Under rating threshold (hideshow)
Oh how I want this game to be in past, when I was learning Physical Basics of Electronics - only now I see how those things really work!
Thanks for good game, Comrade ;)
Under rating threshold (hideshow)
Also, the levels are sort of "tutorials" in and of themselves: they secretly teach you the raw basics, by making you crawl through the mud to figure them out yourself. Then you can use and build on what you've just learned in the later levels. The fact that there're levels that give absolutely NO hint and you have to grasp at the straws to invent something makes me feel like I'm actually making my own discoveries, not just mindlessly blowing through a game. IMO it's about damned time we got a game that doesn't hold you hands through every little damned thing. Coming from a stint in WoW, this is a damned refreshing feeling.
Under rating threshold (hideshow)
Hmmm. I've read up to page 4 of the comments while searching for tips, and a lot of the complaints mention how hard it is to even understand the rules of this game. While the lack of a proper hands-on tutorial makes the learning curve look like Mt. Everest, the journey up that steep, steep slope constituted half the fun. The other half is finally figuring out a puzzle after you've learned just WTF each component does and how they work together!
Under rating threshold (hideshow)
To draw P silicon, hold down shift. That changes "Silicon (N)" (#1) to "Silicon (P)".
Similarly, shift will change "Delete Silicon" (#5) to "Delete Metal".
Under rating threshold (hideshow)
Kongregate chat room Echo Hall has become an unofficial meeting place to discuss this game. There are about 5 Kohc players (including me) of various knowledge levels who usually hang out there. I am the most knowledgeable and I'm best person to ask for help, when I am not available you can try mentioning Kohc in chat there. There's a good chance someone else may respond.
Under rating threshold (hideshow)
I have no idea how to do this, and I cant do the first level even WITH the tutorial, but because it's by the makers of The Codex Of Alchemical Engineering, I have given it 5/5 and favourited it, becuse it's probably just as fantastic if I knew how to do it.
Under rating threshold (hideshow)
Tip for level 7: Start with a SET-RESET circuit (level 6 solution) and figure out a way to toggle it with just the one input.
Under rating threshold (hideshow)
Beryllium8, a or gate is equal to a couple NPNs linked one side to vcc and the other to the exit which are to be linked togheter, the p side is the imput
Under rating threshold (hideshow)
In a way, that this game (and the others by krispykrem, such as Codex of Alchem. Engineering) are hard to figure out is part of the fun. Anyway, great game!
Under rating threshold (hideshow)
for everyone having problem with speed of the text in the tutorial, JUST PRESS PAUSE! It's in the upper right corner :)
Under rating threshold (hideshow)
Crucial tutorial instruction that just kinda flashes by: "By drawing N silicon over P silicon which creates a PNP gate which conducts current through the P silicon ONLY IF NO current is conducted in the N silicon. By drawing P silicon over N silicon, we create an NPN gate which conducts current across the N silicon ONLY IF current IS conducted through the P silicon." FYT (fixed your typ0)
Under rating threshold (hideshow)
@krakenen: do you mean by memory bit a NAND couple? (one input to each NAND, and each NAND output inputted into the other NAND)?
Under rating threshold (hideshow)
Um...a problem on level 2...here's my design:eNrtmlsagiAQRpXhxTW0hd5bS/vfSIRooly8YGYe+bT6zgwY4/yOkb7rW/Osm0et
qzUNxxM5qnWOtW3MKo444ogjjssco/eP/IiKWV3uaMs5Fd8sFZHgvp2amJmDqPYg
9tNw5Pc5OgNdieEZE/MytVADA9ND3iI0jDOxmxJRQazcmwhv5/xjNjHpWiwQ6TBB
ob9N/avbN3CJ1afOiFoB6LQigbvu9xau6LeepahQKBR6bYpUpqkwG1BoASpI5V+L
ofiYCx4KXUW9TDqlkCKV1I1QKFUlUrmNCkIKhZaoKq8hlZtXlPqV8OCJzaCjJ+GS
NHO/O3+IodCD6TjTplSW0X3WuItIZXjfTmdXd98PsQz+35D4BYZ0gEJzUtlmvRTr
+QBFegE+mcbZ What makes the 2 gates work differently?(Err, although it works...)
