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HUnpyrO, you only need four cells-_-
BTW you're gonna need that concept for addressable SRAM if you want to legitimately solve it.
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Wow, thank you very much! I will have to figure out how these work, but I'll definitely gain some knowledge from them :) If anyone's interested, I made my solution work with what I call "memory cells". I'll post it in my next comment.
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1:pulsedoubler
2:diode
3:frecvensy shortener/pulse blocker
4:XOR gate
5:counter(if in a chain)
6:delay (two can be made into an osiloscope with some other components, ore an frecvensy shortener)
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HUNpyro, this is the best i got. jou could proubably shrink the "pulsedublers" or shorten the wires if jou want a better score. i made them to be compact, not to use few parts
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nm50V7w+m/8lZSMcwCKLXDnebNLA4/88atNz1a9wXZDW0FYXubqs7bt6dHN8Iq22
P7fTx9I=
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Hi! I use my simple logic to solve the problems. I've managed to solve lvl 11 with a score of 492 and I am quite curious how can it be done in less than 100. Can someone post a solution? Or send it to me in a PM. Maybe I can learn something. Thank you in advance!
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If anyone wishes to have the component for a clockpulse, (works for lvl 4 and can be used in future ( I think) ) here is a code:
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+yRAw/Z8MMy8nYnXRQJUqV9EMe+MLHCGph5kqHO/0TDDX6E6+kVmeAEjra8/81fJ
jw==
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GLADos3, it doesn't work because once Y is high the signal passes back through each transistor holding it open and drawing current from any of the inputs. The low inputs do not pull down the voltage, as this example shows.
eNrt2kEKgzAUBcBosvEMvUL3PUvvf5FCWiSYCK1pK+J8yWryyO4pxHRNl+k+TLch
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f1xLzTp8qy8ppfTcqioppVRVUkqpqqSUUlVJKaWHqcp/XnR/qGOxa6SUugHfesf9
lapsr37t7v/yfyFvQ0pPoTs00gOZdMad
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Would someone please tell me why this design doesnt work for 3?
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SmWV5JYLzKQFl42rvSjpHrk7XfWvJPl9RYYGWtcqr7HdnUixUwkKWpIevANe2CrD
JZ82PbN4/xnCPAsK2gKt4Egvy+vIaA==
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Also I discovered that if you want to isolate it so it doesn't feed back, power it from +VCC. This is setting up an OR, but the way an OR gate can work is by letting power through only in one direction, making it basically a diode. The thing is you don't have to collect the outputs on the other side, you can send them to different places without actually ORing them.
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What the NPN fake diode can do for example is OR inputs to a common wire without having a consolidated OR gate. This is really what an OR gate is to begin with but with fake diodes you can spread it out if you want.
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You can make a sort of diode with an NPN gate by bridging one N input to the P input. It will output to the other side but not evaluate anything coming from that side.
This isn't a proper diode as if something meets the NPN condition, power can go backwards through it, but if that happens then you've already got power on that side anyway.
So it's good for one way inputs but will not stop feedback loops once you've managed to mess it up.
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What i really hate about this tipe of games is how it makes you feel stupid.
"Oh,well i see you've completed the level,goo...wait HOW MUCH CYCLES HAVE YOU SPENT?STUPID!LOOK AT THE RECORD BOARD AND DO IT AGAIN!"
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@ihavenousername That's exactly it. Just make a bunch of NPN gates in a row, with a PNP at the beginning controlled by the output of the NPNs. It'll take a few cycles for current to go through the NPN gates, and eventually shut itself off.
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So I've figured out a few now. But I'm having to read up a lot and learn these techniques from scratch. I've reached an impasse though; does anyone know how to create the power-on reset generator? So far everything I've seen includes resistors, which you don't have in the game. are you supposed to put loads of gates in series and use the lag?
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This really is a game that I completely wrote off the first time I came across it, but after numerous revisits, especially after being consumes by Krispy's other games on Kong, I keep finding myself coming back and understanding a little bit more of how this game works over time. The best thing is that I feel like I'm actually learning about how circuits work despite the fact that I'm not being taught it. This learning by experimentation truly is a rewarding feeling and is one of the reasons this game remains an enigma that I continue to revisit.
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God damnit!
The fact that a destination node conducts through itself rather than simply acting as a receptacle for the binary powered stats is making pulse reactions nearly impossible for me to figure out. I don't want to look at a guide because that would take away the fun, but I am greatly depressed by this.
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I know there's a pause button for the tutorial video, but really, the tutorial really ought to be a 'click to continue' affair.
And really, even then, the tutorial ought to be hands on.
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This game prepared me for my Digital Design class. It's easier to know how things like adders work when you've BUILT one.
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I found this very difficult at first, but once I learned how to make the logic gates I used my redstone knowledge from minecraft for VICTORY!
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1-9 are good. beyond that i feel there needs to be a little more info.
I come back to this occasionally and always get stuck at level 10 and beyond.