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For everyone wondering, Green set = Nature's blessing: +10 chop +64 regen, I would assume since the regen is not a round number, some of the stats are based on the composite level of the items in the set.
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Awesome new ending! Kind of makes me wondeer why I decided to play this game... The ultimate achievement in life is not virtual.
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when you pick up a potion,it takes like 4 seconds to assimilate the health or the mana ,and when i drink a potion and then rapidly changeing the room,the effect vanishes...need an update for that
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i'll take schattenprophet's example further to illustrate my earlier case. to simplify things, one can just consider the break-even point when given the crit chance. (1-p)x = p(x/2 + 2y) where x is attack, y is crit, and p is crit chance. moving things around we get the ratio y/x = (1-1.5p)/2p. so for example, at 15% crit chance, you need 2.583 points in crit for every single point in attack just to break even. so you'd need to upgrade crit at least 3 times for every single time you upgrade attack in order to begin making crit work for you. we should round things up to 5s since that is the fixed amount upgrades come in. so at 15% crit chance you would need 5 attack and 15 crit at least so that you won't be penalized when crit occurs. this gives you an average of 0.85(5) + 0.15(2.5+30) = 9.125. but if you invested all in attack and avoided crit (assuming 100% regular damage) you get an average of 20. so clearly you'd have been better off instead without crit at all.
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@schattenprophet your crit damage is off. you forgot to double the crit value so your 15% occurrence actually yields 0.15*250 damage.
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Once i got the Demon's Black King armor set bonus the game became just boring, tedious, and all i wanted was to just get to the end. after an hour of doing the same thing over and over i just want to know how many levels are left.
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hmm weird...... got 0 keys and cant continue , entered shop bought went out, open the door and realised i lost my key to a door i alredy open
Thank you it took me over a year to make it, I am not a programer either just an artist. I am learning programing by my self while I make this game for you.
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oh one more thing: it is REALLY weird how often very low level (0-2) boots show up throughout all of the later levels. any particular reason for this?
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So I've been constantly playing this game and I'm really happy to see the developer so dedicated to its updating. I'm at level 61 now after like 15 failed attempts to get past level 10. Just want to say thank you for a super fun game that keeps getting better!
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would be cool if different weapons had also different charge like rotating attack for a blade, flash move for a dagger, stun for a hammer...maybe that's too much...would be cool anyway
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I have to admit, this is one of the VERY FEW games that keeps me coming back... even if i die and lose everything after playing the same char for a week! LOVE the concept!! I would easily pay for this game if you expanded it (different looking levels, maybe eventually even expanding to the outdoors in some twist!). All the same, one of the best, free RPG roguish games i've ever played hands down!
Kudos to you Kinto! I never comment but wanted you to know just how much your game is appreciated!
Thanks!
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Wonderful game in most ways I can see, but as Omegnight said in the top comments, the permanent death gets very frustrating. Especially if you've reached a high level. In light of its finer points though (combat, upgrading, controls), I'll give it a 4.5/5
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Great game. Bought it for the mobile, and is my new flavor of the month. My issues are with life regen stat, it doesn't do enough during battles to keep you alive, and once you have like 500+ hp, it doesn't affect you at all, it is easier to retrace rooms and ghost hunt to refill HP. The other is with the crit damage pick up. you have to be very lucky to get a piece of gear with a high crit rate or it is a useless level up stat. perhaps change to give 1% crit + 5 crit damage? I see no point in picking it up when life or true damage are the other options. Otherwise it is a great game. Keep it up!
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game ONLY saves when you grab a new spell after boss fight. achievement ONLY updates when you save. so you HAVE to ditch chaos spell for weaker spell after level 10 to get the achievement.
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Tips to guys having a hard time surviving. 1) The game has a checkpoint at around level 4. 2) Some brown chests contains better items than blue ones. 3) Increase crit and damage, put only a little in health. 4) If you have no health and mana, go back to already finished rooms and kill fiends and ghosts, they drop potions. 5) Abuse your magic skill. It makes killing everything easier, especially when you have the Pentagram aura.
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Nice you fixed some of the game! But black markets don't work, either it's a empty room or it just blackscreened my game
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Well, after playing this game a few times, there's a few things that should be changed:
(1) I've gotten over level 10 a few times now and every time I die afterwards I never get my achievement. Perhaps a system can be implemented that records the deepest level you've been so that those with the same problem don't have to replay the whole thing just for the same thing to probably happen again.
(2) The changes you made to the stats(+5) makes crit even more useless. In order for Crit to be remotely useful you'd have to stack Crit Chance so high that it procs quite often. Especially with the formula CritDmg*2+Att/2 .. there is absolutely no reason to get Crit over Att in any circumstances. Att is simply superior. With that said, the formula definitely needs to be changed in a way that allows Crit to scale better and that having too much Att doesn't actually lower your damage when proc a crit. Either that or replace crit for another stat.
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I don't understand why the 2nd badge is rated 'Hard'.... as soon as you pick up the 'Dark Sword of 10,000 cuts' the levels become smooth sailing.
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A tip to new players and for getting the hard badge: holding mouseclick blocks with the shield. This is very important for fighting ranged enemies and minibosses. I also recommend you pay attention to boss patterns, if you know the pattern you can block all their shots and take little to no damage. With these tips I was able to get to level 10 on my first run, and when I first started this game I'd be lucky to even get to level 4! Hope this helps anyone struggling!
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Pro tip: Sometimes there will be a crack in the wall. When you defeat the stage and collect the key it will open. Small amounts of light will come out. Enter it. There will be a shop with chests in it. Use black coins(black dots) to buy them. Good luck!
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Since no one has said it yet ... after level 3 do not get the magic upgrade until level 7. If you do it that way it's a little more work but it will save you from having to start at the beginning again. Also, for new players, the boss level is not the hardest room in a level. The hardest room in a level will be the second room you go into, because you will not be able to heal before it and (if you don't get the magic spell, as I suggested) you will still have the damage incurred from the previous boss room. Prepare for this.
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I'm not happy with the change to the level-up bonuses -- where they used to be random, now it's always +5 attack, +5 crit, or +5 life. I liked having the bonuses vary each time, it made the character feel a little more, I don't know, organic?
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But no autosave is bad :( Since just enter crack on wall then game freezes and lost all progress after save rune, which 20 minutes of playing.
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Ok i figured it out. Here are some tips that will REALLY help you in the game. 1, rapidly click on your enemy to deal damage SUPER fast. 2, when low on health just go back to a previous room and kill a ghost if there is one or the rats till you get 1 or 2 hp bottles. And 3, after about 3 or 4 hits hold down the mouse button to block. You will most likely block the attack. + this to if it was helpful and if you think other people should receive the same help you did.