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Dragaune

Apr. 13, 2011

Under rating threshold (show) Great Job Kongregate for this tutorial!

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(1)

joeharner

Mar. 14, 2011

Under rating threshold (show) hey guys, kongregate forgot this in their previous tutorial. Before any time you call removeMovieClip() inside your enemy class, you need to remove it from your array of enemies. Otherwise, bullets will continue to try running checks on the nonexistant objects, and the array will just grow longer and longer. i created an index variable inside the enemy class that I update whenever things are removed from the array and use before .removeMovieClip() like this: _root.(array name).splice(index, 1); my version: http://the-hamer.deviantart.com/art/Starship-Empires-pre-pre-alpha-200383035

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(2)

enshoku

Mar. 10, 2011

Under rating threshold (show) Thank you, kongregate, and all the people who commented with helpful advice. With your help, I was able to make this: http://www.kongregate.com/games/enshoku/just-another-shootorial-game It's still by no means a good game, but at least its pretty consistent in the way it functions.

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(1)

smart_i

Mar. 06, 2011

Under rating threshold (show) I wanted to make the boss appears after every two minibosses, but the minibosses just appear two times at first and then the boss always appears without two minibosses before him. I've added to "if( bossCountdown == 0)" this sentence "bossCountdown = 2;". + if it works

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(0)

saba7

Mar. 01, 2011

Under rating threshold (show) yeah I just do it... but the problem is that after kill the 2 miniboss and the boss the only one who is respawn is the Boss ... thank you anyway! :)

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Citatus

Mar. 01, 2011

Under rating threshold (show) @saba7: Now I'm not good at actionscript myself, but all you have to do is stop the hero ship from disappearing. In Boss.as, remove this line from explode: _root.ship._visible = false

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saba7

Feb. 28, 2011

Under rating threshold (show) Hi.. what I have to do if I want to infinite respawn all the minibosses and boss from the shootorial (I want the game over screen only when the ship die)

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saba7

Feb. 28, 2011

Under rating threshold (show) Hi! What codes I have to whrote if I want to respawn all the miniboss and the big boss to infinite play?? (I want to finish the game only when the ship die)

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IIpenguinyII

Feb. 26, 2011

Under rating threshold (show) how do you make a flash game

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(0)

Munchitt

Feb. 10, 2011

Under rating threshold (show) To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...

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(40)

PARSco

Jan. 27, 2011

Under rating threshold (show) Here's my game I made with Neil Shah and I added a little spinoff: http://www.kongregate.com/games/PARSco/space-shooter

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PARSco

Jan. 23, 2011

Under rating threshold (show) Hi, I have a game and I exported already and when I'm uploading it and it isn't working. Any tips?

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(0)

RozorInc

Dec. 30, 2010

Under rating threshold (show)

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paulmcfarty

Dec. 18, 2010

Under rating threshold (show) how can i make it reset the bossCountdown so there can be more than one boss battle?

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(0)

RozorInc

Dec. 17, 2010

Under rating threshold (show) @Accatitippi wow your an idiot xD this is a tutorial they wont add badges and kongregate made those, so ts pointless to add badges o_O

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(0)

ultrament2

Dec. 11, 2010

Under rating threshold (show) I had a rather incomplete idea for improving Shoot. Make the Ship a Person with a Sword on a Flying Saucer or something then edit the missile symbol so that is looks like a sword. Of course, you'd have to figure out how to animate the slash/throwing instance for the person though.

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(0)

trebusha

Dec. 11, 2010

Under rating threshold (show) how do you make it so that the "hero ship" can't go off the page. mail me if you know the answer.

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(2)

Accatitippi

Nov. 06, 2010

Under rating threshold (show) Needs Badges press + if you think so such an awesome game if we get 10000000 +s they'll add the badges. I'm sure

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(2)

rosslyn568

Sep. 23, 2010

Under rating threshold (show) check out my shooturial inspired game at http://www.kongregate.com/games/rosslyn568/planet-defender

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(0)

volcan390

Sep. 22, 2010

Under rating threshold (show) m craeteing a game soon probly out end of school holadays this helps a loot

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(1)

Fantasticalism

Sep. 07, 2010

Under rating threshold (show) Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5

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(53)

MTB666

Sep. 03, 2010

Under rating threshold (show) HELP PLEASE!! my reward points appear but they dont fade, it says "The class or interface 'RewardPoints' could not be loaded." but ive already checked linkage and class name in the movie clip, if u can help plz PM me or leave a comment, thx

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(1)

killerkerara

Aug. 27, 2010

Under rating threshold (show) HELP! I want my miniboss to shoot 3 missiles that spread. I made 2 new Missile movie clips and classes. I copied the entire code from the regular missile and gave them each _y -= speed and _y += speed respectively. Only the top missile moves diagonally, while the bottom missile moves straight. :(

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(1)

SepMan

Aug. 20, 2010

Under rating threshold (show) I just finished my game! Please play and give advice here: http://www.kongregate.com/games/SepMan/spaceship-ultra-beta!

