Games Achievements My Kong Sign In

Comments for KOHCTPYKTOP: Engineer of the People

« Back to KOHCTPYKTOP: Engineer of the People

Electrifry

Apr. 12, 2010

Under rating threshold (show) This game REALLY needs actual instructions. Also the video's instruction text goes wayyyy too fast. Perhaps it would be easier to have a normal in-game instruction page (ex. list all items, this is what it does)?

+ - !

(210)

WebMage

Mar. 31, 2012

Under rating threshold (show) My kingdom for a diode.

+ - !

(39)

TornJaden

May. 25, 2010

Under rating threshold (show) I have never played a game this hard for this long. It has basic graphics, a rubbish tutorial, and no in-game reward for your achievement. However, when i complete a level i get the greatest sense of achievement an internet game has ever givn me. Sometimes I lie in bed thinking of solutions. 5/5/5/5/5/5!

+ - !

(159)

Sandman1196

Feb. 23, 2012

Under rating threshold (show) I agree with wxcvbn999, this genre of games should have it's own tag on Kong. This one, manufactoria, codex, and also tile factory and light bot 1 and 2. call it 'programming' or something. Thumbs up for this part of the comment please, because these kind of games provoke more deep logical thought than ANYTHING you'll find almost ANYWHERE. (...and YES, got level 14 with only 4 cells. :D Took a day and a half to find the ONE little gate I needed to add, and where, to fix the whole thing...)

+ - !

(19)

frxstrem

Nov. 04, 2011

Under rating threshold (show) This game lacks a proper tutorial or guide, which, unless you know how these things work (which most of us don't), it's very hard to understand with what's already in the game. However, once you get the hang of it, this is a really great, albeit hard, game. 4/5

+ - !

(7)

Zetro200

May. 22, 2011

Under rating threshold (show) I feel like my brains imploding, I can't for the life of me think of how to make an OR gate with these accursed NPN and PNP gates, and I'm suppose to be a computer science major. I'll be damned if one doesn't take for granted some of the most basic things...

+ - !

(7)

OtherBill

May. 06, 2011

Under rating threshold (show) To draw P silicon, hold down shift. That changes "Silicon (N)" (#1) to "Silicon (P)". Similarly, shift will change "Delete Silicon" (#5) to "Delete Metal".

+ - !

(7)

Marino108

Sep. 20, 2014

Under rating threshold (show) DSVnoble: the less material (silicon&metal) is used the higher score will be.

+ - !

(6)

Fansay

Nov. 02, 2011

Under rating threshold (show) I want to make a diode God dangit! Make it so much easier because then I can't have electricity runing backwards. :(

+ - !

(17)

Thanatosider

Jan. 17, 2011

Under rating threshold (show) In Soviet Russia children make dual fixed frequency oscillator for fun

+ - !

(17)

Jagzthebest

Dec. 12, 2010

Under rating threshold (show) Now I understand why communism collapsed.

+ - !

(17)

Smithers888

Sep. 08, 2010

Under rating threshold (show) It would be really useful if you could run the verification in slow motion so you could see what was happening better.

+ - !

(16)

bismuthfeldspar

May. 17, 2012

Under rating threshold (show) I always wanted to understand the basics of transistors and how computers work and I'm sure many others do too, the problem is this game is a bit danuting at first and most people will dismiss it first hand. It really needs only 2 things done to make this the success it deserves to be, first a step by step tutorial from the basics, like "when this wire is positive it allows current to pass through this wire" and second you should allow the user to switch connection pads on and off themselves and play around at first to learn how things work.

+ - !

(6)

japanforsale

May. 11, 2011

Under rating threshold (show) Also, the levels are sort of "tutorials" in and of themselves: they secretly teach you the raw basics, by making you crawl through the mud to figure them out yourself. Then you can use and build on what you've just learned in the later levels. The fact that there're levels that give absolutely NO hint and you have to grasp at the straws to invent something makes me feel like I'm actually making my own discoveries, not just mindlessly blowing through a game. IMO it's about damned time we got a game that doesn't hold you hands through every little damned thing. Coming from a stint in WoW, this is a damned refreshing feeling.

+ - !

(6)

axisofambiguity

Apr. 27, 2011

Under rating threshold (show) It hurts my brain... but why is it so fun?

+ - !

(6)

AvengingFist

Nov. 26, 2010

Under rating threshold (show) I better get a college degree from completing this thing.

+ - !

(6)

Alsee

Apr. 10, 2011

Under rating threshold (show) Kongregate chat room Echo Hall has become an unofficial meeting place to discuss this game. There are about 5 Kohc players (including me) of various knowledge levels who usually hang out there. I am the most knowledgeable and I'm best person to ask for help, when I am not available you can try mentioning Kohc in chat there. There's a good chance someone else may respond.

+ - !

(15)

SalsaJoe13

Apr. 08, 2010

Under rating threshold (show) Yeah, needs better instructions but once you understand it it's pretty fun.

+ - !

