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I do have one question though; are the starter cards only for the testing period or are they something that we will keep? Because although the name of the card appears in my cards list on my profile, there are no pictures associated with them.
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Other than issues previously mentioned, the update seem a LOT better; more balanced, sound, faster, everything; nice work. And it is nice to see more people being able to play which was one of the primary problems I ran into before while attempting to test; finding a game.
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Mario - as far as seeing your stats, I know it's a pain right now. I'm actually redoing a lot of stats/high scores related stuff right now, so at some point in the relatively near future you'll be able to see way more. Rankings should follow after that.
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hey, I would just like to give a hello comment :) also, a question. if I'm not connected to chat(red light) will stats update?
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I guess I lied in me 2nd to last comment. Apparently the only way to currently see your stats is to ask someone else.
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Single player AI did a few notably stupid things...
Like Jacen said, it seems to never change range, even when its character is at a big disadvantage at the current range.
Also, he tried to intercept when it was impossible for me to switch (his character was Tafari)
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Jacen, there are only 46 unique cards released at the moment. I think it's great that the game isn't counting duplicates any more.
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It might be too much work, but I'll throw this out there. It occurred to me when I tried to host a game to look at my W/L ratio and found I could no longer do that unless someone joins. Since there's no other way of viewing your stats and for the pleasure of having additional info I think it would be really cool to have a "log" in the game at the main menu. You click it and it shows you your W:L ratio, rank, and what would be really cool is a match history. It wouldn't necessarily have to be EVERY match you've ever played. Maybe even the last 10 or so matches would be fine. All they would really need to show is the opponents name, their rank perhaps, and whether you won or lost.
If not that then I suggest implementing at least some sort of alternative way to view your stats other than hosting a game. That's a bit annoying for both the hosting person and the one thinking it's a real game to join.
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if Jade statue will give +10 hp, and Juju Touch o dooms Onimaru w/ statue, will it just do 99 damage, or kill him? Like the new critical and the bigger, actually readable icons. Says I have 46 cards, when I have 57. My 3 starter cards are not showing up in picture form on my profile. (Cards 126, 128 and 135 btw :) )
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single player, bot CAN'T change range with anybody. It sat there and rested with Ashi. It seemed to do a decent job attacking, switching, and intercepting, though it did intercept when I had cooldown in effect. I had one character with an item, and when I switched to another character w/o an item, the icon stayed up in the corner but had no effect or scrollover text.
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We're going to do a major release of Kongai this week including bug fixes, animation improvements, single-player, starter cards, match chat, and lobby code improvements. Once that is in we'll let in a bunch more people, and keep letting them in for a while.
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Isit possible to place a timer of about 3 seconds where you can choose another move just incase you picked the wrong one?
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Hmm, if the cards lived abit longer by increasing health or lowering damage done I think it would be better, allowing for a more strategic element, where as now when a card can die in 2 hits it does not allow you to plan out more elaborate setup's
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Well these are the glitches I found with the deck builder (some of the others have probably found them as well), the glitch seems to affect the general item cards only which can be equipped on any character card I think. This comes up in the gallery screen, here is the list and a screenshot.
Stoneheel Totem - Blood Vial (K symbol)
Mindreader’s Chalice - General’s Insignia
Healing Slave - Tarafi PAX card
Girdle of Iron Will - Healing Slave
General’s Insignia - Stoneheel Totem
http://i159.photobucket.com/albums/t153/RoninTenkai/KongaiCardGlitch.jpg
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Needs to have a option for a audio alert when someone joins your game. Also, stacking multiple cards on the deck building screen would cut down on clutter. A interrupted attack uses energy, but one that fails due to range change doesn't. Damage like poision does damage immediately after being inflicted, and can kill someone before their move goes off. Sirlin was surprised by this :) Tiger claw does a lot of damage, especially stacked with Zina's hit all move. Ashi is very strong. Switch cooldown needs its own icon (Or take out switch cooldown)
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I think it would be nice if you could stay in the game for a while after it finishes. That way you can look at the game log and your opponents cards. This would be especially nice for people new to the game.
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i like the game... i agree with other feedbacks... but i have to say, perhaps more card items improve a little more the game, and perhaps if you could change the a items whe you play... i like the MAGIC THE GATHERING style... 4/5 to the game!!! (my vote for now :P)
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yeah, I agree with nadroj, if we add another icon to the attacks it may seem too full of icons. I think the actual color system is ok. I also like chitown's "soulcalibur mode" :D
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Cmurda, hitaro is right.
