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For those asking about the difference between the "hold button for shield" and "hold button for magic", it's timing. Hold down the mouse button for one or two seconds to block attacks, and hold the button for three seconds to use your magic.
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My hand my poor poor hand :D Absolutely amazing game you have here just 3 suggestions, 1. Keyboard controls would be really nice, 2. A non perma death mode (without achivements) would be sweet, 3. More scaled items, getting a purple drop only to find its a level 0 item with terrible stats can be very annoying.
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Either this games difficulty has increased since yesterday or I all of a sudden suck at it. No issues to level 8 yesterday to a hard time passing level 2 today.
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This isn't really a dislike, but we need a way to see the complete stat for a weapon or armor piece. I just picked up a hammer, that only stated its damage and critical bonus. It's third stat was more crit. I go to look at my stats in total and the thing had like +6 magic proc. A way to get the complete info on an item would be nice is all I am saying. Also, is there any way to get a table on the magics? What they combo into, etc. Other than that, I like the game.
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Thank you for your fast answer!! Dying didnt work for me though.. :/ oh well guess i will continue playing and hope at some point i'll get it!!!
I really love the game!!
Shoot =( report it to lost achievement button on the leader-board side. I don't really handle that kind of stuff that kongs community department. I just make the game.
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How To Save: @ Level 4 you receive a Soul after the boss instead of more magic. When you die this soul gives you a second chance. (+)So people can see
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when you pick up a potion,it takes like 4 seconds to assimilate the health or the mana ,and when i drink a potion and then rapidly changeing the room,the effect vanishes...need an update for that
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There is a way you can "save" your game in case you die. After the game saves you can find the save file by going to (User Name)\AppData\ and search for bitdungeon.sol When you find the file, right click on it and select "Open File Location" or "Properties" to get its file location. Copy the file to another location. Then, when you die, close the game, copy it back, reload save!
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The artificial difficulty of being forced to start at lvl 1 when you die is asinine. Until you fix this debilitating flaw, I shall help the internets with a work-around.
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Not having health potion heal to scale of total health really is a bad idea, on later levels it takes many many health potions to recover full health. All your players will go back to old rooms and hunt for potions before going on, this creates really annoying but unavoidable potion hunts that can bore a player. Either make potions drop 100% from old room "potion pot" monsters or make HP potion heal more
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Sad that you nerfed the damage choice for leveling, but nice that you added it too the health. Preferred the old way, but I'm sure it was too easy getting 5 damage each time, especially with high damage weapons. 5/5
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it seems that hammers are the best type of weapon. the damage always is much higher. is there some other kind of stat for weapons that isnt mentioned like attack speed because i dont see why it is much better than all other weapons
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I don't know if this is a bug but sometimes when I attack a little Fiend my guy will freeze and the thing will attack really fast for a second, which is kinda bad when I'm attacking it for health, not to have it kill me.
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good except no shop, not enough commands and you cant save... PLUS no leveling/exp (there should be a small HP MP bonus for lvling)
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loving the updates :D keep it up, but dying still sucks major ball sack :( enemies just seem to be stronger in stages 20 or lower
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"xotano" if you think that rtmg is a rip ff on "great dungen in the sky" you might want to relize that rotmg was made 10 months before that game. Plus thats is another game ripped off of rotmg.