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Um...a problem on level 2...here's my design:eNrtmlsagiAQRpXhxTW0hd5bS/vfSIRooly8YGYe+bT6zgwY4/yOkb7rW/Osm0et
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+QBFegE+mcbZ What makes the 2 gates work differently?(Err, although it works...)
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To make a toggle, create a memory bit, then wire up a NOT gate to each input. For the condition input of each NOT gate, wire those up to opposite outputs of the memory bit. For the power inputs, wire those up to a single input. Then, whenever a signal is received, it will be routed to the input whose memory output is currently *not* on. If it doesn't work, try switching which inputs the NOT gates go to.
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This right here is why i wasnt a Russian Engineer during WW2... the Russians wouldve lost the battle before it had started >.<
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You need to make it clear that this game is based on transistors and stuff, that way people won't get so intimidated by the tutorial. That said, the tutorial isn't that great either, you should just have a bunch of diagrams instead.
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I wanted to play, but the video is waaaaaay to fast to read, and the game is a bit hard to go playing blind. Better instructions please.
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Why are people freaking out about level 6?
It's just a simple SR flipflop.
Build two not gate with two inputs, and make the out put of each split, acting as one of the inputs of the other.
Provide a short pulse from a +vcc set to block itself to get the system going without oscillating like crazy until the first input is sent.
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Just wish it had a "debug" level where you could control the inputs yourself. It'd be pretty useful for figuring out how to build a gate or circuit without just going and looking it up.
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lol, my design for power-on-reset has a score of 89, but matches the verification *PERFECTLY*:
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ejnSF8f+xvo=
Now go make a 1-Byte RAM :D
That's my favorite but sadly I can't post it because then people will skip that level... :(
Lastly, as encouragement to those who are struggling, the names of the classified circuts are really cool; like "Grenade Launcher Ammo Counter" and "Gatling Cannon Fire Controller". At the end you get to see what you've been building.....
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@ ewolfi & power on reset generator: score is now 80^^
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This is a good game and it should be interesting to a lot of people who use computers every day but don't have the faintest clue how they work, but you really need to playtest it and tweak it to make it more user friendly, that isn't to say you haven't achieved a lot in this department already, there are already a lot of suggestions here, my suggestion is that you make it so you can switch signal gates and off whenever you want so that you can quickly see all the wires and silicons are connected to it and how they interact, so you don't have to go through a verification test over and over when checking things.
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@Ewolfi: Made my own, with a design score of 92.
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If anyones looking for a dual toggle latch solution, then i would suggest this device that i made that alternates current between two outputs.
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niL9AVhjyBQ=
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@bdasd5: Very Impressive improvements! I managed to get the score down by another 1 to 113 :)
I think we could make it better by using a difrent power source... we use alot of metal traversing the distance... I'll work on it, but for now, here is the latest version!
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RnoBj7fISg==
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wuold be great if there was a mode, when you can see the state of your circuit it any mode/ Like you click at the verification plot and the game shows you all the voltage at that moment
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@Ewolfi: Here you go. Power-on Reset with 114
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The KO229 Power on reset generator, perfectly done with only 122 score. If you can get lower than that (With perfectly on the lines) send it to my page... I wanna see!
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Y1mot+pIb9msyKQ=
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ONE day, when i got no job and no girlfriend and i cant move anything but my right hand, i will return to this game and beat it! im the meantime i got IMPORTANT things to do. yay.
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Is this a game or an electrical engineering lab project? It's nice work, but this belong on a university CS website, not on Kong.