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Killing Cthulhu?! Automatic 5/5 Though somehow I found him before the second and third boss (at least based on the ??? pictures they look like bosses...) Whoops!
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Sir! we have a sub armed with missiles, but don't know what to do with it. Let's go on a treasure hunt and Kill innocent jellyfish, which apparently shock the hell outta our hull :P
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BTW, please make the magnet and torpedo's faster (or make a new tech for that), and show me the magnet range, a radar would be nice to see further
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From the start when you are dropped in the water, if you go up/left and try to go down through the tip of the rock you can fall through and glitch into the darkness. With max fuel and rotor you can reach 7000 depth easily going directly down. This also works to the right as long as you stay on the top of the water. You may get lucky and not take damage however you will likely need a strong hull to pull this off.
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Want to buy a more complicated upgrading system, that and the fuel thing is as always more restricting the fun than creating the fun in these kind of games, overall a good game though, just prefer a different levelling system with more choices which both trade-off some aspect of your submarine, and gives you the ability to focus in the area you really want.
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I've maxed everything and I'm only at 2000'. All that money and no where to spend it. It would be nice to have an invincible super-max at say, $1million, to finish off the last of the game. Parts of the geography are used over and over again making it a little too repetitive. Still, I've really enjoyed it. Thanks for all the fun! 5/5.
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Yay! Finally, my Ship has its ultimate upgrades! It's barely controllable anymore, I can't collegt any money because my magnet is too slow, but at least I'm crashing into fishes so fast my missiles can't react anymore! That sure was worth it's money :D
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So, I´ve played this for 20 minutes and maybe I´m misjudging because I haven´t played long enough, but I won´t find out since I find this pretty boring and I´ll stop here. I usually love this kind of games: Explore & Upgrade? Awesome! The problem I have here is the following: There is preciously little to explore. Apart from 4 new sea-creatures with varying degrees of killability, I have only seen the same texture of sea & seaground, over and over. Give people an environment they can properly interact with, to actually play with, and maybe add some sort of story background as to explain WHY I´m exploring the depths of the sea. You know, for motivation and to get the player involved. Those things would make this a pretty great thing, like this it feels a whole lot like "rinse & repeat for upgrades for the purpose of upgrading".
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i found out a glitch if you keep going straight it will end then it will be black then you can go straight down from there
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Kraken: 3k feet,Shell Monster: 1k feet, Elder of the Deep: 1,650 feet (just reach this point and go right), Cthulhu: 2k feet.
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First Boss ist at 1.000 ft
Second Boss at 1.650 ft
Third Boss at 2.100 ft
Fourth Boss at 2.900 ft
If you have any problems finding them.
Nice game. : )
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1) My missiles ought to always move faster than me.
2) My magnet ought to draw coins faster, so I don't always have to stop.
3) Better targetting with the missiles. Sometimes when you shoot at a nearby enemy, the missile spirals around the target several times before hitting it, causing the player to take damage.
4) Some kind of checkpointing. Not for difficulty's sake, just because it becomes very tedious and grindy.
Overall very cool execution, and fun up until the grindy nature of it wears out. 4/5, which would be 5/5 with the above adjustment.
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For everyone who can't find fish boss (spot 3). He's at around 1650 depth. Once you reach that depth, just keep to the right, and you'll find him.
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random map would help this alot, its not really fun going down the same path to the deep and only getting alittle further each time :/ the upgrades should cost different ammounts and i didnt know how i attacked or what the sonar thing was until i got to the upgrades, rather then everything needing gold why not multiply resorces you can collect it just feels like the game was made more with graphics in mind rather then design and core gameplay... just bland and meh or a game to me
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Where is the last Monster?! I was down to 4700ft and didn't see it. I need that Monster for completing the game :( Any1 seen a realy big ugly fish? :(
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Found a nice glitch: If you go along the surface all the way to the cliff side and then travel slightly upwards as you hit it you can get to negative heights. Also I manage to get off the map and into the black walls and could safely slide around to the depth of my desire. :)
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The Angler Boss is at about 1650 m deep; middle of the area, so the biggest problem with that one is the fact that every creature in the cave aggros you and draws torpedos toward them.
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i found these Boss: Shell Monster 1000 ft, Chtulhu 2000 ft, Kraken 3000 ft. Where is the fourth?
I suggest dev to improve the power of the magnet, not only the range.
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i killed the last boss i think, C..... no spoilers, but is there anyone before him? Since I have one left tofind hmm
I got to 40 k + deep and now i got tired 5/5
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Fuel is a MAJOR pain in this, I think the sub needs more default fuel, you can barely get to a fish on the starting tank.
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Needs more torpedo upgrades, and some kind of shortcut system. Like, after the first boss, you start from there or a shortcut opens that allows you to travel to there directly. Gets pretty tiring to have to travel all the way there when you have all the upgrades. Also needs to either have some other use for the extra money (after you get all the upgrades) or to remove the money completely (since you don't need them). i'll still rate it 5/5 tho.
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This reminds me of the Life Aquatic, except with (slightly) more scientific accuracy and (slightly) less dynamiting of marine life.
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So basically the goal of this environmental game is to kill every living things in the sea :D ? Just kidding, I loved it.
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My major beef with this game as with most that share a similar mechanic, is that upgrading the Coin Magnet merely increases the range, and not the speed at which the magnet attracts things. Thus, with high submarine speed, and a large magnet radius, things just trail behind until stopping or going back for them, which really detracts from the value of the upgrade. It should at least scale appropriately with your current speed. Only other thing I would suggest is a semi-random map instead of the same one over and over again, to add a bit of replayability. Fun, 4/5.
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Cute little game, good graphics and nice and simple gameplay. And I love that fact, that when you run out of fuel, then you autoreturn to the surface.