Under rating threshold (hideshow)
little too easy just to save up sets of 2-3 by continuously sacrificing low cards then get the AI to do a bunch of pax situations and easily win them all
Under rating threshold (hideshow)
AHAHA. that was so funny! me and my opponent paxed back and forth probably ten times, then i won and the round was over cause all the cards were in the two pax piles :P
Under rating threshold (hideshow)
I like that the game is sort of like War mixed with Uno. I'd love to see some unlockables or bonus cards added though--it's very repetitive at the moment.
Under rating threshold (hideshow)
over all very good game somehow didn't get repetitive. I agree with timoble though, custom deck , smoother difficulty slope, and level selection would be nice.
Under rating threshold (hideshow)
18 is rather unfair but as that more challenging: losing the first battle is a stage loss, however, get a good Pax going and you can already be halfway after one combo. The idea is very nice, but it's very much dependent on luck and 18 levels gets repetitive after a while. 4/5
Under rating threshold (hideshow)
great game, something wrong with the instructions tho - in a Pax the fourth card is not from the top of the pack (opposed to what the instruction say)
Under rating threshold (hideshow)
id like to customize the deck (maybe buy cards)
at level 5 he suddenly started using pax and these bringalongs so i had to try to win all of a sudden, so maybe a little smoother difficulty slope and a level selection screen please nice concept, colours, music and easy to play and learn 4/5
Under rating threshold (hideshow)
It was a very nice game, though it's too easy. I didn't loose once and I didn't really think much about my moves. 4/5 because it's a bit too short and easy
Under rating threshold (hideshow)
The fact that values are always set, and they are always uneven between the colors, makes it too easy to make decisions. Perhaps random values could be added?
Under rating threshold (hideshow)
The last level is a bit tricky; you lose the first hand and it's game over. A lot of people have already suggested the most intuitive and obvious improvements, so I'll second their suggestions.
There's a feature in a lot of card games where you can choose decks-- why not make that a possible feature, unlocking decks as you go, with the first deck being the most obviously weak, but afterwards, each deck will focus on different kinds of strengths, like one with more strong cards and another with a wider variety of families to force paxes, etc etc.
Under rating threshold (hideshow)
Fun game but I didn't notice any difference between level 1 and 12 (no difficulty increase). While it's a decent game as it is, it could so with a bit more to entice the player to keep coming back for more.
Under rating threshold (hideshow)
Is this game suppose to be hard, the AI is stupid as all hell, and he is very easy to beat I'm already on level 11, when does this become a challenge