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Comments for Shootorial #4

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Nicklausus

May. 04, 2011

Under rating threshold (show) If the enemyship dissapears after 2 seconds, go to the ship script and change the "if(enemyTimer > 60)" to "if(enemyTimer > 120)"

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(2)

mi4c

Apr. 25, 2011

Under rating threshold (show) Pro tip: Save all AS after every page of this tut..

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(24)

AlphaOmegaTroll

Apr. 23, 2011

Under rating threshold (show) For any developers out there I praise you, because you have to deal with this crap. I've done this only for a couple hours and I want to beat the hell out of whoever came up with the case sensitive idea. 1 hour just to change my "e" to "E". But it's worth it :)

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(3)

SUOMALAINEN2

Mar. 23, 2011

Under rating threshold (show) yeah... this sucks you have to like download and its not even good when you HAVE DOWLOADED so what do you think? and there comes VIRUSES when you download this game. So this is my favourite game ... ):

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(0)

echiuran

Mar. 22, 2011

Under rating threshold (show) add comments to your code so you can remember what you learned like this: // comment or /* comments comets comments */

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(4)

morrowind3

Mar. 17, 2011

Under rating threshold (show) darn 0_0 My ship stopped flying D: My Ship class looks excactly the same as in the shootorial, help meh pl0x!

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(0)

gulzaibthegreat1

Mar. 04, 2011

Under rating threshold (show) nvm, fixed it but, what if i want to add different enemies, but dnt want them to come out at the same time, i want the enemy timer to add either the enemy ships or the other enemy, how i do that?

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(0)

gulzaibthegreat1

Mar. 04, 2011

Under rating threshold (show) hey guys im getting this error: This statement is not permitted in a class definition. for this source:if(enemyTimer > 60) and the same error for this source:enemyTimer += 1; plz help, wat should i do? i followed the instructions from the tut exactly, copy and paste... :)

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(0)

Pixls

Jan. 30, 2011

Under rating threshold (show) Thank you for these tutorials. They have helped me alot.

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(3)

12pwn

Jan. 24, 2011

Under rating threshold (show) When you guys are having problems look at the panel that shows bugs and that might help.

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(2)

ZauronX

Jan. 18, 2011

Under rating threshold (show) Is there such thing as a "Key.isUP"??

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(2)

SuperDan360

Jan. 03, 2011

Under rating threshold (show) typo on page 2 ?? last sentance "but we dont need ay enemy ships on stage..." hopefully have my own game done in a few months .. i doing a game development course at college too xD

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(0)

AkaThaMoney

Dec. 26, 2010

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(-5)

AkaThaMoney

Dec. 26, 2010

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(-6)

demyx3

Dec. 16, 2010

Under rating threshold (show) check your background.It may ALSO have the instance name"ship" or "Ship" if it does, then remove it.Took me a long time to figure out:P

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(1)

slitharg

Nov. 23, 2010

Under rating threshold (show) Yesssssssssss I finally got it working

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(2)

WIIhatesYOU

Nov. 21, 2010

Under rating threshold (show) if i wanted to have multiple enemies, types so to speak, would i have to basicly copy these lines with the class names different like enemyship2 or what not

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(1)

Duebel

Nov. 18, 2010

Under rating threshold (show) For those who seem to have correctly copied the code, but have errors: Perhaps you are missing one of these: ; { } ( ) Or perhaps you have put parts of code in the wrong place. Remember: Computers are the most stupid things you could possibly "talk to". If you don't "speak" their language perfectly flawless, they will not understand you.

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(2)

loodwig

Nov. 09, 2010

Under rating threshold (show) For those of you who are trying to do this in AS3, I advise you make destructor methods, and even consider making an abstract parent class that handles all of your necessary parameters automatically (speed, registering EnterFrame, a generic destructor method). Also, if you are having trouble with a ship always appearing in the begining, that is because you didn't delete the enemy ship from the first frame. This was tough for me, because I couldn't find it behind my own ship.

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(1)

Fultoa

Nov. 03, 2010

Under rating threshold (show) I have all the codes right, as far as I know, but when I test it, the ships just appear in random places for a split second and disappear, it never stops... How do I fix this?

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(0)

Darkrille

Oct. 31, 2010

Under rating threshold (show) The class or interface 'EnemyShip' could not be loaded. Message me if you have a solution, please...

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(2)

austin000

Oct. 26, 2010

Under rating threshold (show) just can't get this to work. no matter what x and y coordinates i set the ship at, it appears in the upper left corner and stays put. on on cs5

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(1)

mightyone2

Oct. 24, 2010

Under rating threshold (show) enemyTimer += 1; if ( enemyTimer > 60) { enemyTimer = 0; _root.attachMovie("EnemyShip", "EnemyShip"+_root.getNextHighestDepth(), _root.getNextHighestDepth()); } i cant get my ships to come....

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(1)

zingzang454

Sep. 29, 2010

Under rating threshold (show) I know a lot of people have said this already but, i cannot get enemy ships to appear. the only way i have gotten it to work is by placing one on the stage. I have checked the code several times, i have deleted and remade the enemy ships movieclip several times, and it still doesn't work please pm me with an answer if you have one.

