Comments for Shootorial #4

avatar for wafibismail
wafibismail

Aug. 20, 2014

Under rating threshold (show) For those asking wanting to use other than direction keys, look for "Javascript Char Codes". Google it, perhaps. Enter one of those codes in stead of (Key.DIRECTION). Example: If(Key.IsDown(65)) to check if 'a' is pressed, etc.

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(0)

avatar for wafibismail
wafibismail

Aug. 20, 2014

Under rating threshold (show) For those asking for ASDW keycodes, look somewhere for "Javascript Char Codes". They are the codes used. Google it, perhaps.

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(0)

avatar for EpicPlayer87
EpicPlayer87

May. 3, 2014

Under rating threshold (show) ohh tnx

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(0)

avatar for ReflectSnoFlak
ReflectSnoFlak

Nov. 9, 2013

Under rating threshold (show) If you would want to use ASDW movement i would assume you would change the code in your ship.as file's if statement, when its stating which key is being pushed. Maybe Try if(Key.IsDown(Key.W)etc...)

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(0)

avatar for mightyone2
mightyone2

May. 7, 2013

Under rating threshold (show) how would one use ASDW movement instead of the arrow keys?

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(1)

avatar for xxchaostheoryxx
xxchaostheoryxx

Apr. 28, 2013

Under rating threshold (show) hihiiihihhiilolololol

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(-1)

avatar for Luntian
Luntian

Mar. 18, 2013

Under rating threshold (show) It was a nice games C",)

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(0)

avatar for epicbluedude
epicbluedude

Mar. 10, 2013

Under rating threshold (show) Thanks to my limited art skills, I now have the flying narwhal vs an army of pregnant dolphins. I should have used their graphics -_-

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(6)

avatar for Biggums426
Biggums426

Jan. 25, 2013

Under rating threshold (show) Spelling error: Page 2, 3) "but we don't need ay enemy ships" ay?

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(1)

avatar for Frostyfun
Frostyfun

Jan. 13, 2013

Under rating threshold (show) Hey everyone! If anyone here wants to convert AS2 code to AS3 I set up a quick guide on how to do it. This uses old code that you wont want in newer projects but the site I set up will explain how to use it! http://codingflashfast.webs.com/ This should help everyone who needs this in AS3!

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(0)

avatar for Marie41240
Marie41240

Nov. 15, 2012

Under rating threshold (show) why do my enamies spawn in waves of four? I'm trying to implement my own idea for a game, but I came across a problem. How can I make the _y of one movie clip be dependent upon the _y of another? Say i You may think not, but this tutorial is VERY good. It teachs how to move a MovieClip, how to spawn bullets and stuff, how to create variables and play with them, basic drawing, and so much. 5/5wanted two enemy ships at a time at 100 pixels apart every time, how could I do that?

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(-1)

avatar for tttiiimmm1
tttiiimmm1

Nov. 2, 2012

Under rating threshold (show) I'm trying to implement my own idea for a game, but I came across a problem. How can I make the _y of one movie clip be dependent upon the _y of another? Say i wanted two enemy ships at a time at 100 pixels apart every time, how could I do that?

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(0)

avatar for luqui01
luqui01

Oct. 18, 2012

Under rating threshold (show) You may think not, but this tutorial is VERY good. It teachs how to move a MovieClip, how to spawn bullets and stuff, how to create variables and play with them, basic drawing, and so much. 5/5

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(0)

avatar for sthreet300
sthreet300

Sep. 24, 2012

Under rating threshold (show) why do my enamies spawn in waves of four?

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(0)

avatar for spellgamer
spellgamer

Sep. 14, 2012

Under rating threshold (show) Nevermind. I had written enemyTimer=0 instead of enemyTimer = 0

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(0)

avatar for spellgamer
spellgamer

Sep. 14, 2012

Under rating threshold (show) I couldn't find any error in my code, however, when I tested it, a lot of enemy ships appear at the same time. Could someone help me?