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(1)

doyoulikewaffles

Aug. 13, 2010

Under rating threshold (show) This has so much less plays than Shootorials 1,2,3,4,5 and 6. Because everyone gets stuck on 6 because there are not enough pictures!

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(3)

sasisken

Aug. 09, 2010

Under rating threshold (show) can someone help me i have no compiler errors but then test the game only background is moving... Game worked perfectly .

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(1)

Thatar

Aug. 03, 2010

Under rating threshold (show) Strange, first my enemyShips make no explode sound, and when the miniBoss exploded they create a big explosion sound instead of a small one :\ (and it worked when I used big_explosion.wav wtf?) Anyways, great tutorial. Gonna take a look at the AS3 file after this.

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(0)

jrvboffin

Aug. 02, 2010

Under rating threshold (show) @bobyb64 just make your enemy timer only count if the boss is not on the screen... i.e. if(_root.yourBoss._visible == false) { enemyTimer += 1; }

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BobyB64

Jul. 29, 2010

Under rating threshold (show) How can I stop the enemy ships from coming out when the boss is on screen?

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stephanstross

Jul. 26, 2010

Under rating threshold (show) and no sane person wants QuickTime on their computer :D

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stephanstross

Jul. 26, 2010

Under rating threshold (show) @ Personnel: I had the same problem and after Googling for a bit i found that you need to reduce the bitrate (kbps) to below 160 or else Flash will try and get QuickTime to handle the music

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stephanstross

Jul. 26, 2010

Under rating threshold (show) :)

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stephanstross

Jul. 26, 2010

Under rating threshold (show) I used the starwolf theme song as background music

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Personnel

Jul. 22, 2010

Under rating threshold (show) xD i should just make a thread on the forums for my questions. last one hopefully. how do i change the volume of one sound but not the other? somehow i managed to get my last question to work

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Personnel

Jul. 22, 2010

Under rating threshold (show) ugh one question about songs. how do i import the background music? it always says it failed to import it.

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Personnel

Jul. 21, 2010

Under rating threshold (show) last comment: omg! y did flash have to encode the .fla files! i wanted to learn something from it but they friggen encoded it! :'(

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(0)

Personnel

Jul. 21, 2010

Under rating threshold (show) ok another wierd thing. in my script the ship would stop moving and glitch up when the enemy would drop the collectable points i added to my game. i found out that adding a big comment to the collectables fixed it. any ideas why? o.O

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Personnel

Jul. 21, 2010

Under rating threshold (show) sometimes on my movie clips, when i program it to remove itself ("this.removeMovieClip();") it doesnt work. any ideas on a fix?

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onopc

Jul. 21, 2010

Under rating threshold (show) I can not download source files. Can you help me?

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(0)

justinpbc

Jul. 17, 2010

Under rating threshold (show) too damn awesome

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(0)

Stereotypical3

Jul. 17, 2010

Under rating threshold (show) WOO, after fnishing these tuts, been working on my own game, posted a demo of it http://www.kongregate.com/games/Stereotypical3/alpha-centauri-demo hope to expand even further on what I've learned and make this game epic

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Stereotypical3

Jul. 15, 2010

Under rating threshold (show) having a hard time making it so I only have to fight 1 final boss

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(0)

klose252

Jul. 12, 2010

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Oub2

Jul. 08, 2010

Under rating threshold (show) Thanks Kongregate! I have created my own game!   http://www.kongregate.com/games/Oub2/shape-madness   It is not a shooter game, I wanted to try something different, more action... check it out!

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(0)

Oub2

Jul. 08, 2010

Under rating threshold (show) How do I stop my ship of going offscreen?? Thanks

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(0)

Nimuri

Jul. 05, 2010

Under rating threshold (show) when i added teh bgm, it gets started about 15 times within 1 second and plays all 15 instances at once. anyone having a problem with that? or have a solution?

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(0)

addcool

Jun. 30, 2010

Under rating threshold (show) for robin07 just go behind the enemy ship easy simple

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(0)

krinsmnite

Jun. 19, 2010

Under rating threshold (show) adding sound slows it down. Every time a new sound plays, the game pauses for a second.

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matthawk18

Jun. 09, 2010

Under rating threshold (show) I just finished my game. Please take a look. http://www.kongregate.com/games/matthawk18/the-adventures-of-salt-and-pep

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(17)

robin07

May. 28, 2010

Under rating threshold (show) HI guys, I'm searching for a way to make the enemyMissile go toward the ship, I tried a lot of things in the enemyMissile class but nothing works, please help me guys

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(1)

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