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Kraken: 3k feet,Shell Monster: 1k feet, Elder of the Deep: 1,650 feet (just reach this point and go right), Cthulhu: 2k feet.
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1) My missiles ought to always move faster than me.
2) My magnet ought to draw coins faster, so I don't always have to stop.
3) Better targetting with the missiles. Sometimes when you shoot at a nearby enemy, the missile spirals around the target several times before hitting it, causing the player to take damage.
4) Some kind of checkpointing. Not for difficulty's sake, just because it becomes very tedious and grindy.
Overall very cool execution, and fun up until the grindy nature of it wears out. 4/5, which would be 5/5 with the above adjustment.
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Needs more torpedo upgrades, and some kind of shortcut system. Like, after the first boss, you start from there or a shortcut opens that allows you to travel to there directly. Gets pretty tiring to have to travel all the way there when you have all the upgrades. Also needs to either have some other use for the extra money (after you get all the upgrades) or to remove the money completely (since you don't need them). i'll still rate it 5/5 tho.
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Yay! Finally, my Ship has its ultimate upgrades! It's barely controllable anymore, I can't collegt any money because my magnet is too slow, but at least I'm crashing into fishes so fast my missiles can't react anymore! That sure was worth it's money :D
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>"Captain, why did you murder all those poor fish!?"
>"For SCIENCE!"
>"Well, now that you've eradicated 90% of the Earth's oceanic population, and potentially forced millions of aquatic species into extinction, what have you learned?"
>"Fish carry gold."
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As there is so much under sea to explore, so many creatures to hunt, and such a little fuel tank, a map would be awesome. Of course you would have to explore in order to reveal the map step by step. Still, the game is great.
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i think after upgrading your rotor blade to max the camera should be further out so you have a bit more control. other than that this game is a great 5/5
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*Pilot* Captain, We have a problem! *Captain* What is it Pilot? *Pilot* Even though we have titanium walls and super fiber glass dome, we get damaged by touching jellyfish! *Captain* wow.... we must be really sucky. *Pilot* So it would seem
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Want a shortcut? When you start don't go down. Go straight right till you hit the wall. aim diagonally up and to the right and you will shoot through the wall into the black on the other side. Then just go straight down, without fish, to the spot you want and go back through the wall.
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I have a few suggestions if you plan on making a new game like this one. My first suggestion would be to increase the speed of the rockets so they move faster than you do (which would make more sense if something launches from you then they would go faster then you due to the force of explosive launch.) My next suggestion would be to add special abilities such as mini-rockets or mines that pop out after each explosion or some type of sonar decoy. Definitely adding a checkpoint would help, and maybe adding a few more species of enemies just to keep it more interesting. Another suggestion would be to increase the power of the magnet the closer the gold gets to the submarine. And lastly you could possibly call the next one deep sea diving adventure, deep sea hunting ( in case you just want to start over from scratch and build up on the new ideas and suggestions above or below in the comments,) and lastly just the generic sequel title like deep sea hunter 2.
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It doesn't make sense to me that the Kraken is so deep (below Cthulu), after all the Kraken surfaces reasonably regularly in it's mythology whereas the impression I've gotten is that if Cthulu surfaces we're all dead.
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Neat game. Your fully upgraded speed is a little too fast compared to everything else (magnet, torpedoes, screen size), and there's no ending, but other than that, it's fun.
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glitch: when you try to drive your sub over the wall, you hop over the wall and drive in a black area instead of water
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Love the game, but agree with some of the comments. Having to zoom back through the same bit of sea every time is quite tedious, so checkpoints would be nice.
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After you get all upgrades you should be able to invest in checkpoints or some tunnel system with automatic going down so you don't lose fuel.The more money you invest the longer the tunnel or farther checkpoint :)
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this is kinda weird. my submarine thingy got destroyed 2k feet deep (cthulu) and i can float back to surface not being killed O.o
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Copuld use some reference in sequel. How about checkpoints like: captain Nemo's Nautilus? Rapture (from Bioshock)? Kursk maybe? or Atlantis? You could use some of those sub-stations as checkpoints and different shops with different items :)
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fun but sadly the upgrades r not scaled correctly , the speed at max upgrade is actually a downgrade cause its too fast
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First Boss ist at 1.000 ft
Second Boss at 1.650 ft
Third Boss at 2.100 ft
Fourth Boss at 2.900 ft
If you have any problems finding them.
Nice game. : )
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My major beef with this game as with most that share a similar mechanic, is that upgrading the Coin Magnet merely increases the range, and not the speed at which the magnet attracts things. Thus, with high submarine speed, and a large magnet radius, things just trail behind until stopping or going back for them, which really detracts from the value of the upgrade. It should at least scale appropriately with your current speed. Only other thing I would suggest is a semi-random map instead of the same one over and over again, to add a bit of replayability. Fun, 4/5.
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I like the game, however, it'd be nice if you could start over from dying on different spots. I'm tired of taking the same route every damn time to get down.
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The Angler Boss is at about 1650 m deep; middle of the area, so the biggest problem with that one is the fact that every creature in the cave aggros you and draws torpedos toward them.
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drive your sub to the very right without diving, once over there keep driving towards the wall. You'll find yourself driving on the other side of the wall without the worry of fishes
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assistant: Captain, the submarine took too much damage. we must emerge at once!
captain: Can't you see that I'm busy fighting the Cthulhu? And, to emerge vertically, we'd have to pass through solid rock!
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A greater amount of fuel would be nice since you have to dodge fireballs on the bosses, and that eats a bit of fuel, making finishing the game tough.
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Has anyone else noticed that you can pass through walls in this game? When you do, nothing stops you from going to the center of the earth, except for your fuel level of course. :P
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Reduce the speed icrease by 50% and add a 50% fuel efficiency to the rotor blade upgrade, if u do so you improve control and still able to get further.
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Awesome game, I finally murdered everything and got all the achievements. My main complaint is that it could use a conclusive ending. It also might be nice to have an upgrade (or automatic upgrade with speed/sonar boosts) that makes it so you can see farther and not run into things at fast speeds. Nevertheless, nice ideas, very well-made, and I enjoyed playing.
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when the speed stats is max out, it become too fast, resulting in many un avoidable collisions, but without it, we don't get to fight the boss... =/
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i found out a glitch if you keep going straight it will end then it will be black then you can go straight down from there
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Cute little game, good graphics and nice and simple gameplay. And I love that fact, that when you run out of fuel, then you autoreturn to the surface.