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I have a couple of questions: 1. How do I make boundaries to stop the ship being able to fly off the screen?
2. How can I change the collision detection to activate when it's closer to the ship?
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Oh, and you can easily not get points for the enemies when you die by changing your method that updates your score to not do so if the ship isn't visible (or have the logic that explodes the enemies instead just remove them). These tutorials actually cover a lot of the basics required - you just got to apply them :)
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Level transitions - Easiest way to do this is have a "level" variable in ship, which increments when the boss dies. Have a second background, display it (and set the first's visibility to false) when the boss dies, reset the ship's _x position. Change the look of the enemies by having the code that creates them check the level variable before creating them, and creating the one(s) appropriate for the level (new classes required, unless the enemy ships can change their own graphic).
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Extra lives: Have a counter that stores # of lives in the ship class. Display it on screen like the score. When checking for ship death, change the logic if the #lives > 0. Add a power-up type that is extra life, basically by doing the same thing the power-up class is doing
Weapon upgrades - Add a variable in the ship class called "weapon type". Add a power-up type (or types) which the weapon type variable. When shooting, check what weapon type you have, and have different logic for different weapon types (easiest would be to change the shot cooldown, or add a second shot above/below the normal shot - could also add shots with a rotation and y-component to their speed, probably easiest to do that with a new "AngledShot" class). If you want the weapon upgrades to be cumulative, then have an array of power-ups you have acquired.
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good, only issues are, you get points for all the enemys on the screen when you die, Also extra lives, weapon upgrades, and level transitions would be other elements that need to be explained
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mummyman it seems you don't really have a high IQ... Anyway, anyone have an idea for a classic UFO blasting space shooter name?
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Thanks, i9000! The first one worked. When I tried putting the second on in the OnLoad() for the enemies, it didn't work. Any idea why?
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@ CodeGuy
You can put this in the onEnterFrame event: swapDepths(_root.getNextHighestDepth())
or when a new sprite comes into the game (more efficient):
_root.ship.swapDepths(_root.getNextHighestDepth())
this should work.
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These tutorials were great. There are a couple more things I'd like tutorials on, like how to implement Save Game systems or how to do basic flash animation like the explosion.
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i dunno about these, i tried to make one and i had MUCH better luck just writing the actionscript myself... these never worked :P
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I´m suposed to learn making ahoes here !?! Why wud I wanna make shoes??! I have shoes ??? At least I think I have shoes.. I have shoes!! Very fine shoes thank you, now I am even less interested in knowing why you think I should learn to make shoes! yup!!
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i don 't get people who don't get the point of the shootorials, (lol at the person who said it's a bad GAME.) they are tutorials for beginners in flash, to help them make games.
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wee need "TowerdefeceTorrials" i been makin one. its comin out OK, but there are loads of bugs ive encounterd that have taken hours to fix.
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very complex tutorials for shmup fans
it's a good chance for an amateur like me to do flash game
looking for another genre tutorials
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Thanks for the Shootorials. Maybe later you will make more tutorials, creating more and more complexities until finally everyone's brain explodes.
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an Ok series but actionscrpt auto-generates too much of the code. And a C++ tutorial would be useless in an online environment without a special compiler.
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thanks kongregate for giving me the chance to learn flash and AS, i hope soon (around december/january) there are a new set op tutorials about another type of game or so :)
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This is the best tutorial on the internet by far. Does anyone know where can I find a good tutorial to make platforming game? and here is the first game I have made using these tutorialshttp://www.kongregate.com/games/AvdulKOD/pirates-in-the-blue
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This is the best tutorial on the internet by far. Does anyone know where can I find a good tutorial to make platforming game? and here is the first game I have made using these tutorials. http://www.kongregate.com/games/AvdulKOD/pirates-in-the-blue_preview
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just finished my first one today for a school project. thanks a ton Shootorial... http://www.kongregate.com/games/camaloupe/siegfried-slash
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I just finished making my game :D (I don't like powerups) http://www.kongregate.com/games/katana099/invasion
Test:
[url=http://www.kongregate.com/games/katana099/invasion]link[/url]
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really noobish, you must use some class like effect or just a sound, and then you use _root.souns.explosion() and it makes whatever is there, you don't care. If you use this it will be easier to disable sound and music.
1/5 for all shootorials.
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Here's my game I made with Neil Shah and I added a little spinoff:
http://www.kongregate.com/games/PARSco/space-shooter