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if this game is going to be update and delete our save game, then too bad... will play something else and downrate it.
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One more comment; now that I've run through at least 5 times, I still have no idea what stun does and I'm not even 100% sure what the crit stat does, because it doesn't increase your critical %. So what I'm saying there is that ->WE NEED MORE STAT EXPLANATIONm sure not finding it...
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Having 100% critical chance and +% in any other strike enhancer (proc/chop/cleave/etc.) will make you practically strike 2 times if you deal a strike with any of the above. In other words, if you had +100% in all of them (probably not possible) you would strike that many times per hit. + to keep comment alive.
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u only have 2 lives...that sucks i reached really far :( dumb archer and thief boss i mean how many times do i have to kill u?
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I'm hitting a glitch I got to level 9 and saved and closed the page when I repoeneed it I was back to my save at level 8 HELP!
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dev should totaly make a mobile version. Would make a ton of money *if its not free ;)* and have more people playing it.
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Base weapon stats (crit%/cleave%/chop%/proc% & damage vs crit compared to sword of same level):
Blades - 15/0/0/0 crit 2x damage x1 (i.e. 10 damage 20 crit)
Spears - 11/0/0/0 damage 2/3, crit x1.3 (i.e. 6 damage 13 crit)
Daggers - 7/0/0/0 & 1/2 damage, x2 crit (i.e. 5 damage 20 crit) (I wish daggers had more crit, its the main choice for thieves and allows more agility...)
Swords - 3/10/0/0 damage x1, crit x 1 (i.e. 10 damage 10 crit)
Axes - 3/0/10/0 damage x1.3, 2/3 crit, (i.e. 13 damage 6 crit)
Hammers - 3/0/0/10 damage x 1.3, 2/3 crit (i.e. see axes)
Prefix/suffix:
Dragon/black/king(rings)/heavy - adds damage
Swift/leaf(rings)/light - adds crit
Sharp/barbed - adds crit chance
Magical/divine - adds proc chance
Decapitator - adds chop chance
There are others, but this is what I've got off the top of my head.
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Silly bug/Salesmen is a cheat!: Whenever you by an item from the shop and want to re-equip your "old" item, you have to pay again! Like you traded in your own gear.
One more thing: If you drink a potion and leave the room, the effect is gone. Can you make the healing/refresh mana effects of potions persistent through rooms?
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I think that already cleared rooms are a bit boring, why not make all the fiends attack you when (if) you kill one spirit. This could had a risk taking for a reward in these rooms (since spirits drop much more potions).
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on thing that needs to be fixed is losing items if your comuter gets unplugged/dies because i was on level 5 with the red sword demonurge give you and my laptop died but when i turned it back on i was still on the same world but i didnt have my sword or the sou i had.
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For the spells... I have so far found 6 spells, pure fire, pure ice, pure lightning, explosion, chaos and poison. Out of these six Chaos is the very best, it include same beam as fire has, same effect as lightning and the protective rings from ice, giving full protection from almost all damage.
Important stats to find is "spell proc" this will randomly on almost each attack cast your spell for free, together with chaos it will clear the screen very fast.
There are more things to comment, but who would like to read Even more of what I say? :)
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this game is ruined and unplayable due to bugs. purposely made that way so youll get bit dungeon 2. so pretty much dont bother with this game or money hungry developer.
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I've returned to this game plenty of times, and enjoy it every time. The only problem I have with it is the loss of everything on death.
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The save function isn't working. I got to level 2 and picked up ice and it said game saved but then i died and now it made me start a new game.