(60)

ilyxaa

Apr. 27, 2012

Under rating threshold (show) Tutorial video to me: 2+2=4 Tasks: Calculate the volume of Uranus

+ - !

(13)

necromanticer

Jul. 23, 2013

Under rating threshold (show) This really is a game that I completely wrote off the first time I came across it, but after numerous revisits, especially after being consumes by Krispy's other games on Kong, I keep finding myself coming back and understanding a little bit more of how this game works over time. The best thing is that I feel like I'm actually learning about how circuits work despite the fact that I'm not being taught it. This learning by experimentation truly is a rewarding feeling and is one of the reasons this game remains an enigma that I continue to revisit.

+ - !

(5)

Gameguy602

May. 17, 2012

Under rating threshold (show) There's nobody quite like Zach capable of making me feel stupid and ingenious withing seconds of each other.

+ - !

(5)

Sandman1196

Mar. 04, 2012

Under rating threshold (show) Just noticed this, there's no level 9 score listed

+ - !

(5)

HanBananCan

Jan. 14, 2012

Under rating threshold (show) i am in engineering classes, and this just seems way too much like homework. good game, tho

+ - !

(5)

itssnowing

Sep. 17, 2011

Under rating threshold (show) The design snippet thing is best part. ;D

+ - !

(5)

nighthawke11

Aug. 31, 2011

Under rating threshold (show) I do NOT have the brain for this, so i just started drawing pixel art =)

+ - !

(5)

Adirelle

Aug. 31, 2011

Under rating threshold (show) I'd love an "undo" function, a way to rotate blocks of components and another key than shift to switch between tools (because for some unknown reason my flash player fails to detect shift properly).

+ - !

(5)

greatestguy

Aug. 21, 2011

Under rating threshold (show) This game could really use a speed feature. You know, some of that old-fashioned slo-mo.

+ - !

(5)

LeleBass

Mar. 09, 2011

Under rating threshold (show) for everyone having problem with speed of the text in the tutorial, JUST PRESS PAUSE! It's in the upper right corner :)

+ - !

(5)

broccoli

Feb. 03, 2011

Under rating threshold (show) You need to make it clear that this game is based on transistors and stuff, that way people won't get so intimidated by the tutorial. That said, the tutorial isn't that great either, you should just have a bunch of diagrams instead.

+ - !

(5)

Gameguy602

Jan. 20, 2011

Under rating threshold (show) Just wish it had a "debug" level where you could control the inputs yourself. It'd be pretty useful for figuring out how to build a gate or circuit without just going and looking it up.

+ - !

(5)

KuinSan

Dec. 17, 2010

Under rating threshold (show) wuold be great if there was a mode, when you can see the state of your circuit it any mode/ Like you click at the verification plot and the game shows you all the voltage at that moment

+ - !

(5)

castorquinn

Jan. 10, 2010

Under rating threshold (show) Quinn's Review: I'm not ashamed to say that Kohctpyktop defeated me - I can't finish it. I approached it as if it were a programming game, and that worked a little, but the higher designs are just slightly too alien to me for me to be able to nut them out. Which is a real shame, because I love engineering games, and this is a good one - but it could use some improvement. I disagree that you need an engineering degree to play Kohctpyktop (thought it probably helps); the real issue here is that the game is not user-friendly: the tutorial is not that helpful, the initial levels do not teach you the basic building blocks of the game (as they should), and the UI is not only unpolished but is downright confusing - this game could have been much easier to get your head around. But for all that, if this is something you can get your head around, it's well worth your time - the sense of achievement is phenomenal.

+ - !

(40)

miconazole

Aug. 30, 2012

Under rating threshold (show) This "game" bears a remarkable resemblance to my homework...

+ - !

(4)

hbhb123

Jul. 11, 2014

Under rating threshold (show) My DUAL FIXED FREQUENCY OSCILLATOR: eNrtWlt2wiAQFSY/rqFb6H/X0v1vpJVoMsM8eAnGSDzaY28ulwlwmWRcvpev66+7 /rjlUvM6IdGHVwXRLU5XZK3md9WVxbjq3D7dpnxJqa9EF050G9Ftn32Ij9j2K+fS EXePUZwAeTG6shjVMFIxqr1JdbWaqIYxY8yKcSfgyZXRVUx07cSsGPnfRIzUBB3R MrvKHdRtTRQQuRUbMdrWLw5Vmqhc8W5Edajy98doqMo2VjRUA7ZyN3grf+s8J6Rz Xj8CCgDiux314MMp2xH+8dD9P5YLEBh16/Y9wHKv19MpDaMewsemyFGvoGun72+T S7vN0PXfKsquB9IFEp/E3ePTUK+gWEfStbgt6IF04f5d4YLaMjps1Au6BLW5LSiO T+aCzt1nPULRNCdLFE/wHBQ0lHtDR09SvTDLLCeKzXAfdzijLtb5UF3vpZ2ws+6o +Yzjm6u7AD2aVUIRF04+TDAn7UQneoy1cDCrZLfg4tV6oCB7ZWuG1pLPtLTMUPtq GFw7Q2vJ31paHqpLb++q88aylhmxOm+0uXZm2JI3ZnNhsBkWrIWZVRZnlSp6f2Aj rNGAksdRoimBucCfpwumLmi6RIfpEh2ui3XeVxdvOFx3VxN1o0fR2br0mV6sK5gh mEaqrgUSH0dxfLIZgmmGqTUIr7DKeQPuhWHOzyorb8D1dOZYXHw1Srjk3M/kantW V67XJ2VUBFG4mSuF9HEgl8SnGmmIb7AzHMYq26vcwmDFdS6l26BNWjC5AKhyKqOV Ne6CCjiL10ajmq+hCyS+59aa+1WiD6SLatxlFXC6eFtq3P0q4HaNO4GKNW4Brapx m6jXUME3+tS4n2KV8rsd3feh6Hc92CplFAAsm11Rfg+NW+68K9FeFz81kq5GfJsV 4lNafvWzndP+/gF8//r4q1AcXy5X+0lecZ3CWkdDHUk6/gDVP8yD

