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I decided quite quickly that I was getting bored. I liked the different abilities being picked up along the way. Then, just like that, game over. I gave it a 2/5, but it could've been better if I had some choices to make to decide different endings. I mean, the floor opened up to give me the only exit so, why wouldn't I jump in?
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It's possible to get back from the end rooms except for the sub basement V by doing this:
Jump and hit space, wait until you stop moving, and then when you hit space again, jump immediately and you get JUST enough distance to get up. Thus, I got to see all the notes. My only complaint about this game is the fact that you must start from the beginning if you want to see the other endings.
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In my opinion, all the endings are related... the subject was reunited with his family in an attempt to ward off the extreme effects of the drug, but instead he killed them. Dr. G then committed suicide, and the character was trapped forever while the city was destroyed around him. It's really, really sad.
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Murderer ending--- Go to the northest part of the room and head far east
Go to the doctor ending--- Reach the sub basement
War ending--- Go to the northest and head west
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I discovered like half of the map only before I found the ending. Then realized I couldn't go back and see if there were any more powers, or characters (white blobs) in the game. This is frustrating. 3/5 but could have been an easy 5. Come on.
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There are really only two different ending. There is one for going left on the surface and one for going right. If you go to the sub-basement you don't really get an ending, just a fact about the story.
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Rich, He was taking too much of the drug or something and suffered total Amnesia and forgot everything. That's why he forgot stuff :P. The pieces of paper are notes on the Subject(Your Character) That were thrown around during an apparent raid from the "Light People".
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He may have forgotten all the stuff because he was given the formula. If you are going to overanalyse the game at least get your analysis right.
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Very Intriguing.
This is the first 'artsy' game to keep me going.
Though, people are right, needs to have an option to return to a previous point so that the same stuff doesn't have to be done over and over again.
All in all, I enjoyed it!
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BIG Spoiler Alert, Downrate this comment ASAP: So you killed your own family, made Dr. G hang himself, you got your city nuked and you are the ultimate weapon against the war between Black and White, but you malfuncioned and it is imperatve to keep you out of normal world.
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I despise games that try to appear profound and philosophical merely by being depressing. That aside, this was a decent (if easy) platformer and the grav-null device was unique enough to set it apart from many. Not a whole lot of gameplay to be had, but good enough for a 3/5.
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All the endings I got had very clear points of no return, in the form of a drop that is clearly impossible to return from. Gotta stop whining about being forced into an ending when the "ending this way" is pretty obvious.
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You know what i find funny how on the mental map note it says that he has an excellent memory then why does he need 2 read the note on how to double jump?
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Boy oh boy am I sick of these "artsy" games that are always derivative and are completely devoid of any genuine emotion or interesting gameplay! I also love when I explore a game's world and I am punished for doing so with an ending I didn't want to trigger!
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Wow this block single-handedly took out millions, then the scientist killed himself. Silly blocks and their shenanigans.
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This was amazing, only found the 'You belong here' however, but great storyline. Music really spooked up the atmosphere.
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@CPaint Okay, it does not provoke any thoughts. It directs them in the form of a story that does not reveal much and must be re-read. It may be a bit pretentious; that is true. But gameplay requires input and a goal, and it has those. If you're going to b**** about this game, qualify your bitter statement a little more. Also, try and analyze what was put into the game. The grav-null device was pretty cool. The eye moving back and forth between the last x-direction key(the left or right key) is a nice touch. Some more environmental activity could have added to the game to add to the mystery of the complex. Overall, it was enjoyable for one playthrough, and nothing more. I didn't care enough about the story to see more than one ending. 4/5
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The only reason for multiple, exclusive endings is to give the player's actions a feeling of consequence. But that's just not the case here; none of the player's actions have any major effect on the game world, and there is no logical reason the player could not continue playing after reaching one of the "endings." If I were you, I would rework it so that the restraint depot must be reached before the subbasement level; the other ending conveys nothing to the player, and can be omitted from the game without issue.
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@Toan133
---SPOILER ALERT--- (kinda)
If you got the "The One" ending, they probably bombed the whites.
If you got the basement ending, he was sad. And very, very sorry.
I havent found any others yet.
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Very atmospheric, but the endings were all disappointing. Story line wasn't very deep, there were no plot twists and I pretty much predicted all the endings (safe for the city one) once I had even basic knowledge of the situation. Gameplay was average, good enough for this calibre of game and the exploration and such never was too round-about. Though having to play through the same section three times to get all endings was a little annoying, I still did it. Sound is decent. Music adds to the atmosphere, but the lack of any other sounds breaks it down a little again. Graphics are nice, simple and stylish. Overall, I'd give it 3 stars for style and atmosphere, killed mostly by the lack of any pay-off.
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This was really sad. I liked it!
Even if it was a simple game (simple in kind of graphics), it had a really good storyline and it even is related to the real world somewhere.
Only criticism: There isn't a sequel yet. Or any other games of that kind made by krangGAMES.
So you shall procede and make more of such beautiful games!
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If someone wants to know what the secret weapon is, here goes. The secret weapon is..... YOU!!! The black box with white eyes. Aka PRIOR, Perfectly Reconstructed Intervention of Operative Rehability.