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stupidest game i have ever played... boring goal... bad sound..annoying really...if you didn't get a card for this i wouldn't even play it
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Man, what an accomplishment.
Here was my solution to level 16:
http://s7.photobucket.com/albums/y300/JohnRinka/?action=view¤t=speck.jpg
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On level 15 and the sparks keep escaping from the corners of the walls. It's really frustrating cuz they're not supposed to escape.
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11 was pretty easy, but i cant get past 16. :\. the colors are kinda annoying, and it could use some sound imporvement(music perhaps?). also kinda lags, but pretty fun. i WILL get that badge.
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Excellent game. Graphics are fantastic. If you want to understand how to win, look up Boyle's Law on wikipedia, and use what you learn to create your enclosures on levels 11 and 16.
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Jaegerschlager: Works fine on firefox for me, and yes it is pretty fun. Try updating yoru flash player.
Lamron: I don't see how 11 has anything to do with luck. 15 on the other hand is complete luck.
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Bad drag detection
Level 11 (as I see it) is more about luck than skill.
High level of frustration / boredom.
Low level of replayability.
Got my card, won't be back.
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All of the pics at this thread helped...
http://www.kongregate.com/forums/3/topics/1061
Level 11 gave me the most trouble, then I found those pics with the 4 corners idea and it worked! Great game.
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I say lvl 11 is really complicated out of all the rest. Their must be a design that can make it easier becuase all the other designs I tried depends on luck instead of progress.
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Even with the help and pictures from others, I'm convinced level 11 cannot be passed through any logical attempt or device. Extremely frustrating - to the point of being unplayable.
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Great concept. Levels are a bit scattered in difficulty. Sparks get really irritated by gears at times. Also, some colour schemes are really difficult to view. Besides that, it was fun. =)
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level 11: took me 3 minutes my first try for those with trouble try this
http://img160.imageshack.us/my.php?image=level11rn6.png
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Fun Game. Just finished. LVL 11 and 16 are quite hard, but the trick is to move the bars around just a tiny bit.
However, the game does have some bugs. When you restart the levels many times, the game gets gradually slower to the point where you can't move anything around easily, and the game has to be reset. Also, some of the default color schemes are really hard to see. Glad to see that you can make your own custom colors though.
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Interesting for a while, but unless you've got your walls set up perfectly, it can take forever to collect all the sparks.
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Man!! 16 straight hours at your game. 9 of it in level 11. I got frustrated, but loved the game. Great game. Some colours do not suit the game. Good Job.
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Looks nice, but it isn't very fun. It would be more intuitive if there were some way of clarifying which objects could and couldn't be manipulated with the mouse in each level.
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Level 11 was boring and tedious, and level 15 is basically just luck because there's no way to move the thing fast enough to block where you want when you want. Otherwise, good game.
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this is one of the top games i love, its new, good play, hard lvls and smooth gameplay. the only reason people dont like this game is cuz it might be to hard for them. and if you complain on a game cuz its too hard then people i got to say it, dont play games, or buy somthing like spyro the dragon.………. LeotFreshy Aiming To Play, Rate, Comment Every Game And Get Every Badge.
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Love the originality and concept, but needs to be polished... it does not give out a professional "aura" I guess you could say :P
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what the O.o I was setting up for lvl 11 and as I'm about to set last collector thingy and it's not there it vanished O.O
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Cool and innovative concept Komix, but work on polishing it more.
Some new sounds to kill the monotonous "dink dink dink..." would be great. Random colors are cool from a programmer's perspective, but usually create fugly levels.
The main issue though, is sometimes the game just breaks. For instance, I had all the sparks trapped in a triangle and nothing would happen to the collector --it was just stuck at 1/2 energy.
It really can be a great game if you put a few coats of shine on it!
!(>_<)!
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Hm.. I don't think it sucks at all. I like the custom color option, and the gameplay is interesting. It reminds me of Jezball sorta...
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Good concept, some very annoying bugs, questionable gameplay. It's too slow, and makes dragging things around very bothersome. And there's ONE TERRIBLY WRONG thing with this game: it picks apparently random color schemes for the foreground and background, and about 90% of those combinations makes the game IMPOSSIBLE to play without making my eyeballs burn. I have to restart about 5 or 6 times until the color scheme is ALMOST acceptable. Change that, and THEN the game might be good.
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Great Game but it's REALLY buggy
I was able to make a generator disapear on lv 5 by moving it when the info pops up
if you want 5 stars you better get crackin