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Hold shift to delete metal or draw P silicon. I too wish this had a better tutorial, because this is something I want to learn about and this would be a good way to get rudimentary knowledge as a starting point. Refer to NotJack's top rated comment for very important information. And refer to wikipedia's articles on boolean operators and logic gates to find out more clearly what your objective is.
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This game is unituitive, not aestheticaly pleasing and slow. However the sheer challenge of it is unbelievable. the moment when you suddenly get it... is one of the most amsing feelings.
5/5
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This game badly needs the feature to rotate the selection (which also enables you to rotate snippets). Flipping would also be nice. In fact, the controls in general are not very good. But i guess that by far the most cost/time effective feature to implement would be a key to rotate the selection (while you have it under your mouse holding LMB)
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Good concept and fun to play...once you understand it. Current Tutorial Replay Count: //Runtime Error: Value too large to be stored as a long variable. (Yay programming humor :])
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For those who desperatly want a diode here it is :
eNrt2csNgCAURFHgsaEGW3BvLfbfiIa1Ih8fBHIlrk5Go5AJRr/7LZw2HNabmkGQ
IMFlg+4elUHbOWjqgywAggQJLhKM2zn3fkQVkcezXdP3Rf9Wb5IsaurUrvzxSMz/
mjqik7LKEkXbVHgb6ORKVaIoilKVaJ+dod4XOLOAUpXoPCpp1StSFKUq0VWqUi+L
ovNUJX+5+cTW3Bmy50TLdEQjZVbl89muLAAURcursnsjXfOfxkQ=
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Screw it. I do not understand how electronics works. This is Soviet Russia, anyways, the circuits will build themselves if I simply leave them on a table.
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I've finally figured out more intuitive controls. The current controls have never suited me and so this is my idea: the silicons and metal would all have sepertae keys (1,2 and 3) then the vias and select tool (4 and 5). The shift functions should be delete (for keys 1-4). This means when making a mistake, you can correct it with the shift key immediately, and it makes deleting silicon more controlled.
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A one useful thing to have would be the ability to slow down the current. That way it would be easier to analyze the individual gates.
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ONE day, when i got no job and no girlfriend and i cant move anything but my right hand, i will return to this game and beat it! im the meantime i got IMPORTANT things to do. yay.
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While really high percentages are what you want, if you somehow get a really low percentage, that means you'd be doing it right if you outputted the opposite signal.
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Wow, just remembered this game -- I loved playing it back when it was new.
If anyone still plays, I'd be happy to answer questions and give hints.
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I wish you could pause the verification at certain points, it would help out troubleshooting and diagnostics tremendously. It's hard to figure out what isn't working right when you can't test it.
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It bothers me, that a simple delay circuit, that lasts 2 cycles (2 lines) is 9 transistors long. I cant double the frequency like that :(
Anyway, its a game that I have been looking for a long time. 5 points :)
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for lvl 6:
1 NPN and 1 PNP is enough to pass it.
With an Extra-PNP you can even achieve 100% macth (also the graph tells you that you still have a little delay when turning it of).
Way harder for me is currently the level 5 as my Delay-circut (many npn's in a row) only delay when turning power on, not off.....
my pos-edges are at the right time, but the negedges come way too early....
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In a way, that this game (and the others by krispykrem, such as Codex of Alchem. Engineering) are hard to figure out is part of the fun. Anyway, great game!
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This game is so full of win on the concept it blows my mind. The feeling of success on laying out a workable circuit board is awesome, right up there with building a robot that exceeds your expectations on Incredibots or Fantastic Contraptions 1 & 2... That being said, it doesnt get 5 stars from me for several reasons, some of which are very frustrating:
1. Snap to grid - This whole game is based on a grid, why make me draw straight lines with a mouse that can wander? Which leads to...
1a. Click and hold to draw straight lines - It would take the hassle out of laying a long section of metal or silicon, especially when combined with the above.
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I'm still playing through and I really enjoy the challenge. (physicist) but the one piece I couldn't figure out was the timing type of circuit. I had to see another solution for that. making transistor gates was an interesting challenge so far in terms of logic, but it would have been nice for the tutorial to at least hint how to make a time-delay.
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You don't want to know how much of the last three days I spent on the three classified designs. But I sure (re)learned alot about the thinking in low level digital electronics design. Sure, it is not the real thing (which is analogue, not digital) but it does come close. Also some of my earlier designs really feel awkward and clumpsy compared to the onces used as parts of the last three. And there is nothing wrong with a huge selection grid covering most of your design space, ripple carry counters and other multilevel logics are for people more concerned about silicon space than raw speed.
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I have now finished the 16 nonclassified units. Interesting to see that the three classified once are mostly thing I have allready created. So if you just started doing this: remember to save your completed designs in a text file someplace safe, you _will_ need them. (Yes, mine are saved.)