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(3)

rosslyn568

Sep. 23, 2010

Under rating threshold (show) check out my shooturial inspired game at http://www.kongregate.com/games/rosslyn568/planet-defender

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(-2)

chrisrulez

Sep. 19, 2010

Under rating threshold (show) If you want to make it so that the furthest up/down is only just touching the edge, try "_y = Math.random()*264 + 18;".

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(3)

GeneStarwind

Sep. 12, 2010

Under rating threshold (show) Also... if you must spam, do not not spam the same spelling mistake a thousand damn times.

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(2)

MrKoc

Sep. 04, 2010

Under rating threshold (show) Shut the fk up FlashSoldier Dont Spam -_- and if u do DELETE IT That goes 4 all of u spammerz out der :3

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(-1)

Supersnail200

Aug. 31, 2010

Under rating threshold (show) Flashsoldier, I'm gonna cut you some slack because you are new here. But spamming your problem won't help. You probably put if(enemytimer < 60) instead of if(enemytimer > 60)

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(2)

Brotha_C

Aug. 27, 2010

Under rating threshold (show) @randomguy1273: When you create a new file, you have to select 'ActionScript 2.0.' These tutorials are made for Actionscript 2.0, so make sure you are using that, not the current version, which is 3.0. Hope that helps! :P

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(1)

12sea21

Aug. 24, 2010

Under rating threshold (show) LOL i did EnemyTimer < 60 ... instead of > 60... try it! LOL!!!!!!!!!!! hehe...

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(15)

Spudgeaholic

Aug. 23, 2010

Under rating threshold (show) @ The Red Square Go onto the Enemy Ship tab and overwrite the _y = Math.random() *300 with it.

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(1)

Mooseeeeey

Aug. 16, 2010

Under rating threshold (show) Working on an RPG now following these tutorials

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(0)

randomguy1273

Aug. 12, 2010

Under rating threshold (show) the only available adobe download now is flash pro cs5 and the programming doesn't seem to work for it!!!!

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(0)

Deathisfury

Aug. 11, 2010

Under rating threshold (show) When I tried this, my ship wouldn't move and the enemies would not come out. I moved the command on my ships code that controlled the enemies so it was in the same { }'s as the Key.Right, Key.Left section. Works like a charm :D

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(25)

Deathisfury

Aug. 11, 2010

Under rating threshold (show) Thank you very much, learning how to use Flash slowly but surely !

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(0)

doyoulikewaffles

Aug. 09, 2010

Under rating threshold (show) lol making games is fun :)

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(75)

hard_band

Aug. 08, 2010

Under rating threshold (show) I managed to fix it, i called the it "Enemyship" in my coding in the enemy timer, although i save it as Enemy.

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(0)

hard_band

Aug. 08, 2010

Under rating threshold (show) Odd the enemy works when i place one on screen which means its the coding for one apearing at random which is faulty...

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(0)

hard_band

Aug. 08, 2010

Under rating threshold (show) My enemies will not load! No error message comes up and my codeing is the same as gamespots! Any help?

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(-1)

Lachey798

Aug. 05, 2010

Under rating threshold (show) The ships appear for 2 seconds then delete help

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(0)

Lachey798

Aug. 05, 2010

Under rating threshold (show) Can someone help me The ships spawn for a second then delete straight away

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(0)

tollyboyz

Aug. 03, 2010

Under rating threshold (show) Nevermind, I found it. I had a greater than sign as a less than sign. I should have had: if (enemyTimer > 60), but instead I had: if (enemyTimer < 60)

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(2)

tollyboyz

Aug. 03, 2010

Under rating threshold (show) When I load my project everything works, except that there are hundreds of enemy ships rather than just a few, I don't know what I have done wrong. Please help me.

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(1)

Nightwarrior

Aug. 02, 2010

Under rating threshold (show) Sick of getting this message "The class or interface 'EnemyShip' could not be loaded." what should i do plz message me

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(2)

kt395friend

Aug. 02, 2010

Under rating threshold (show) Hey guys I copied everything and all. But the enemy sprites don't appear on the right side of the screen. Help please... and thanks in advance!

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(0)

Personnel

Jul. 20, 2010

Under rating threshold (show) xD on the part where you make the player create the enemy, i also tested it and went and fixed the enemy ship where it spawns half off the screen. i go to the next step and it tells me to do exactly what i did

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(0)

HPaisana

Jul. 19, 2010

Under rating threshold (show) Jrvboffin, try to learn C++, it's wonderful, and Flash uses the same language.

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(0)

jrvboffin

Jul. 08, 2010

Under rating threshold (show) EASIEST SHOOTORIAL SO FAR... who new that flash was so simple yet powerful?? i mean it's all just logic and problem solving... just my kind of work. YES FLASH!

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(0)

jrvboffin

Jul. 08, 2010

Under rating threshold (show) @boometh: had the same problem with my missiles in shootorial 3. however when i'd completely finished that shootorial i just deleted the missile and then the layer the missile was in and it still worked.. not sure if this will help in your case but it's worth a try...

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(0)

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