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Looks to be a small mistake on page 10 - you say set the _visible to false, and then talk about the _visibility property that all objects have - small typo
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Can some1 help wen i put in the function updateHealth(points)
{
health += points;
_root.healthMeter.bar._xscale = health;
}
function resetHealth()
{
health = 100;
_root.healthMeter.bar._xscale = 100;
} i get 3 errors sayin theres no property with health can some1 help?
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Mexasian, make sure that all the stuff you have to name on your gameover screen are right. Also, make sure the text is static and there's also a tiny little button for the text to make it so the play can't select it.
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Everything else is working, but my game over screen isn't working. I'm not able to press the new game button, and the enemy ships appear while the window is still up. Help?
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so, add the resetHealth-function to your Ship-class as described on page 6 of the shooturial. then, add "resetHealth()" to your onLoad-function of your Ship-class
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@virtualcrush: you're wrong. this toturial says you to add "resetHealth()" to your onLoad()-function. this function has "health = 100" in it. so when the game starts, the function "resetHealth()" is called, who sets you health to 100 and sets the healthbar back to full health.
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Nevermind about the play again button, I got that. Now if I could just figure out how to make the health bar scale from the left.
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Also, I'm doing something wrong with the "play again" button that I made. I cann't click on it unless I delete the text. Anyone know how to fix that?
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I got the health bar to scale, but it scales from the middle instead of moving towards the left. I made mine myself and it is almost like the one in the sample, except that the anchor is in the middle of mine and on the left of the sample's. Can anyone tell me how to move the anchor?
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Health meter fix:
on scene 1
click on the health meter thing
then on the bottom give it am instance name of:
healthMeter
that should do the trick
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Put "health = 100;" under your onload function in the ship class. (This was just for clarification. Its for those whose health meter isnt going down.)
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FIX FOR HEALTH METER NOT DOING ANYTHING. The tutorial doesnt tell you to add "health = 100;" under your onload function. I discovered this by actually just going through the code and playing out what is happening in my head and I realized the game was never being told what the health is supposed to be at in the first place.
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Nevermind. I added them to the timeline and still have the same problem. I have literally tried everything I can think of. All of my code is correct and in the proper spot. I have literally gone over it at least 30 times. I can only suspect that the copied health meter is not working properly or I havent copied it over correctly.
If anybody has any ideas I would love to hear them.
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Ok, if I only have the ship and background layers on my timeline, could that be my problem? I notice on the completed game they also have a health, points and game over layer on top of the ship and background layer. I dont remember ever having to create a new layer for anything. My points thing works fine and its not on there so I dont think this is a must have but I just wanted to check because I still cant get the health meter to go down when hit by a ship or a missile.
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funnyruler, I am interested in how you fixed it?
I have all the code proper, all spelling correct. I copied over the health thing like instructed. It just does not update.
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can someone help me because my healthbar won't work i've checked everything i could think of and it stil doesn't work
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can someone plz help me...i want the ship to disappear when it explodes not just make it invisible. this.removeMovieClip?? where would i put it and what do i have to do
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the -40 will let your missile go backwards when you launch it, the +... will make your missile go faster in time (when i tested it, i used +5)
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@|eragon|: create a new var (for exaple add "var mSpeed") and add it to your Missile-class. now, add "mSpeed = -40;" to your onLoad()-function, change in your onEnterFrame()-function: "_x += speed + mSpeed;" and add "mSpeed += ..." to your onEnterFrame()-function.
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two glithches when u die and press play again u appear where u died also when u die you get points for other ships on screen that blow up
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I was wondering if there was anyway to have the missile speed be dependent on how long it's been in existence (in frames). I wanted to simulate something like rockets.
What I was thinking of was having the missile speed be -5 + t(in frames) where t is how many frames the missile has been on the screen, but I can't get the script to work. Any suggestions? Maybe a onload function with {speed + 1;}?