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Note to Dev: I found a major glitch in this game. The wall that is at the very end forcing you to go down, can be easily by-passed by going straight into the top of the ocean and then going over the top into the wall. Please + to show Dev
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A Mapping system would be nice too. Once you've gone through an area enough time it could help with finding bosses and looking into areas you hadn't explored.
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>"Captain, why did you murder all those poor fish!?"
>"For SCIENCE!"
>"Well, now that you've eradicated 90% of the Earth's oceanic population, and potentially forced millions of aquatic species into extinction, what have you learned?"
>"Fish carry gold."
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Sorely needs faster missiles, stronger missiles, stronger pulling magnet, some kind of map, less fish in the way, other than that average game.
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I keep saying to myself, just one more round. Oh look, I can upgrade that now yay! Next thing I know I'm slaying sharks with ease and not sure where the time went.
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Along with Primeoffense's comment, I think it would be cool to have a visual map linked with the game, for strategic players. Oh, and one more adjustment. I make more from the depth than killing the fish, so why bother? I just race past em and keep going.... plus the strongest missile is no match for the harder fish.
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The way fuel works in this game, you save it by standing still, use it by moving, really doesn't work on boss battles, not really too good.
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Right, so i just finished it, and i think the shortcut system needs to be implemented. The only difficulty i found was that my fuel was running out as i was searching for the last boss, and my hull had taken too much damage because of i had taken damage from small enemies i was skipping (which i would have defeated but for the bad targetting/slow missiles that primeoffense mentioned). And i wouldn't need any of this if i just had a shortcut system :)
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Swim through rocks for big cash! At the start, swim up left towards the rocks, when you crash swim straight down and keep going. (Don't worry you will fit.) If you have high enough fuel, you can make 30k just swimming straight down through rock.
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Killing Cthulhu?! Automatic 5/5 Though somehow I found him before the second and third boss (at least based on the ??? pictures they look like bosses...) Whoops!
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Sir! we have a sub armed with missiles, but don't know what to do with it. Let's go on a treasure hunt and Kill innocent jellyfish, which apparently shock the hell outta our hull :P
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BTW, please make the magnet and torpedo's faster (or make a new tech for that), and show me the magnet range, a radar would be nice to see further
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From the start when you are dropped in the water, if you go up/left and try to go down through the tip of the rock you can fall through and glitch into the darkness. With max fuel and rotor you can reach 7000 depth easily going directly down. This also works to the right as long as you stay on the top of the water. You may get lucky and not take damage however you will likely need a strong hull to pull this off.
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Want to buy a more complicated upgrading system, that and the fuel thing is as always more restricting the fun than creating the fun in these kind of games, overall a good game though, just prefer a different levelling system with more choices which both trade-off some aspect of your submarine, and gives you the ability to focus in the area you really want.
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I've maxed everything and I'm only at 2000'. All that money and no where to spend it. It would be nice to have an invincible super-max at say, $1million, to finish off the last of the game. Parts of the geography are used over and over again making it a little too repetitive. Still, I've really enjoyed it. Thanks for all the fun! 5/5.
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Yay! Finally, my Ship has its ultimate upgrades! It's barely controllable anymore, I can't collegt any money because my magnet is too slow, but at least I'm crashing into fishes so fast my missiles can't react anymore! That sure was worth it's money :D
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So, I´ve played this for 20 minutes and maybe I´m misjudging because I haven´t played long enough, but I won´t find out since I find this pretty boring and I´ll stop here. I usually love this kind of games: Explore & Upgrade? Awesome! The problem I have here is the following: There is preciously little to explore. Apart from 4 new sea-creatures with varying degrees of killability, I have only seen the same texture of sea & seaground, over and over. Give people an environment they can properly interact with, to actually play with, and maybe add some sort of story background as to explain WHY I´m exploring the depths of the sea. You know, for motivation and to get the player involved. Those things would make this a pretty great thing, like this it feels a whole lot like "rinse & repeat for upgrades for the purpose of upgrading".
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i found out a glitch if you keep going straight it will end then it will be black then you can go straight down from there
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Kraken: 3k feet,Shell Monster: 1k feet, Elder of the Deep: 1,650 feet (just reach this point and go right), Cthulhu: 2k feet.
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First Boss ist at 1.000 ft
Second Boss at 1.650 ft
Third Boss at 2.100 ft
Fourth Boss at 2.900 ft
If you have any problems finding them.
Nice game. : )
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1) My missiles ought to always move faster than me.
2) My magnet ought to draw coins faster, so I don't always have to stop.
3) Better targetting with the missiles. Sometimes when you shoot at a nearby enemy, the missile spirals around the target several times before hitting it, causing the player to take damage.
4) Some kind of checkpointing. Not for difficulty's sake, just because it becomes very tedious and grindy.
Overall very cool execution, and fun up until the grindy nature of it wears out. 4/5, which would be 5/5 with the above adjustment.
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For everyone who can't find fish boss (spot 3). He's at around 1650 depth. Once you reach that depth, just keep to the right, and you'll find him.
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random map would help this alot, its not really fun going down the same path to the deep and only getting alittle further each time :/ the upgrades should cost different ammounts and i didnt know how i attacked or what the sonar thing was until i got to the upgrades, rather then everything needing gold why not multiply resorces you can collect it just feels like the game was made more with graphics in mind rather then design and core gameplay... just bland and meh or a game to me
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Where is the last Monster?! I was down to 4700ft and didn't see it. I need that Monster for completing the game :( Any1 seen a realy big ugly fish? :(
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Found a nice glitch: If you go along the surface all the way to the cliff side and then travel slightly upwards as you hit it you can get to negative heights. Also I manage to get off the map and into the black walls and could safely slide around to the depth of my desire. :)
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The Angler Boss is at about 1650 m deep; middle of the area, so the biggest problem with that one is the fact that every creature in the cave aggros you and draws torpedos toward them.