Play: The Codex of Alchemical Engineering

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The Codex of Alchemical Engineering

Created by:

Headbot krispykrem

Rating:

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3.9 (14544 ratings)

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Published:

2008-12-27

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Description

As an Alchemical Engineer, you must build machines out of mechanical arms and magical glyphs that transform and combine atoms in order to create the compounds required for each level.

Updates

Update (1.05): Added additional checking to loading in saved design.

Update (1.04): As far as I can tell, this should fix the lag bug. I tested it with Flash running at low thread priority, all of my CPUs maxed out to 100% usage, and was able to build the Elixir of Life and Black Powder without a single glitch.

Update (1.03): I fixed a bug where a multi-atom compound would sometimes rotate randoml…

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Instructions

Instructions can be found in-game. Look to the bottom of the screen for context-sensitive hints as you mouse over things.

Best (see all)
avatar for bardock2525
bardock2525

Mar. 29, 2010

Under rating threshold (show) This right here is as beautiful a game as you are going to find on this site. But only if you are willing to stick to it and got the brains for it as well. Watching a successful mechanism work is so satisfying. :)

+ - !

(271)

avatar for redmastif
redmastif

Mar. 17, 2011

Under rating threshold (show) i had it perfectly figured out. all the manipulators were in their spots, the glyphs were in position, the program was perfectly synched. then i realized that the molecules were not in the correct order.

+ - !

(120)

avatar for Lancer873
Lancer873

May. 22, 2010

Under rating threshold (show) Love this. A brilliant sort of puzzle/coding idea. Also, because I know that people tend to overlook this, I have to say that the soundtrack is BRILLIANT! Every bit matches the simple little industrial/alchemical theme perfectly. Brilliant job with that. This is definitely a 5/5 from me, as well as a fave. As a tip to those playing: I hope this goes without saying, but if you want to keep your machines running efficiently, the proportions between the lengths of the programming for each part should have ratios of powers of two. If you didn't understand that, if one of your manipulators is 18 cycles in length, the only other length there should be is 9. If you have one that has 8 cycles of programming, you can also have manipulators with 4 cycles and 16 cycles (you could also have 2 cycles, but that couldn't actually do anything since opening and closing is already 2)

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(248)

avatar for 19matt
19matt

May. 29, 2010

Under rating threshold (show) This is Fun, Difficult, and Makes you think about it, has multiple solutions, an easy way to share those solutions, and has that little "you have to play it for a while to get it" trait. everything you need for a great game. i like games with multiple solutions so you can share your brilliance with everyone. another game that only has that multiple solutions one, is fantasctic contraption. some of the things they made there were brilliant. i cant wait till i get farther and can try some of those solutions ppl made. 5/5 and favourited.

+ - !

(149)

avatar for pyrochad8760
pyrochad8760

Jan. 07, 2011

Under rating threshold (show) after playing for two minutes I was frustrated and ready to rate as a zero. After five minutes, I see why the top comments all call this game brilliant. Extremely clever and cool game. 5/5

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(122)

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