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This is a MUCH better game then when I played it around when it first came out. Good job on the updating. One thing still confuses me however. You define the "Critical" stat as the damage bonus added to your attack damage when you deal a critical hit. This makes me wonder why you would EVER choose Critical over normal attack, especially when the values are equal like when you level up. 5 Attack is by far a superior choice to 5 Critical.
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Is there something wrong with proc? Because now just starting a new game now I'll attack something, every once in a while the proc thinger will pop up...and nothing happens. I get purple numbers and the proc word, but no spell comes out. That would kind of defeat the whole purpose. I'm assuming that's a bug, because if it isn't I'd sure like to know what the heck proc does currently then.
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I have to admit, this is one of the VERY FEW games that keeps me coming back... even if i die and lose everything after playing the same char for a week! LOVE the concept!! I would easily pay for this game if you expanded it (different looking levels, maybe eventually even expanding to the outdoors in some twist!). All the same, one of the best, free RPG roguish games i've ever played hands down!
Kudos to you Kinto! I never comment but wanted you to know just how much your game is appreciated!
Thanks!
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In the Spirit World, there is a bug where you can get unlimited keys by revisiting rooms you've already completed and defeating all the spirits, so you can go past the boss into the next room over and over again effectively getting you to a very high level. Also, in the same world, you can revisit shops , and they will have new items. Also, if you die in the Spirit World and you re spawn there, there will be little purple pyramid things, like in the chaos dungeon, and there will be a LOT of spirits in each room, which you will have to kill to proceed. Oh, and the Spirit Collector is impossible for me to beat. HELP!
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Once i got the Demon's Black King armor set bonus the game became just boring, tedious, and all i wanted was to just get to the end. after an hour of doing the same thing over and over i just want to know how many levels are left.
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hmm weird...... got 0 keys and cant continue , entered shop bought went out, open the door and realised i lost my key to a door i alredy open
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I think there should be more random items (Dark sword of 10000 Cuts) Maybe like the Dark Hammer of the Ancient Dwarf, or the Dark Spear of, well I dunno I'm sure you get the point. I'd like to see more dark equips, and I know you've considered it too.
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Is there any chance of there being more configurations to the dungeon layouts? The only thing that I find really boring about the game is that the various levels always seem to be the same layout with the door to the top of the first room leads nowhere, and the two sides go up to either a dead end or the boss. There are still a lot of other ways that you could connect all of the rooms, and I think it would add even more replay-ability to this game.
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what has to be included for the set bonus? is it helmet+boots+shield+armor? or do you need the sword and ring for the bonus too?
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I honestly can't tell if armor is doing anything. I'm going full crit and I get 5 armor each time but the damage I receive from monsters is a constant 9.
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Really awesome game!!! Tons of updates! Can't wait to see bit dungeon 2. Wouldn't mind to give some support for the developers(the type that can feed your children).
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Really really good game, but there needs to be an inventory. Lets say i want to collect an armor set, i got no where to put it while collecting pieces to the set. 4.9/5, +1 to the creator listening 5.9/5
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So... the missing weapon bug hasn't been fixed... http://imgur.com/8EjzE
I was hitting a Demon Mystic Boss with a dagger and then the dagger dissapeared
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Hehe, that was a lovely ending. You should put in a whole set for the Dark Sword BTW. You know like Dark Helm\Plate\Boots\Shield.
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and can you add even red room boss when you kill them you get 1 soul!! please add and please also add soul armor!!!! and if you do put it in the bonus crack rooms!! please
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awhen i also meant set bonus i also mean the the same sheild and sword and you should add new armor like water shadow earth or even heaven!
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In-game achievements would be cool too - Damage of 100, 500, 1000, 5000, 10000 (can be from proc, crit, cleave, etc.), Armor of 100, 500, 1000, Floor x reached (10, 50, 100, 500), sets acquired (green, red, brown, gold, blue) among other achievements that you could maybe think of.
