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Comments for Shootorial #3

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davidmarak

Jul. 18, 2011

Under rating threshold (show) I cannot get the missile to spawn. If I change the linkage identifier and instance name to "ship" I can fire a ship out of my ship, but when it is set to "missile", there is no missile. The properties for the missile are set to 'Export in Frame 1' and if I add a missile manually to the scene, it shows up when I test the movie, and it moves across the screen properly. In the library object the missile shows up as a movie. I am not getting any syntax errors on any .as programs. Any ideas?

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(0)

Jawburger

Jul. 16, 2011

Under rating threshold (show) okay, i have my missile working relatively and i am now trying to make things constantly fly out of the back of my ship. Nyanship is my ship's symbol name. The Mexicanflag class is the same as the missile except speed = -20; if( symbol NYANShip is on stage ) { var Mexicanflag = _root.attachMovie( "Mexicanflag" , "Mexicanflag" + _root.getNextHighestDepth() , _root.getNextHighestDepth() ); Mexicanflag._x = _x - 100; Mexicanflag._y = _y - 2; } Would this work?

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(0)

oatlol

Jul. 13, 2011

Under rating threshold (show) Too me this is the best gaming tutorial ever

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(1)

spinzter

Jul. 10, 2011

Under rating threshold (show) kryellzz i have the exact same problem. please haelp

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(0)

lego_pi

Jul. 09, 2011

Under rating threshold (show) And that you didn't put that code in a function?

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(0)

lego_pi

Jul. 09, 2011

Under rating threshold (show) @ludovicus: Are you sure that you put in "var speed;" at the beginning?

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(0)

Jawburger

Jul. 03, 2011

Under rating threshold (show) Wow, just noticed, in page 2, the instructions go #1 #2 #4 then #5 XD no #3?

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(0)

Jawburger

Jul. 03, 2011

Under rating threshold (show) @ludovicus, try putting in Speed with the capitals like this "Speed"

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kryellzz

Jul. 02, 2011

Under rating threshold (show) why my bullet doesn't want to walk the scene? :(

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(1)

ludovicus

Jun. 26, 2011

Under rating threshold (show) "There is no property with the name 'speed'." I get this error message when I put the "speed" variable in the onload function. I am using CS5

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(2)

ludovicus

Jun. 26, 2011

Under rating threshold (show) I made a cooler bullet :-)

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(2)

superfer

Jun. 13, 2011

Under rating threshold (show) Some codes dont't work for me so I made some new codes :D

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(2)

t15h6f

Jun. 13, 2011

Under rating threshold (show)

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(-4)

hexaiktosz

Jun. 12, 2011

Under rating threshold (show) xy

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(0)

Cozythrias

Jun. 04, 2011

Under rating threshold (show) including the codes used here, makes the ship to have 'sticky keys' makes the ship movement rather not smooth

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(2)

147258369chicke

May. 21, 2011

Under rating threshold (show) I have two problems. 1. The bullets spawn on the roof of my ship. 2. I can't move in the left-downwards direction while firing. If anyone knows what's wrong, please help. Thanks.

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(2)

Twizler09

May. 18, 2011

Under rating threshold (show) If your bullets fire but dont move make sure you saved your script in the same folder and you saved it before you test and its the EXACT same as the example

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(2)

me_maikey

May. 15, 2011

Under rating threshold (show) (I use adobe CS4, could be different) If your missile wont move, but will spawn, go to game.fla and library. Rightclick misslie and then properties. In there check the identifier and class, you probably need a capital letter or a non-capital letter (opposite of what you got now).

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(0)

XAXA

May. 12, 2011

Under rating threshold (show) My missile appears in front of my ship, but then it won't move. Please help.

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(-1)

Ellpo

May. 03, 2011

Under rating threshold (show) Ah, solved it! Could possibly be the same problem as other people have. Looked like: if( Key.isDown(Key.SPACE && shootlimit > 8) ) Should look like: if( Key.isDown(Key.SPACE) && shootlimit > 8 )

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(1)

Ellpo

May. 03, 2011

Under rating threshold (show) When I'm doing the shootLimiter is messes things up. I can no longer shoot by pressing space. But the ship will fire correctly if I press mouse button (?) I did som testing and it works without "&& shootLimit > 8" in the if-section of the space button.

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(1)

mi4c

Apr. 25, 2011

Under rating threshold (show) agreed with benjabby can't believe i've made it this far lol

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(0)

hunterswapras

Apr. 12, 2011

Under rating threshold (show) i had posted up a problem i'm facing with missiles, i need help. i'm seeing white copies of the missile i launch, above me and they are even damaging the enemy ships, please guys, i just need to fix this

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(0)

hunterswapras

Apr. 11, 2011

Under rating threshold (show) i'm going good with this, but while testing the enemy ships, i saw a very odd thing. when i'm firing missiles, i see blank white copies of them moving just above me as i move the ship down

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(0)

Cellol

Apr. 06, 2011

Under rating threshold (show) i have the same problem as olimar, help!!

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(0)

Tuver4

Mar. 27, 2011

Under rating threshold (show) Never mind, just a linkage problem! Amazing Tutorial!

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(1)

Tuver4

Mar. 27, 2011

Under rating threshold (show) I'm only having one problem, I got the missile shooting from the right place but they don't move right, other that this tutorial is brilliant, of course it's not the tutorials fault it's mine.

