to listen to this awesome music through the whole thing.
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Hey, I think most of the things that need looked at have been addressed, but allow me to make a suggestion regarding game overs. Perhaps your ending score in a run can dictate upgrades or certain perks you can take into the dungeon starting again. Also you can add a shop after a gameover which would allow you to use your score from the previous run as a currency to unlock weapons and armor or the option to keep a piece for the cost of this currency
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Did the first levels just become SUPER hard???? What happened? I have died on the first level a few time. We you get an attack +1 weapon in the first room I wish there was a reset button.
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The biggest problem I'm seeing is it's really difficult to get past level 8 or so, but after that you become extremely overpowered. I haven't accepted a level up bonus since about the 16th floor, and here at floor 30 I'm still entirely unbeatable. I'd suggest nerfing the level up bonus, especially for late in the game. I also kind of wish your stats were more heavily influenced by your gear, because I could drop all my gear and still get by on pure stats. Don't get me wrong, it's otherwise a fantastic game, best I've seen in good while, but I think tweaking things a little bit could really enhance the gameplay.
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Oh, cool. "The game saves.", Fine, I'll just close my floor 25 game and come again soon. "Click to start a new game.", damn it...
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are all the bosses supposed to be this easy? i kill all of them including the 2 headed dragon in a second and without getting hit once, before the update it was a little bit more difficult with them lasting 3 seconds most
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Are there any hidden weapon stats? Cause when i started the game and picked up a hammer it had 10proc but is not indicated on its weapon stats.