Under rating threshold (hideshow)
To make a toggle, create a memory bit, then wire up a NOT gate to each input. For the condition input of each NOT gate, wire those up to opposite outputs of the memory bit. For the power inputs, wire those up to a single input. Then, whenever a signal is received, it will be routed to the input whose memory output is currently *not* on. If it doesn't work, try switching which inputs the NOT gates go to.
Under rating threshold (hideshow)
This right here is why i wasnt a Russian Engineer during WW2... the Russians wouldve lost the battle before it had started >.<
Under rating threshold (hideshow)
You need to make it clear that this game is based on transistors and stuff, that way people won't get so intimidated by the tutorial. That said, the tutorial isn't that great either, you should just have a bunch of diagrams instead.
Under rating threshold (hideshow)
I wanted to play, but the video is waaaaaay to fast to read, and the game is a bit hard to go playing blind. Better instructions please.
Under rating threshold (hideshow)
Why are people freaking out about level 6?
It's just a simple SR flipflop.
Build two not gate with two inputs, and make the out put of each split, acting as one of the inputs of the other.
Provide a short pulse from a +vcc set to block itself to get the system going without oscillating like crazy until the first input is sent.
Under rating threshold (hideshow)
Just wish it had a "debug" level where you could control the inputs yourself. It'd be pretty useful for figuring out how to build a gate or circuit without just going and looking it up.
Under rating threshold (hideshow)
lol, my design for power-on-reset has a score of 89, but matches the verification *PERFECTLY*:
eNrtmUEOgyAQRQvDxjP0Ct33LL3/RZpgalRwmMICiA+iRl4+gwn+zGh4hefyccvb
hUdNR4gQIUKECBGOKnTZborok24UVkd0yQpMz7gu7hz/jhsgpnP+ukUqItmjnepx
oVDoCDS+s7Flqai0UrsOyn6Oro5kskooFAq9N8UqoVBoicrWK2Y+S/+Ke7xilVAo
dOgCXLM7tQDPeKXZDHcFOFYJhULnySpFzRtFM8Ph80asEgqFtmWVpbxRNcN67U8j
sxTg/OOGQu9dgGtFtF6eS2nmCyo+e+7mSEarzB/tlG0Jhc5A683Q275zplZ5GNzu
ejnSF8f+xvo=
Now go make a 1-Byte RAM :D
That's my favorite but sadly I can't post it because then people will skip that level... :(
Lastly, as encouragement to those who are struggling, the names of the classified circuts are really cool; like "Grenade Launcher Ammo Counter" and "Gatling Cannon Fire Controller". At the end you get to see what you've been building.....
Under rating threshold (hideshow)
@ ewolfi & power on reset generator: score is now 80^^
eNrtml0OwiAQhO1OXzyDV/Dds3j/i9gfWrAsC1K1GKcETfwYILRMdov9tb+c7935
1vWnmkIhhRRSSCGFFH5N2Lkim+8CoUQiKRPGtEgoijA71S743E7fEMpU0h3+x5Mz
hXOSviYKQK37qQx3wBjYnhbpu2l8M9rHmQfIYUM+o+oGy1bKNpFdLWQdw2wxQK2F
X0s/Umqxc3y+wu38TGe1ttc9Hn90/Wh9h6NsKACEDR3FfAm8+C0GlbOv1K4q8lVS
UtK/pyjVaraDMi3aXQ1aJSkpaWhVMCwLq+t9a1agVZKSkjYWNyZTcDEzcNmXgD/h
DUXolYfGnLRKUlJS70tLMRNwO8U2Kcy4kQk4KSlp+3QM+ZaqWeXKXn3fWPqeM9Li
txLwz5wokZKSNmaVYVhZe+iDmnHjiBRxCo4jHanQKvW6n/KhJSVt6ozbOrixDn2q
40YBVK37r5CqPcCRHrTbxz8=