Look at the card's attacks, even if its in play.
The box for the attack under (ex) Helene's attacks will erither be purple, gray-ish or blue-ish. that simulates the attack type.
However, it is a VERY bad system, as its not clear, it needs the same little icon thing.
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Fatal- Maybe try giving some reasons why it isn't fun. That would help more, rather than saying you don't like it. Just a suggestion.
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Hitaro~ I know you can do that by flipping over a card and flipping through the attacks, the only problem is you can do it with the person thats in play. Your only option is to look on that persons attack tab, but that doesn't have the attack alignments.
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A few more things. 1) If there aren't plans already please consider adding a story mode for single player. A game that comes to mind is soul caliber. That way if users didn't want to play multipayer there would be a better option then just a match against a random deck CPU. Hopefully it could have around 7-10 hours of gameplay going from weaker to harder decks (which I think the staff probably has a good idea of by now). Also maybe have a special card awarded when someone beats it (a built in badge if you will). And Greg come on, you know you want to write an "over the top" story for it ;)
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Hi, I've played ~10 games and I am having two issues with the UI.
1. the '-XX' number displayed after a character is damaged is really really hard to read. I know it doesn't come into play THAT much as most bleed/poison damage is on the side, and you can kind of calculate damage done via simple arithmatic, but I don't think something as damage counter be difficult to read.
2. it is really difficult to see item descriptions for current characters. The items are displayed at the top left, but the description is displayed at the bottom left. Unless I have a copy of the item on my other characters or have an easily seen effect (via side bars), I have to just wait until the person is switched out before knowing exactly what the item did. I don't think I need to change my resolution to just see item description when everything is perfectly fine the way it is.
Ok that's what I've noticed so far.
Thank you very much!
Hyung
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Cmurda: You can determine the attack type by looking at the attack rectangles; if the attack shading; light blue is Light, purple is Dark, and no shading is Physical.
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in hosting a game you should be able to set some specs such as custom deck, random deck, allow spectators, etc.
maybe add different modes like without equips or only certain 'elements?' (dunno what to call them) like only physical, no darks, etc.
dunno how your gonna do the single player mode since its not active even though itd be nice to test that. add a CPU kinda thing with a random, balanced deck that you can test out your custom deck so that you can see if/how it works before you go lose a match cause your not prepared. just some suggestions
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Under "insert characters name here" attacks tab, have what kind of attack it is, such as physical,light,dark. Or it could be me an I don't see it but theres not a way to view a persons type of attack alignment, when they are in play.
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On the spectators mode - if we do this (I hope we do) it'll be set up so that spectators cannot see hidden cards, and since choices are picked double-blind, the choice won't be revealed to spectators until after the choices are made. So basically spectators will just watch events, which I think would be really cool.
cmurda - there is a host button in the lobby, I think that's what you are looking for.
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Yes Cmurda, Go to "Multiplayer", "Browse Games", then click "Host Game". From there you can chose a 3 or 5 card game. It won't put you in someone else's game.
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Maybe its just me, but is there any way to create a game without having to have all the games full? From my experiances if theres a person in the lobby that has a game it makes you automatically join that persons game rather than set you up with a game that you "host" (in lack of a better word).
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Plus I like to see a match between me and another person.
Not anyone else, even looking.
Maybe thats just me but hey I at least said it.
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Some of the abilities aren't fully covered in the "read enemy card" thing. For example, Onimaru's sword flurry only says 5 damage, as opposed to 5x7 damage.
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Thank you for Beta invite. I like it so far, but I have to say two things I'd like to see added are: 1. A mode where you can play with a random deck, so that people without many cards can still play some games on a level playing field. 2. A "spectator" mode where you can watch two of your friends play. Maybe there could be a limited number of slots, so it doesn't overload the servers? I like it overall, and even without these features I'm pretty sure it's going to be a fun game. I'm glad this is a part of Kongregate.
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Yep I have the same problem as AlisonClaire and Dexmente with the Healing Slave coming up as the Pax Tafari card on the card builder screen.
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mmmmmm there's something wrong with the some names in the deck builder http://i268.photobucket.com/albums/jj2/Dexmente/builderdeckbug.jpg