Under rating threshold (hideshow)
VERY nicely done! The graphics and sounds are great, and the gameplay is so fun and addictive. Overall, a very good game; I've never had this much fun playing War. ;)
Under rating threshold (hideshow)
you need a point where you actually feel like you have won. Endless battles were boring on the Atari 2600, let alone now...
Under rating threshold (hideshow)
I managed to get to level 14 before losing for the first time. The AI is quite easy to beat, and I would love to see a multiplayer version. Excellent game other than that, 5/5.
Under rating threshold (hideshow)
make a customize deck feature and a "how to" button (yes I know how it works, but for some people it might be great).
Anyway.. excellent game, 4/5
Under rating threshold (hideshow)
nifty little challenging game. it doesn't have the arcade-style dressings that attract a really high rating from the more childish members on kong, but solid enough gameplay to definitely earn a good score. i personally found it to be quite good for a 30-45 minute diversion. very nice tactics, although level 18 is definitely the logical extreme for difficulty, as the opening hand HAS to win, which is easy for that to be impossible.
Under rating threshold (hideshow)
Advice: Save your families for a pax, unless its a real low family. Once you get a pretty high family, keep letting the computer move first. When you can have a pax, then use the family.(Its best if you have 2 high families just in case computer does another pax). However on levels 15 and above, in the beginning play as high as possible, until you have cards to spare. Once you do you can use the same strategy as the others. Also on level 18, you basically need a miracle to pull that one off (I restarted at -least- 30times).
Under rating threshold (hideshow)
By far the weirdest card game I have ever played, and I've played many different types and versions. Not hard or anything. And Pax is the easiest faster way to win, but risky.
Under rating threshold (hideshow)
Otherwise, it's an excellent game. Strategy factors in without a whole lot of luck, and the AI is smart enough to keep the game interesting. However, I don't think that people will get past level 16 or 17 without a lot of patience and luck on the opening hand.
Under rating threshold (hideshow)
War with a new twist is neat, but you don't define terms for winning or losing. Level 16: facing a 320 (with no 320+ or pax in my hand) as the opening card: lose the 55 (why not? it's cheap and weak): FAIL level 16. What? I couldn't win the opening round regardless of moves. 2/5 - fix these issues or limit the number of levels. Also, define the terms.
Under rating threshold (hideshow)
I have to agree with the rubberband AI complaint. I can't pass level 18 because I just get hit with a barrage of families of 200+ cards, when I'm lucky to get anything over 100.
Under rating threshold (hideshow)
ok innovative: yes and no, sure the bring along gives this war based game an new twist, i like it, i just wish that you could make your own deck or have your decks carry over between levels.
Under rating threshold (hideshow)
So you compensate for terrible AI by giving them an increasingly unfair advantage as you get to higher levels? Rubberband AI, anyone? 1/5
Under rating threshold (hideshow)
One thing that's the AI doesn't know... if you have multiple birds in the same family, and play one, the AI will only try to beat it by a little, allowing you to play your other family member. You can easily win because the AI doesn't usually have backup cards in the same family. The AI needs to consider "it's a trap."
Under rating threshold (hideshow)
Please don't redirect to the submit score screen every time. Bothersome on the later levels when you frequently lose on the first hand.
Under rating threshold (hideshow)
I dunno, "war with a hand" was a game I thought everyone came up with/played when they out-grew normal war (which is, what? 8?) -- well implemented, nice pictures. Gameplay just doesn't do it for me.
Under rating threshold (hideshow)
First post ever. Really love this game, took my afternoon to play it through. Like the idea enough to try to adapt an incarnation from birds to plants for Android in the future for a food-garden website. The last level is nasty, took me about 40 tries to get through.
Under rating threshold (hideshow)
The AI is suicidal, it keeps paxing if they don't have a powerful card, genereally keeps paxing until he has no cards left, and then lose.
Under rating threshold (hideshow)
A simple, relaxing game. The upper levels get very frustrating, however, as you die on your first few turns very frequently due to card circumstances that are completely outside of your control. It could use more replayability mechanics and fewer artificial difficulty mechanics once you get past the easy stages.
Under rating threshold (hideshow)
Decent game, rather interesting with it's War esque playstyle. Get's boring pretty quickly though. As others have said should add a way to gain new cards, new birds. Could even introduce another element to the game in terms of gameplay like creatures that control land or water rather than the sky. Just a thought to give the game more replay value.