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(0)

avatar for quizzlesticks
quizzlesticks

Jul. 8, 2012

Under rating threshold (show) Level 4! Survival of the fittest! >:D

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(0)

avatar for azhrak
azhrak

Jun. 19, 2012

Under rating threshold (show) thanks for this!

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(0)

avatar for Jawburger
Jawburger

May. 25, 2012

Under rating threshold (show) @Oreon Necris I have the same predicament as you had, Any info you can remember will be helpful. For anyone who didn't see, My ship spawns in the top left corner and I get an error saying "Symbol=EnemyShip, layer=Layer 1, frame=1, Line 1 The class or interface 'EnemyShip' could not be loaded." im running CS5.5 on a windows vista. The enemy also does not move. I have codes exactly how it says in here.

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(1)

avatar for Oreon_Necris
Oreon_Necris

Apr. 26, 2012

Under rating threshold (show) never mind. i don't fully understand how but i fixed it.

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(0)

avatar for Oreon_Necris
Oreon_Necris

Apr. 26, 2012

Under rating threshold (show) -_-; i dont know why but my enemy ship always spawns top left. and an error "Symbol=EnemyShip, layer=Layer 1, frame=1, Line 1 The class or interface 'EnemyShip' could not be loaded." im running CS5.5 on a windows vista.

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(0)

avatar for Sketchist
Sketchist

Apr. 15, 2012

Under rating threshold (show) TYPO on page 5 its says he instead of the :) thank you for the tutorial!

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(0)

avatar for demyx3
demyx3

Mar. 15, 2012

Under rating threshold (show) I modified the Movement code to make the ship slow down slowly, the I put acceleration into it

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(0)

avatar for garduze
garduze

Jan. 2, 2012

Under rating threshold (show) Hi. I am having a problem. There should be single enemy ships coming out each time, right? But with mine, two enemy ships come out together every time. What should I do? I don't see any part of the codes here that tells how many enemy ships should come out for each instance. Thanks.

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(0)

avatar for Mattafix
Mattafix

Aug. 25, 2011

Under rating threshold (show) If you had the same problem as me, copying the code exactly from the screenshot only to have it result with no enemy ships and no control over your own ship, add an extra '{' bracket to the bottom of the code.

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(1)

avatar for Corsyx
Corsyx

Aug. 24, 2011

Under rating threshold (show) @Smo77 It is your names between the movie clip and save file are different... if not...Message mee

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(2)

avatar for IlILegitIlI
IlILegitIlI

Aug. 21, 2011

Under rating threshold (show) I Cannot Thank Kongregate Enough For These Tuts :D.

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(21)

avatar for Smo77
Smo77

Jul. 14, 2011

Under rating threshold (show) Does anyone know why I keep getting an error message whewn I try to publish it? It says The class or interface 'EnemyShip' could not be loaded..

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(1)

avatar for lukeg98
lukeg98

Jul. 14, 2011

Under rating threshold (show) Forget my other comment. Just go to library, click on "EnemyShip" (should already be there) and delete it. Hope it helps

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(0)

avatar for lukeg98
lukeg98

Jul. 14, 2011

Under rating threshold (show) @Serial Velocity Just pick another name? xD All the places it says EnemyShip change it to your new name..?

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(0)

avatar for Serial_Velocity
Serial_Velocity

Jul. 13, 2011

Under rating threshold (show) I had this problem when I went to convert the first ship to symbol, but it fixed itself. Now when I try and convert EnemyShip to movie clip it says "The name 'EnemyShip' is already taken. Please choose a different name." Help?

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(0)

avatar for spinzter
spinzter

Jul. 11, 2011

Under rating threshold (show) when i tested mine, there was about 50 ships on the screen lol

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(3)

avatar for WindDragonLord
WindDragonLord

Jul. 8, 2011

Under rating threshold (show) I'm doing the hit test like it says, the names are the tut names, but it still ain't workin'! Help?

