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laph

Oct. 30, 2012

Under rating threshold (show) one of the best developers ever: tons of updates, tons of fixes, improvements, actually listents to players and keeps improving the game even AFTER the badges have been added. awesome job and thumbs up for ya!

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(1909)

Developer response from KintoGames

Just because of that, i will make bit dungeon II

OxyNEO

Oct. 30, 2012

Under rating threshold (show) This could be big! :D

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(0)

edlefou

Oct. 30, 2012

Under rating threshold (show)

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(-3)

Developer response from KintoGames

Love this idea!!!!

Yajin

Oct. 29, 2012

Under rating threshold (show) Using the Soul probably shouldn't skip you over the level you're on. If I use it at the start of a level, after I kill the Soul Collector I continue at the start of the next level. This means that it's *ALWAYS* best to use the Soul *after* a level is cleared (but before you fight that level's last boss)... that way you don't miss out on stat upgrades. Ideally, after you kill the Soul Collector, the game should probably just put you right back where you were, when you first used the Soul.

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(1)

Developer response from KintoGames

Your right its a bug.

Yajin

Oct. 29, 2012

Under rating threshold (show) The Run Speed bonus *needs* to be boosted or otherwise better-incorporated with other stats. It seems like it's *much* too overvalued. +12'ish Run Speed isn't worth trading off more than 80 armor along with 30+ extra damage (or other great stats). Similarly, I'd argue there's *much* too much "Crit" stuff in the game, with how absolutely-atrocious it is. Saying that it's good for that "Dagger Build" you played with is silly... if you want it to be a "Dagger thing" then just put it on Daggers... don't stick it on 90% of the items in the game when 99% of the possible viable builds don't want it, because it's terrible.

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(2)

Yajin

Oct. 29, 2012

Under rating threshold (show) Bug? Killed Soul Collector on lvl21... he dropped lvl1 boots. That can't be right, can it? Kind of a complete waste...

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(0)

Yajin

Oct. 29, 2012

Under rating threshold (show) Also... if you could make it so that the difference in stat amounts is also shown that would be a *HUGE* help. For example, if you're wearing a +5 Crit Helmet and a +7 Crit Helmet drops, you'd see "+7 Crit (+2)" in Green for the new Helmet's item text, when you hover over it, while it's on the ground. If the new Helm also had +5 Cleave while the current equipped one had +3 Proc, you'd also see "+5 Cleave (+5) in Green and -5 Proc (-5) in Red" when hovering over that new helmet. Again, it's just a way to make it easier for the player to figure out what the differences are in items.

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(2)

Yajin

Oct. 29, 2012

Under rating threshold (show) Kinto, thanks for the ongoing support! You said: "Green text will not ever be in" but I'm not sure you understood what Cheezy was saying. The idea is to make it easier for players to see the differences between two items. You wouldn't be "making the choice for people" you would just be making it easier for players to figure out what the differences are! *To be clear:* the point wasn't to suggest something like "make the text green if the item is a definite upgrade so that the player only looks for green." The point is to make each *stat* (on an item) colored either red or green, depending on whether it's higher or lower than what's equipped. A new item (on the ground) could then have *both* green *and* red text which gives the player a *clearer indication* of what the difference is between it and what you have equipped. Does that make sense?

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(2)

Dudeamabob

Oct. 29, 2012

Under rating threshold (show) Spells explained: Fire: shoots fireballs in 8 directions Lightning: shoots lightning bolts in random directions. Looks like it can jump between monsters if they're close enough. Ice: creates 3 large ice blocks that revolve around you, shielding you from projectiles and doing decent damage. They wear out. Ice + Lightning = Poison: similar to ice, but creates 6 skulls instead. Ice+ Fire = Gem: similar to poison. Fire + Lightning = Explosion: Like fire but each fireball casts lightning upon hitting an enemy. Yes, you read that right. Ice + Fire + Lightning = Chaos: Casts all 3 basic spells at once. Like to keep this visible

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(2)

Ourous

Oct. 29, 2012

Under rating threshold (show) The lightning-shooting boss is hard D:

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(0)

kyio444

Oct. 29, 2012

Under rating threshold (show) I'm not really sure how the save runes work... what do they actually do?

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(0)

ninjamancoco

Oct. 29, 2012

Under rating threshold (show) I think the coolest thing would be if we could have a ranged weapon, like a bow or a slingshot.

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(0)

Athanar

Oct. 29, 2012

Under rating threshold (show) Bug: Hard badge's progress doesn't register unless you grab the item at the end of the floor. I didn't get it until I grabbed the item on the twelfth floor. Chaos is a great ability...

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(1)

AcidAlchemy

Oct. 29, 2012

Under rating threshold (show) Ok... So for people who don't understand the story line. The ghost that kills you when you touch it is your wife who has been dead for a very long time. She is welcoming you to leave the horrid place you are in and join her in the afterlife. Entiendes?