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(3)

DarthVulrog

Mar. 26, 2011

Under rating threshold (show) Alright well i got the missile to shoot but it just like spamms it from the tope left corner of my ship? What did I do wrong?

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(0)

DarthVulrog

Mar. 26, 2011

Under rating threshold (show) Im using cs5 and am getting confused when they draw the missile. How do I get to the properties of the line I draw? That question may sound stupid to alot of you but ive never done this before and I just turned 13 a week ago. Thanks.

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(5)

kitten_cat95

Mar. 22, 2011

Under rating threshold (show) Ive had no errors with the game yet, Thank You So Much.

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(1)

moy99

Mar. 19, 2011

Under rating threshold (show) I have the same problem numbus.

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(2)

MeekalMykee

Mar. 19, 2011

Under rating threshold (show) If you have the shootLimiter set up like this, doesn't it take up a good deal of processor speed by continuously counting? Is there something better that can add a timer while you hold down the space bar before the next fire can be shot or something? I am sure I have played some games that have tried this and you can just hit space bar over and over and it shoots faster then holding, but anyone know how to do this a better way?

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(1)

JakMasters

Mar. 16, 2011

Under rating threshold (show) for some reason when I press space the missile doesn't appear even close to the ship, it just appears at a random postion. I tried messing with the x/y coordinates, but that didn't affect it at all. help?

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(2)

Terr002

Mar. 16, 2011

Under rating threshold (show) Everyone: If using CS5 and your missiles aren't appearing when you hit SPACE, open your library, right click your Missile, select Properties and then turn on 'Export in frame 1'. Please + this to keep this on top.

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numbus

Mar. 13, 2011

Under rating threshold (show) When my missiles didn't go and just stayed in place, I must've wasted 30 minutes drawing different shapes out of missiles.

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(3)

numbus

Mar. 13, 2011

Under rating threshold (show) Ins0mniuS: I THINK I had the same problem as you. For me (CS5) Each different tab (ex. Ship, Background, Missile) is saved at different times. So if it says "Ship*" or "Background*" it means you haven't saved that tab. Just save each one individually and HOPEFULLY.... Voila!

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(1)

almyr

Feb. 26, 2011

Under rating threshold (show) Looks great, but seem to be for AS2. Isn't it ? (_root.attachMovie, this.removeMovieClip etc...). How about doing an AS3 tuto ?

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(1)

SinSippo

Feb. 23, 2011

Under rating threshold (show) funny how all shootorials are rated 4.05.. people actually do it (Now for once i tried it and it is pretty easy since i'm a developer(other account which is banned until TOMORROW :D :D ))

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(0)

Ins0mniuS

Feb. 23, 2011

Under rating threshold (show) My bullet doesn't shoot out when I press space, I'm sure I've done everything right though! :<

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yhnqazwsx

Feb. 19, 2011

Under rating threshold (show) OMG i typed Missle for my save as, not Missile :(

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Holomanga

Feb. 17, 2011

Under rating threshold (show) How do I make it test the value of a variable?

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(1)

meOmega

Feb. 17, 2011

Under rating threshold (show) Dude sure declaring variables arnt need but its great programing practice not every coding language is like AS so you should get the practice of doing it now. and another thing there are different ways of doing things so u should hold ur opinions to ur self OR go make ur own tutorial instead getting mad cause they didnt do it your way baka

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(2)

supermelonsoda

Feb. 12, 2011

Under rating threshold (show) this tutorial does things unnecessarily long. for the file Missile.as, the entire coding in that file, if coded by a person who understands ActionScript 2.0 properly, it would be as short as: class Missile extends MovieClip { function onEnterFrame() { _x=_x+=20 } } not joking. no need for onLoad() or declaring a variable. its that short.

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(1)

DFL0505

Feb. 08, 2011

Under rating threshold (show) help i cant make my missiles to shoot from my ship it keeps coming from the top left!!

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(0)

Larcondos

Feb. 07, 2011

Under rating threshold (show) Make sure you guys spell "Missile" right. I spelled it with a missing "i" and was gettting an "Missile 'class' has to be relevant to another object named 'Missile'"

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gabrielbressan

Feb. 04, 2011

Under rating threshold (show) Yeah,this is not a game,thats why the descriptions says "This beginning level Flash game making tutorial covers shooting missiles!",why cant some guys read the description...

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(0)

cucmucy

Jan. 31, 2011

Under rating threshold (show) help i need help it wont load my missile.

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(0)

123eddie11

Jan. 15, 2011

Under rating threshold (show) why do my bulletts stand still

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WhiteGringo

Jan. 13, 2011

Under rating threshold (show) For everyone who hasn't realized it yet, onEnterFrame() is when you enter every single frame from the first frame till the end of your game. I didn't catch on till just now, but if you realize this, you can add a bunch of sections to your game. Examples would be a timer, position checker, etc.... Hope you guys have as much fun with this as I did!

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(0)

taelifay

Jan. 12, 2011

Under rating threshold (show) Oh gosh! This was intense. I'm a first time flash user, and, like EVERYONE pretty much, my missiles weren't working. At first they would just stay still... And they ended up staying still even after I finished the coding. I HONESTLY suggest making a missile in paint, or going to this page: http://www.kongregate.com/labs and clicking the link to download the scion toolbox, which has a neat little fire missile. Once I did that, I just followed the steps to set it up, but like this: Insert>New Symbol (missile, missile missile, and check import, just like the shootorial) and then File>Import to Stage and then I clicked the picture I made in paint/the scion image. and then it worked.

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(1)

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