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(1)

avatar for Ozonerx
Ozonerx

Jun. 29, 2011

Under rating threshold (show) If you don't name the enemy ships EnemyShip, where it puts _root.attachMovie("EnemyShip",etc change EnemyShip by the name of your current enemy ships. For example if the enemy ship is called AlienShip, you must put _root.attachMovie("AlienShip", etc). Maybe thats the problem that makes the enemies not appearing.

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(2)

avatar for AMINE1
AMINE1

Jun. 25, 2011

Under rating threshold (show)

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(-16)

avatar for AMINE1
AMINE1

Jun. 23, 2011

Under rating threshold (show)

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(-8)

avatar for NadeShot
NadeShot

Jun. 8, 2011

Under rating threshold (show) im playing this and its pretty fun! :)

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(0)

avatar for Cozythrias
Cozythrias

Jun. 4, 2011

Under rating threshold (show) this is a good time to "what happens if i do this?" hence not following all the exact codes, in order to further understand what we are really doing, really this is a good tutorial... really good! 5/5

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(4)

avatar for thesonofsam
thesonofsam

Jun. 3, 2011

Under rating threshold (show) *If the Enemy ship disappears after 2 seconds* I had a typo in getNextHighestDepth. So it didn't read that it should assign a new number to each one and was generating the same one over and over again (i.e. deleting it every 60 frames and regenerating it on the left side of the screen).

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(1)

avatar for hadiclank210
hadiclank210

May. 15, 2011

Under rating threshold (show)

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(-7)

avatar for connord2k8
connord2k8

May. 7, 2011

Under rating threshold (show) At first I didn't know where to paste the _y = Math.random()*200 + 50; bit so I put it in the Ship.as... big mistake every time an enemy ship spawned it would teleport my ship to random parts of the screen. Thankfully I found it now :P

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(3)

avatar for AryuLimitless
AryuLimitless

May. 5, 2011

Under rating threshold (show) NOTE: DOn't forget to save your projects FREQUENTLY-- After EVERY change. Otherwise you'll never get the stuff working when you test! LOL O.o

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(30)

avatar for Nicklausus
Nicklausus

May. 4, 2011

Under rating threshold (show) If the enemyship dissapears after 2 seconds, go to the ship script and change the "if(enemyTimer > 60)" to "if(enemyTimer > 120)"

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(2)

avatar for mi4c
mi4c

Apr. 25, 2011

Under rating threshold (show) Pro tip: Save all AS after every page of this tut..

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(23)

avatar for AlphaOmegaTroll
AlphaOmegaTroll

Apr. 23, 2011

Under rating threshold (show) For any developers out there I praise you, because you have to deal with this crap. I've done this only for a couple hours and I want to beat the hell out of whoever came up with the case sensitive idea. 1 hour just to change my "e" to "E". But it's worth it :)

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(3)

avatar for SUOMALAINEN2
SUOMALAINEN2

Mar. 23, 2011

Under rating threshold (show) yeah... this sucks you have to like download and its not even good when you HAVE DOWLOADED so what do you think? and there comes VIRUSES when you download this game. So this is my favourite game ... ):

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(0)

avatar for echiuran
echiuran

Mar. 22, 2011

Under rating threshold (show) add comments to your code so you can remember what you learned like this: // comment or /* comments comets comments */

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(4)

avatar for morrowind3
morrowind3

Mar. 17, 2011

Under rating threshold (show) darn 0_0 My ship stopped flying D: My Ship class looks excactly the same as in the shootorial, help meh pl0x!

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(0)

avatar for Eddiechen
Eddiechen

Mar. 14, 2011

Under rating threshold (show) I have a question why the ships are only intervall on the top

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(0)

avatar for gulzaibthegreat1
gulzaibthegreat1

Mar. 4, 2011

Under rating threshold (show) nvm, fixed it but, what if i want to add different enemies, but dnt want them to come out at the same time, i want the enemy timer to add either the enemy ships or the other enemy, how i do that?

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(0)

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