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fall damage in a 2d platformer. 10/10-IGN
(I get that it is needed for this gamer but really think SMB with fall damage)
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I could accept not being able to mute music/effects. I could even accept having no 'r' to restart. But being unable to pause is just ridiculous--especially for a timed game. Everything else about the game is well designed. I give it a very reluctant 3/5.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5..
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Man, I'd probably want to die fairly badly too if my power resulted in me having to regularly carry around the smashed remains of my own corpse...
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Level 12 is glitching for me, when I get to the door it won't let me in. Otherwise good game, too bad I can't finish playing it.
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I thought this was going to be a poor man's Karoshi, but then I saw that you were able to use the corpses to solve puzzles and that definitely made it unique. Still, the game seems a bit lifeless: there's only spikes, buttons and great heights to utilize. Maybe if there were some more objects or dangers... 4/5
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walking over my body impaled with spikes, bouncing on my body, throwing my body...Great idea for a platform game! I had a similar idea, but I think you did it better.
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About the dying sounds, i've heard them everywhere.
They're probably public domain, which means anyone can use them for free without having to get involved in all the copyright mumbo jumbo.
Doing that is often easier and cheaper than paying people to make simple noises of pain lol.
Just saying. :)