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(2)

HalfDead

Oct. 29, 2012

Under rating threshold (show) Cool, but Binding of Isaac is better.

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(1)

nefenjo

Oct. 29, 2012

Under rating threshold (show) I have no idea what the little circle things I'm collecting are doing, but I have "circle x 260". Sweet.

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(1)

Azgara

Oct. 29, 2012

Under rating threshold (show) nice game but this "reset after death" isn't for my taste. Also, it doesn't completely reset, you get to keep your coins.

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(0)

jmanthunderbolt

Oct. 29, 2012

Under rating threshold (show) hmm... When I picked up a special charge attack (lightning) and then picked up another special charge attack after defeating the next boss, I got a completely different one called chaos. Is this a bug or intentional?

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(0)

kopo12

Oct. 29, 2012

Under rating threshold (show) Oh fire nob glob.

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(0)

Ourous

Oct. 29, 2012

Under rating threshold (show) purple hammer of death >:D

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(1)

kopo12

Oct. 29, 2012

Under rating threshold (show) My proc is so flipping big i get at least 2 proc's per enemy. XD

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(1)

Radiation_Burnzz

Oct. 29, 2012

Under rating threshold (show) good game just not my thing

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(0)

Misterlol

Oct. 29, 2012

Under rating threshold (show) It doesnt seem like right clicking blocks attacks anymore... Died many times while holding block down. Doing so used to block all incoming damage when I played this a week ago.

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(0)

Terrify

Oct. 29, 2012

Under rating threshold (show) Good game 5 star deserved

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(2)

Prival

Oct. 29, 2012

Under rating threshold (show) stats like damage, critical, health armor should be shown left of the health&mana bars. Sometimes the stats are over a chest and you can t read the stats of the chests item well.

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(2)

Turgor

Oct. 29, 2012

Under rating threshold (show) Also it would be nice if we could choose which track we listen to instead of changing it every level.

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(1)

Turgor

Oct. 29, 2012

Under rating threshold (show) With all the recent additions like the shop and save runes, I'm changing my rating for 4/5 to 5/5. It's still too easy though once you get through the beginning and start getting some good gear, which is easier now due to the shop.

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(0)

hellsdottir

Oct. 29, 2012

Under rating threshold (show) @ilikechiks: If you hang on to the soul and do not fight the soul collector immediately, whenever you meet the ghost girl she drops a red weapon for you.

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(2)

siriusblackk

Oct. 29, 2012

Under rating threshold (show) that awkward moment when i realized that i cleared a 2 levels with 6 health left o.o. I like that bug :D

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(1)

nclp

Oct. 29, 2012

Under rating threshold (show) 40 proc with chaos spell is fun!

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(4)

Autarch

Oct. 29, 2012

Under rating threshold (show) There are items called "devine" which btw isn't a word Mr. KintoGames.

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(1)

avengingme

Oct. 29, 2012

Under rating threshold (show) just had my vampire dragon sword disappear in level 10. almost died. fix weapons disappearing soon, please!

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(0)

Developer response from KintoGames

You have any idea what could have caused it?

alexerbe

Oct. 29, 2012

Under rating threshold (show) ok so the saving runes really need to heal you.because after these bosses i have to choose between dieing or keeping my magic, and i dont want to die.

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(2)

Developer response from KintoGames

Im making runes heal too tonight maybe.

buthair

Oct. 29, 2012

Under rating threshold (show) good game i love the digsin

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(0)

blumunk

Oct. 29, 2012

Under rating threshold (show) It seems as if there is never a reason to pick the +5 critical boost, if I can just pick a +5 damage boost to every attack.

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(0)

k4mik4ze

Oct. 29, 2012

Under rating threshold (show) it would be fun to be able to get back our old items in the shop after buying new one

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(1)

Developer response from KintoGames

I will look at this.

k4mik4ze

Oct. 29, 2012

Under rating threshold (show) I've noticed that maces give a passive/unwritten magic proc buff. I just dont know if it's wanted or just a bug

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(-2)

Crocka

Oct. 29, 2012

Under rating threshold (show) my only suggestion for thegame is that as each level progesses, so does the equipment you pick up. Currently on lvl 8, I have equipped the Demon Hammer of Destruction and after the boss battle, I have the choice of an Axe or a Dagger with half the stats of what I have currently equipped. Tough decision there ...

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(1)

DestroyerRookie

Oct. 29, 2012

Under rating threshold (show) add a new ption in game : save game or continue

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(0)

CheezyMintz

Oct. 29, 2012

Under rating threshold (show) Stores should be marked on maps. Potions that are being drunk, should still be active when switching rooms (or at the very least heal faster). Breakable items (boxes, weird pyramids and stuff) should spawn at a lower rate and in turn have a higher chance of a drop (it can get very repetitive breaking all of them). Equipment that have a higher stat than the one currently equipped should have that stat highlighted in green. If the stat is lower it should be highlighted in red. Simple changes that I think will make the game more enjoyable.