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Maybe add impossible badge, and maybe different soul stages depending on how many soul collectors have been defeated (i.e. soul+1 adds +1 every time you defeat the soul collector, if you die then you have to start over from soul +1) Impossible badge "Soul collector +10" would be cool, and maybe impossible badge of 500 floors cleared or 1000 floors.
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It would also be nice if you could add a chat room for this game so the users could discuss different strategies, items, etc. - this would be especially helpful for people who are new to the game.
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Stat bonus pickups are found at every dead end, and very occasionally in other areas, but this is rare. The shop is found only at dead ends. Crit adds 5 armor, health adds 5 armor, and damage adds 5 health. Essentially you only need to alternate health and crit to stay balanced, however if you are full crit build, then you can use health to fortify yourself even further, gaining double in armor. + to keep comment alive
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Base weapon stats (crit%/cleave%/chop%/proc% & damage vs crit compared to sword of same level): Blades - 15/0/0/0 crit 2x damage x1 (i.e. 10 damage 20 crit) Spears - 11/0/0/0 damage 2/3, crit x1.3 (i.e. 6 damage 13 crit) Daggers - 7/0/0/0 & 1/2 damage, x2 crit (i.e. 5 damage 20 crit) (I wish daggers had more crit, its the main choice for thieves and allows more agility...) Swords - 3/10/0/0 damage x1, crit x 1 (i.e. 10 damage 10 crit) Axes - 3/0/10/0 damage x2, 2/3 crit, (i.e. 20 damage 6 crit) Hammers - 3/0/0/10 damage x 2, 2/3 crit (i.e. see axes) Prefix/suffix: Dragon/black/king(rings)/heavy - adds damage Swift/leaf(rings)/light - adds crit Sharp/barbed - adds crit chance Magical/divine - adds proc chance Decapitator - adds chop chance There are others, but this is what I've got off the top of my head. + to keep comment alive, ignore last comment, had to edit this one, damage on hammers and axes were wrong
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Base weapon stats (crit%/cleave%/chop%/proc% & damage vs crit compared to sword of same level):
Blades - 15/0/0/0 crit 2x damage x1 (i.e. 10 damage 20 crit)
Spears - 11/0/0/0 damage 2/3, crit x1.3 (i.e. 6 damage 13 crit)
Daggers - 7/0/0/0 & 1/2 damage, x2 crit (i.e. 5 damage 20 crit) (I wish daggers had more crit, its the main choice for thieves and allows more agility...)
Swords - 3/10/0/0 damage x1, crit x 1 (i.e. 10 damage 10 crit)
Axes - 3/0/10/0 damage x1.3, 2/3 crit, (i.e. 13 damage 6 crit)
Hammers - 3/0/0/10 damage x 1.3, 2/3 crit (i.e. see axes)
Prefix/suffix:
Dragon/black/king(rings)/heavy - adds damage
Swift/leaf(rings)/light - adds crit
Sharp/barbed - adds crit chance
Magical/divine - adds proc chance
Decapitator - adds chop chance
There are others, but this is what I've got off the top of my head.
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Creator of this game, if you are reading this i have an a
idea for the game. There should be bows and arrows and enchantments. To find a enchantment room you would have to kill the Dimerge. There could be a soul or and enchanting table. That would be my idea.
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Also, boots have a glitch where they will show up anywhere and just say "Boots" or "Heavy Boots" depending on the color, but with no level and they'll be extremely weak. Can you please fix this, it is ruining my drops when I'm in the level 25 dungeon and I get 8 run speed boots.
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I believe this is a bug: I am 95% sure that after clearing a dead end room, upgrades will drop down adding +5 to a stat. Sometimes, stats will drop down after I clear a room that is not a dead end, and/or they will drop down even if there are enemies still alive. The second one is more common with the Fire Nob and Frost King dungeons, and occurs with the ghosts and zombies.
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once again i fought my way up to lvl 20+ lost my soul some days ago. so i still had one life... as i learned. today i wanted to continue...for an unknown reason i startet at Lvl 1? -_-