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Personally, I liked the first Bird Pax better. It was simple, but that's what made it so addictive. The energy in this game adds an element of complexity that wasn't really needed. Needing the entire deck to win instead of a set number of "wingspan" makes the game feel imbalanced. Love the multiplayer, but I would preferred to see it with the first game's system.
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I was going to play this game until I I realized that even the AI uses "energy" and that I couldn't turn it off. There is no strategy to using energy. At all. I'll come back to this game if you give us an option to play games with the "energy" abilities turned off.
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Random nerd: OMG IMMA OWNAGEHAXXORZINGZ AT BIRD PAX I AM 1337+9001!
Other guy: So this is youre skill in life then? Bird pax?
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Zyzharo, there is also a blue booby... but thats only on teh Galapagos. Whoever named the bird must have been on a voyage without women for a LOONG time
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I miss the way the background would move depending on your score. As it is now you generally have no idea how close you are to winning, which isn't good at all.
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real cool that the developer shows up in the chatroom to answer questions and grant requests! I enjoyed the first Bird Pax a lot and think this one will be even better when it is finished. 5/5
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well sure the idea off this game is cool. but i gotta say the mulitplayer finding system in this game sucks. i have waited a loong time to find a opponent and i know there is others that is doing the same thing and they too are waiting a loong time without finding enyone. so if you could uppdate that with some option to Choose a opponent that have either created a game or somthing in that direction !
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Ridiculous.... when you're about to own an opponent, they LEAVE.... so that you only get 1 energy. BULL. I should get more than 1 energy. -_-
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I LOL at all these who whine about "DIZ GAME SUX!!!! N0 ENEGY U L0SE!!!!!". If you cant beat the opponent without Energy then YOU suck ^^. This "War" card game is like playing with my 10 years old cousin lol...
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It'd be nice if the tutorial/instructions explained the 'bring-along' aspect. After two games I still don't understand it, so I'm leaving. 1/5 for failed instructions.
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Not a bad game. But it could be much better if you could custom your own decks. Maybe make it so that small classes of birds have more cards so they would also have more bringalongs and just have the bigger birds more powerful. I dont really know how to work it out. But some sort of customization and different play styles would be nice.
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I just lost a game -- enemy had one deck left -- because he drew a super pax card. What is the point of such stuff. The first version of the game way good, but the new one sucks. Such games should be transparent and not these surprising and hardly predictable stuff.
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Strategy: use leading as a way to get rid of cards. You don't want to win individual cards, you want to win paxes. Lead with cards from individual, weak families. Accumulate bringalong groups of 2 - 4 birds in the strongest families and wait for a pax or a chance to instigate one. If you can, double the pax. If not, play the weakest winning bird from one of your bringalong groups. This uses your best cards when the stakes are high.
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The entire 'trick' idea just crashes the game.
Energy gain is only enough if you pay and even then you have to pay either a fair bit in a single go or consistently to keep your energy at a level that'll allow you to use tricks as much as your opponent does.
What good does levels do anyway? That's kind of a pointless feature...
What is a 'better AI' when the only difference is that they tend to have 3-4 BringAlong cards on the hand at all times? That's not better, that's just cheating!
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Okay...nice game... never lost to AI since its too easy. I guess its fun to play against others but that fun probably will fade away pretty quickly since there is no depth to this game, very shallow game but still nice. P.S. Bird Pax is very similar to the original playing cards "War" game...
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Love the game, HATE the fact that I need to pay if I want to be able to have enough energy to use abilities. Five energy for winning is NOTHING, considering that you have an ability that requires that much, and another that requires twice as much. So you either have to pay, or to grind in order to get enough energy to use your "tricks."
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i tried refreshing nd it didn't work but i went over to play the first game for a while and i came back here now it's fixed