+ - !

(3)

Sandman1196

Jul. 19, 2013

Under rating threshold (show) OMG they finally made a programming tag! woot!

+ - !

(3)

monkooky

Jun. 07, 2012

Under rating threshold (show) This is, always has been, and forever will be my favorite game on kongregate.

+ - !

(10)

speedyblupi

Mar. 07, 2014

Under rating threshold (show) desciclope, this game is not bad because you don't understand electronics.

+ - !

(4)

leroytcw

Dec. 12, 2010

Under rating threshold (show) the lost instruction to this game.. press shift

+ - !

(10)

preved

Sep. 18, 2010

Under rating threshold (show) rate if you agree that the game needs geeky badges

+ - !

(10)

hbhb123

Jul. 30, 2015

Under rating threshold (show) Playing TIS-100 right now, and i felt i needed some great music, so i am hearing it :D

+ - !

(4)

andromania

Feb. 18, 2013

Under rating threshold (show) I would give anything for a diode...

+ - !

(4)

RyanTeapot

Dec. 08, 2011

Under rating threshold (show) Guys, there are pause/play buttons in the top right corner of the tutorial so it doesn't go so fast. Also, "constrictor"? Nice.

+ - !

(4)

kaelibw

Oct. 31, 2011

Under rating threshold (show) i never thought i would find a game so addicting that i start DREAMING about possible solutions, but here it is. Thank you and damn you

+ - !

(4)

zotjes95

May. 21, 2011

Under rating threshold (show) Level six is doable with a PNP and a NPN on each side and nothing else (except metal ofc) Now I want a clue on level 5 ;)

+ - !

(2)

broccoli

Dec. 23, 2010

Under rating threshold (show) This is a good game and it should be interesting to a lot of people who use computers every day but don't have the faintest clue how they work, but you really need to playtest it and tweak it to make it more user friendly, that isn't to say you haven't achieved a lot in this department already, there are already a lot of suggestions here, my suggestion is that you make it so you can switch signal gates and off whenever you want so that you can quickly see all the wires and silicons are connected to it and how they interact, so you don't have to go through a verification test over and over when checking things.

+ - !

(4)

gbaguy1

Aug. 22, 2010

Under rating threshold (show) shift to change silicon p/n and delete silicon/metal

+ - !

(4)

SirusEasyE

Aug. 20, 2010

Under rating threshold (show) 2. Tutorial - The movie concept is awful, how about a darn click to continue step by step, along with a try it yourself portion. I understand the first level is a tutorial level, but come on, just a single tiny level for each gate type, with a good explanation of the concept of that gate. Or at least an auto-pause in the movie so you can read the text without having to pause it yourself! 2a. Optimization Tutorial - This would be a nicety that would solve a lot of frustration. It could just be a brief page on using the least amount of switches, and maybe another page on how to use delay to your advantage to even out the verification graphs.

+ - !

(4)

aronzei

Jul. 25, 2010

Under rating threshold (show) Makes me ask the question "what did college ever teach me?".

+ - !

(4)

ChaoticBrain

Oct. 26, 2011

Under rating threshold (show) Perhaps in a future remake of this game, you could give complete beginners some helpful tips on how to create things beyond "if" and "if not" gates. I can't imagine how you're supposed to create a power-on reset generator using only those two components, but I'd be willing to learn if the game would only teach me.

+ - !

(9)

uberubert

Jun. 27, 2010

Under rating threshold (show) When I first started playing this game, the initial levels were extremely tough to navigate. This was of course due to the lack of good instructions on how to play the darn game. Now, a few weeks later, I finally finished up a (rather messy, but functional) 8-bit adressable SRAM, and I'm loving this game. You get used to the controls, and when you figure out what the parts DO (by experimenting, or looking at other people's solutions) you will find that this game offers alot of fun and complex puzzles. I even found this game to be somewhat educational towards understanding electronics around you (maybe even somewhat how computers work). I would love to see this kind of game implemented as a feature on the smaller scale where you have to combine smaller parts of electronics on a larger piece of machinery.

+ - !

(9)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate