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Where are al those keys that drop from the ceiling come from?Is there just some guy there who drops the key in awe cause this guy killed everyone else in the room?
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Jesus ice cream dropping christ... a dungeon crawler... nothing new there... but it's actually GOOD? A FAST PACED... DUNGEON CRAWLER... THAT WORKS?! Ohmylord. You have won my five stars. I love the throwback graphics, the 'outdated' sounds, how simple the gameplay is and how you can essentially make your own classes according to what items you pick up. If I could offer any advice I would say add a gold system and put a store in-between each level but in all honesty, the game is great as is. Maybe add actual classes to pick from in the beginning to work with their strengths and weakness as part of the gameplay. Adding ranged items or spells could add to the diversity of the gameplay and maybe adding a difficulty setting for casual to extreme gamers to enjoy. This game is getting five stars whether it's changed or not. Good job, Kintogames. Good job.
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2.500.000 points, i want to see the market whit poins soon :) Also, theres a bug, if u get a blade that gives you +4* crit it lost his 29*crit by natural, same whit others weapons.
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I feel like the item levels are bugged. I'm on level 8 of the dungeon, and have found maybe one or two level 4 items... but everything else is level 3 and 2, and I'm still finding level 1 items! But that's fine, because the power of the items definitely seems to be scaling up. I just found a 'level 3' brown boots with 12 more armor than a 'level 3' blue boots I have been wearing for like 4 dungeon levels now. It just seems odd that I'm finding items less than half the level of the dungeon level I'm on... or, so the items say.
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It would be good to give the bonusstatpoints a time delay. Sometimes they pop up in the middle of a fight and BAM! +2 to crit instead of +8 to damage. That's alittle frustrating.
Apart from that I really appreciate your work here. Especially cause you seem to care about the comments ;)
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This game is just like Cardinal Quest 2 but with better graphics and detail. This game is just like Questopia but with better gameplay and a more attractive dungeony theme. This game is like every Rouge Like games but with every aspect more advanced and enhanced. I love this game.
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Note: You may feel invincible early game, and that the enemies can't scratch you. This stops after the third or fourth level.
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do the demons put you in some kind of stasis where time doesnt affect you for 1000 years? and wouldnt the world be very different when you excape? im overthinking it ill just shut up and play...
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EXcellent game! I have the following opinions:
Instead of having a combination system where you get a new element every dungeon, why not have the elements be infusable into weapons and introduce an inventory of sorts? More combinations and crafting gives the player greater choice :)
another thing to note would be the redundancy of having so many stats; my recommendation would be to allocate each weapon a different crit effect instead and just have one universal crit. Axe -> chop effect (deals % damage of life), spear -> death strike (chance to kill in one hit), dagger -> life steal (chance to leech some life; since daggers are "low" damage this may be balanced), sword -> cleave (double damage).
some people say that magic proc is overpowered; but i disagree that it should be balanced by merely making it consume mana; instead, make the defend action charge mana after casting, and have a new manasteal stat, so procing it will be dependent on how well you control the mana gauge!
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What is the reason to get critical damage for levelup? If I'll take +5 atk - I'll always do +5 damage, If I'll take +5 critical - I'll sometimes do +5 damage. Or I don't understand something in game mechanics?
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DA FUQ!!! I TOUCHED THE ANGLE AFTER KILLING THE SPIRIT GATHERER AND GET KILLED?!?!?!! THAT WAS RANDOM AND FRUSTRATING BECAUSE I HAD AWESOME GEAR AND MAGIC!!! F*CK THIS GAME!! NO WARNING OR NOTHING!!....... I`ll play it again some other day..... If I dont forget about it.
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I just got owned by Fiends. I played this game 10+ times and now and then they fire one shot. But 2 times it happend that one of them killed me from full health 120hp+ in 1-2seconds.
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Am I having to choose between not saving and a magic change? Saving should be separate. Some magic is preferable to others.
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The weapon at the start makes far too much difference in the difficulty - Axe is the best, Daggers are useless, the Save Game pad where you get Fire doesn't save at all and usually you get killed in the first room of the second dungeon
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Wait, we can't just resume from our last save point if we die?! We have to start over completely?! That totally sucks. I was having fun up until I died and couldn't just continue. Was going to give it 5/5, but after realizing this, the frustration factor went up from 0 to 1000. 2/5 (nice try).
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Changing levels was causing HUGE lag. It'd take like 10 to 20 seconds, during which time my browser was unresponsive.
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So it's like 4 unique levels and then starts eternal loop? Dude, a good game shouldn't work like that. If you are throwing a player into endless mode, then you should at least warn him, that there is no end...
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Can you make a high scores please? That would make the game a true challenge in my opinion because I'd LOVE to be the one on top! :p
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proc has been used ever since there've been multiplayer games with randomly activating skills on weapons get over yourself
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here are the elements.Enjoy!
ice-creates 3 ice cubes floating around you
fire- fires 6 fire balls around you
lightning- creates lightning bolt that goes in a random direction
(ice+fire)gem-creates 6 gems that rotate around you
(fire+lightning)blast(i forgot name srry)- fires 6 fireballs around you
(lightning+ice) poison- fires 4 bolts and creates 6 poison balls to rotate around you
(all)Chaos- fires 6 projectiles and 3 voids that rotate around you.
Hope you enjoy :)
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I would love this interface and overall 'game' to be expanded into a real rpg with saves, longer progress, etc. It's just so fun to click around and destroy in a wonderful oldschool game.