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Interesting gameplay concept. The combat method is new to me (maybe to everyone, at least those who favor brain to brawn... I fail at twitch games) but a few attempts thought me how to fight and survive... if I don't fall on spikes or a pit, but that is MY flaw, not the game.
Exploring segments switching with escape/running segments was very interesting. My jumping ability seems to have gone down with age, and I HATE insta-death pits, but I still insisted and cleared this chapter.
Reversing the Space/Up controls (or giving an option to change them) seems to be a good idea, especially if the game will need faster reactions.
Nice job, and good luck with the next chapters. I believe this chapter can be merged with the next chapter to make it longer and more interesting to replay.
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The game is nice, but the combat system almost ruins it for me, either allow us to have fluid movement or make the combat system not suck.
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don't take the crown it appears in the boss fight and is creepy is says description description description and makes aloud noise lol
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The save function is not clear and info on that should be next to the fire in the Hermit's house. I hated restarting five times or so. The intro was cool only the first three times.
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Awesome! I hate the running from the shadow part (i get frustrated easily lol) had a strong feeling of castlevania mixed with metroid mixed with a little mario brothers... and as im typing this i realized i just hit the end of the game! lol a little short but this has HUGE potential and im really looking forward to the rest!!!
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this game has alot of potential but its poorly made as is if a more serious dev got behind this game it could be a real gem
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Oh man right when I was getting more and more excited about what will happen it ended.Very short but this is one of the best platformer-RPG games.Nice work Kinto.
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Greatest teaser ever. I'm hooked. The battle system is simple, yet enticing. Don't hesitate to make more! This is pure gold. 5/5
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So, I'm really, really late to this. Like, stupidly late. But, in case this is to be seen, I'd like to say that it would be an amazing game if it had the continuity of some. I just gave up quite quickly because I realised it was just a try, and if you die, then too bad, restart. A good thing to look at for an example of how to improve this would be The Enchanted Cave 2, also on Kongregate. It has "artifacts" in it, which are items you keep over the runs while others are removed at the end of a run, and you keep your levels and such from all your past runs. It's a continuity that's best summed up as "Well, you failed that time, but you get to keep this little bit of your stuff. And with this little bit, you'll get a bit further next time and get a bit more stuff to keep, and you'll do this until you succeed," instead of just "You don't keep anything. At all. Except for maybe a mental map of the area. Other than that, no."
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I loved this, the difficulty, the art, i really suffer too much in some levels but is awesome this game, Congrats Kinto
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When i first play that game, im was 6-7 yeard , and and I really liked it , but getted dissaspointed when game ended on nothing. If you reading this, thanks you for making that great game, i hoped what its get sequel, but looks like not. I think it would be a good idea to port it to phone.
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i thought i would get a game over when the guard shot me lol. nice game, easy to play and easy to get into. an interesting story line. if this were a book i wouldn't want to put it down