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hi all, Just to let you know I'm a dev so if anyone encounters problems feel free to message me and i'll be happy to help
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Umm, on step 4, with Modify>Convert to Symbol it says that I need to enter a unique identifier. Please help (I'd prefer if you message me as opposed to an @__________ comment)!!
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When I test, my ship doesn't move and I get an error saying "the class or interface Ship could not be loaded" Help plz?
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@TheSupaHobo You didn't do quadratic graphs when you were younger?
The X axis is left to right (horizontal), to the right is 1,2,3,4,5 etc. left is -1,-2,-3,-4,-5 etc..
The same occurs for the Y axis, but it's vertical to move up it's 1,2,3,4,5 and to go down it's -1,-2,-3,-4,-5 etc.
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ok i just got the cs5 and i dont know eney action script so i come here expecting some teaching but no just how to set it up
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Why does "_y = _y + velocity" cause the ship to go down while "_x = _x + velocity" goes right?
I'm imagining the x and y coordinates and I can see why adding more to the x value would move the ship to the right but I don't understand why adding more to the y value causes the ship to fall downward.
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Wow, spent over an hour from pages 1 to 9 and reading the top comments only to find that the ship still isn't moving. Read a thumbed down comment about saving before testing and it moved.
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fixed. had a capital letter in the "class Ship extends movieclip" but just dident see it when i was looking for mistakes.
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i keep getting this error whenever i test run on page 9 : The class 'Ship' needs to be defined in a file whose relative path is 'Ship.as'.
HELP!
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apparantly now in adobe flash cs5.5 it doesnt matter if i put da semi-column or not :p now i dont have 2 be scared of making a mistake forgettin it
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I've double checked the coding and everything is correct in the casing when I save but it just says at the bottom "COMPILER ERRORS - 1 REPORTED" then below "The class or interface 'Ship' could not be loaded."
On Flash CS4.
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why my ship doesn't fly when i press the arrow keys? i done everything that the tutorial says and checked the names and they match, when i test movie it just don't move...
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Oh man, i made this in AS3 and its hella lot different and a bit harder. and now the ship cant go diagonal-ways, because AS3 uses Event Callbacks. It was way simpler and better with checks man, they could put their new stuff in(Event Callbacks for keyboard pressing and releasing) but why delete Key.isdown? That sucked.
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Taxi: You have to use an image-editing tool to "delete" pixels around your pixel art, which is not MS Paint. I recommend Paint.NET because of its easy-to-use interface and extended features. If you do decide to use it, use the magic wand, click on your ship and press delete. Should fix it. Nexus: The tutorial is outdated, therefore you must use the outdated software that was available at the time. You need CS3, not CS5(at least I think).
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_x = _x + velocity; is correct, _x + _x = velocity; is wrong, dont do what i did, save you alot of time wondering why you have a syntax error.
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How do I make it work for Adobe Pro CS5, cuz it keeps havin an error 4 da class "Ship". It says the class cound not be loaded -_-. Need help.
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Hi guys
I added a second condition for the ship to move so it doesn't go out the screen
if(Key.isDown(Key.RIGHT)&&_xs nice
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The link to ths ship image: http://chat.kongregate.com/gamez/0002/4537/live/assets/ship.png
(it's provided in the tutorial, but as someone was asking...)
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A hint to everyone whose having difficulty, always SAVE BEFORE TESTING. The testing will not work unless the code has been recently saved.
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It does work on cs5.5, I just did it after literally a good 40 minutes of not understanding why it didn't work. I just tried it for the 3rd time and I had done everything right according to the tutorial before. So yes it does work for cs5.5.
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i cant download the ship that they are using anyone have the link?i draw my own but i dont know the tools to use to actually select it if that makes sense...