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Twice now, in level 44, the number of blown-up oil trucks has been off by 1. Tough to see "3/4 trucks destroyed" in the status bar when I'm looking at 4 blown hulks.
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Enjoyed it, some levels were definitely challenging, but i eventually got all the badges. The one thing that would improve this game, and its been said before, is having upgrades.
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There's a serious issue with increasing lag as the game is played. I have to refresh the page after a while to clean all the garbage up.
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you know what i hate when you damage a car or send it of the road and doesn't explode so it doesn't count also needs upgrades But still a great game
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Nobody likes to "guess and check", we like to feel like our decisions actually influence whether or not you win a game. Unfortunately, the later levels just turn into a menagerie of blundered attempts and waiting for a miracle to happen. 1/5
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Levels start fun, and progressively just became frustrating. There are some thrown in with different little gimmicks and neat objectives, but the game quickly just devolves into indeterminable repetition hoping the right chain of events occur. 3/5
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Tip for level 33: Count the seconds between the F16's that come by. Right before, as you say the last second, click and your own F16 will nudge the first F16's tip, that plane will spin, colliding with the other plane. Hope this works. It did for me.
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@pirate943 don't rush it, let the jets pass through the first time and as long as you don't launch yours they'll go again
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I really liked this. 4/5. i dont think it needs an upgrade mode, but having explosions do damage would be nice. a strange glitch i noticed: on lvls where u destroy the traffic control to make the trains go somewhere, the un-destroyed cars will still be pulled towards a certain place even after it's off the screen. not a problem, just strange.
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Why do hummers take more damage then the green trucks? Aggravating when trying over 500 times for the bonus objectives...
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I don't get level 33. Maybe I'm experiencing a glitch or something, but it seems impossible
its all about timing. you have to release the plane right before the plane closes to you appears. try and hit the first plane, id you do the rest will take care of its self
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What determines how many vehicles you get in a level? For level 17, I've had 12 trains pass, then the next round only 4. It makes it really difficult to STRATEGIZE to get the second challenge, knowing I may only get 4 trains total.
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fun game till it gets to the point where skill doesn't matter, only luck.. had a level where a bonus was blow up a missile truck.... no missile truck showed up that level XD
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"Man, I'm getting bored of this car." *gets nuke truck* "AWWW YEAH!" *goes to next level* "Awww." *gets to level 27* "AWWW YEAH!" *goes to next level* "Awww." *gets to level 33* "F**K YES!"
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So they're going to stop cars from being on the road by making a car of their own? OF COURSE! It makes perfect sense!
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It would be much easier for me, as a color blind player, if the level accomplishments were acknowledged in a way other than red and green dots.
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becomes a little too frustrating too quickly easily could have cut the number of levels in half because that's how far i got before i lost interest.
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OK. First off I really enjoyed this game, who doesn't like blowing crap up? but this game is far from perfect. Explosions do little, if any damage, and yes I say little as when a NUKE blows up its as much damage as a firecracker. While most challenges were easy enough to get, others were dang near impossible to get. Perhaps a walkthrough hints for those who after a few hours of determined (and quite stubbornly) playing and not succeeding? Also: UPGRADES. enough said. Not a perfect 5, but atleast a 3 in my book. make improvements and it'll get rated better.
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Even with the "changes" this game is still garbage. I decided to give it another fair try, but the collisions still don't make sense. 2 cars explode next to a gas station...absolutely no damage! If I was the creator I would make sure that explosions actually cover the area that it looks like they cover. Also, the higher value targets should not always have a higher damage tolerance... why does a car explode easier than a tanker full of gas?