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(0)

Developer response from KintoGames

All suggestions are good, I will implement this! Green text will not ever be in. The reason, people will just look for green, and not read the actually number and make choose for them selves, they will just pick green and that is a choice I would be making for you.

megatick

Oct. 29, 2012

Under rating threshold (show) Somehow I am in spirit world with gates and keys are required to open them. Crates can also be found in every screen. I can enter and exit secret shop infinite times and can get more keys by killing spirits once I exit the secret shop (or any screen for that matter). Weird bug.

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(0)

Developer response from KintoGames

screen shot? this sounds bad and I need to fix it.

Yajin

Oct. 29, 2012

Under rating threshold (show) Bug: The Cyan/Spirit World weapon "Haunting Axe of Reaping" (lvl9) actually looks like a sword (or maybe a blade?).

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(1)

Developer response from KintoGames

Yeah for now there is only a ghost blade.

Yajin

Oct. 29, 2012

Under rating threshold (show) There *needs* to be a better system for "choosing your upgrade." I've restarted a level (i.e. refreshed my browser) half a dozen times now because I accidentally clicked an upgrade in the heat of battle, because they pop onto the screen--right on top of you--so quickly. Why not just put the upgrade options in the top bar or something similar? I'd put this right up there with the "accidentally clicking treasure chests during battle" problem that was already fixed. The upgrades shouldn't literally pop on top of you, with no warning, literally immediately after a battle (while you're still clicking around).

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(7)

Developer response from KintoGames

I will look into this, thanks!

Miiza

Oct. 29, 2012

Under rating threshold (show) Question: Do "Critical hit" do a normal hit + critical or is it just a critical hit? In that case Critical hit is horrible now, normal damage: 59, critical hit: 54, a crit doing less damage than a normal hit?? why do that?

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(0)

Developer response from KintoGames

I have made critical hit builds with daggers and fast weapons that have work very nice.

Yajin

Oct. 29, 2012

Under rating threshold (show) How does "Extra Damage" actually work? When I swap in an item that has +20 Extra Damage (and no other relevant damage stat gains/losses) I'm actually getting +80 to my "normal" Damage. Bug?

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(0)

Yajin

Oct. 29, 2012

Under rating threshold (show) Does Item Rarity (i.e. color) and/or Item Level grant additional (hidden) stats? Something very odd is going on. I'm wearing a Lvl 4 Orange "Black Leaf Ring" (+9 Critical, +12 Extra Damage) and just got a Lvl 6 Purple Heavy King's Ring (+16 Damage, +21 Extra Damage) to drop. The new ring seems *worse*--when equipped--in basically every regard *AND* it screws around with my HP/Armor?! My stats with the lvl4 ring are (429Dam/26Crit/287HP/237Ar) and my stats with the lvl6 one are (418Dam/17Crit/285HP/234Ar). Why does my Damage drop so much?! The new ring has +16 Damage *and* +9 "Extra Damage" over the old ring but my Damage *drops* by 11 with it equipped? What? Is this a bug? Please explain?

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(0)

speed0626

Oct. 29, 2012

Under rating threshold (show) Hey i am Getting Bored Of only 4 or 5 dungeons and some enemy's Are getting bored of it too can u put some new enemy's and some New Dungeons (this is my Question Can u pick some Classes like Knight.Archer something like that it gets boring when only 1 gets all the weapons and can someone please put some skill's) (another Question) Can u Put Ally's? and Can There be Some more Boss? and i was almost to level 10 cause i was level 9 i got bored so please put some of my questions) That's All my Questions.....

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(1)

Yajin

Oct. 29, 2012

Under rating threshold (show) Good game with a *ton* of issues, it seems. I can't for the life of me figure out how stats actually work--because if they work like I think they do, I'd argue they're broken. Does Critical Hitting *replace* a normal attack? If so--and you focus on +Attack Damage all game--then your "Crits" do *LESS* damage... which is kind of ridiculous. It's a similar thing with "Chop" (i.e. -25% of target's health) procs... if you have a *lot* of normal attack damage and get a "Chop" it *looks* like that "Chop" replaces your attack... which, in turn, then deals *less* damage than your normal attack would. I also can't figure out the magic system--IT SHOULD BE EXPLAINED SOMEWHERE. If I have Ice and see Fire... I should get Fire... but I end up with "Gem"? What if I just wanted Fire? Can I just not get that? Mouse over info for Magic (or a help file!) would *really* help!

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(1)

undesired5

Oct. 29, 2012

Under rating threshold (show) Alright, lvl 21, I quit. Cannot take anymore!

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(0)

thatguy123456

Oct. 28, 2012

Under rating threshold (show) I feel a bit sad being killed off by a fiend when trying to get health.

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(0)

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