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I DID IT. I FINALLY DID IT. I've come back to this game multiple times over the years and today I finally completed the final level!!!!
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I'm feelin proud of my Aqua fortis.
c,11,13;t,9,11;t,9,9;c,1,11;b,3,9;m,3,2,0,2,c11o;m,4,13,0,2,ljlcruodwwwwwww;m,1,9,0,2,wwrjucddloucdoruw;m,6,9,0,2,wwwjwwwwwcdllorru;m,4,6,0,2,wwwjrcrruodrwwww;m,9,13,0,2,ujcddluuorwwwww;
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Needs a better set of instructions or a real example of what you are supposed to do. Instructions not very clear at all
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Wow I can't believe I first played this game 4 years ago and got a top comment.. Obviously this is still one of my favorite games ever on Kong since I remember and revisit it 4 years after playing.
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Great game. Bugs me ever so slightly that you didn't use quicksilver as a planetary metal, but it's a trivial complaint. 5/5
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Very nice game. Not VERY hard, but definitely hard enough to be interesting. I'd like a narrative after finishing the last level, though. What did I make? What happened?
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My Code for the secret last level (196Sym/115Cyc) for those in trouble.
Enjoy!
p,9,11;p,3,11;t,1,9;b,6,9;b,1,5;b,6,7;b,12,7;t,13,11;m,3,13,0,3,cddloruuw;m,7,11,180,1,cuodwwwww;m,1,7,90,1,wwwcrroll;m,1,11,270,1,llwwwcrro;m,4,13,180,2,cdlllwolu;m,9,13,270,1,wlcrowwwwwwwwwwwww;m,5,13,270,2,ulcrddowu;m,9,9,180,1,olwwwwwwwwwwwwwwcr;m,3,8,0,2,rwcllowrw;m,6,5,90,2,orwwwcud11lorwcudl;m,7,5,90,3,cdd11wwwwwwwloruuw;m,10,13,0,2,cdloru;m,9,7,270,2,u11oddwwwwwwwc1rul;m,12,2,180,1,wwwcuuoddwwwwwwwww;m,14,2,90,2,j;m,13,9,90,3,lrllorruuwwwwwwcdd;
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Here's my Litharge
b,4,10;b,5,8;m,1,10,90,2,clworw;m,7,10,90,2,cdrolu;m,10,8,90,2,cruold;m,10,13,0,2,cdloru;m,5,6,90,3,cddouu;m,6,5,90,2,cllorr;
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Elixir of life 78/72. with a funny "dispose all" on the side to turn a 6-cycle into a meta 12-cycle.
b,10,11;b,3,11;b,6,10;b,7,8;c,3,5;c,3,3;b,12,8;m,0,11,0,2,uodc;m,6,14,270,2,wc1o;m,8,14,270,2,wc2o;m,8,13,270,2,uodc;m,8,5,90,1,ucdo;m,11,13,270,1,rclo;m,14,11,180,2,uodc;m,6,13,270,2,uodc;m,6,5,90,1,ucdo;m,3,8,0,2,lorc;m,4,1,0,3,rclo;m,3,13,270,1,lcro;m,13,5,270,3,cdloru;m,10,7,270,1,rolc;m,10,8,0,1,uodc;m,12,5,90,2,dcuo;m,7,5,90,2,uodlcr;m,7,12,270,1,ucdoww;
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whew! Gold in 58/70:
p,6,7;p,10,11;m,10,13,180,2,cdroluwwwwww;m,11,13,0,1,clor;m,10,7,0,3,llolwwwwwwcl;m,3,13,180,1,wwwwcrolcrol;m,6,5,90,1,crrorr;m,3,7,90,3,wwclorclorww;
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Aqua Fortis: c,7,7;c,11,13;t,11,11;t,13,11;b,12,5;b,7,9;m,2,10,0,1,wjcuodwwww;m,4,7,90,2,wwwwwjcrrrorww;m,5,7,90,2,wwwwwjcrrrorww;m,8,11,270,3,wwwwwwwwwjcddouuww;m,7,11,270,3,wwwwwwwwwjcddouuww;m,12,9,180,3,wwwwwwwwwjwwwc2rol;m,13,8,90,2,wwwwwwwwjcrrollww;m,9,11,0,1,wwwwwjcuuoddww;m,11,9,90,3,wwjcddouuww;m,13,1,90,3,cr2olwww;m,9,13,0,3,cddouuww;m,1,10,90,2,clor;
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I'm so proud; Oil of Vitriol: c,9,13;t,7,13;t,7,11;b,3,8;m,5,13,0,3,wwjcddouu;m,7,9,90,3,wwwwwjcddouu;m,4,11,0,2,wwwwwwwwjclorww;m,3,5,180,1,wwwwwwwwjcluodr;m,1,9,90,3,wwwwwjcllorr;m,11,13,0,1,clloll;m,7,8,180,2,wwwwwwwwwwjwcr2ol;
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Black Powder:
c,3,11;t,1,9;t,3,7;b,9,9;m,9,13,180,1,jcruuoddl;m,12,4,90,1,cllorrwwwwwwwwww;m,10,2,0,1,wwwwclluodrrwwww;m,13,9,90,3,wjcdrww1www1ww1olu;m,10,6,0,1,rucldowwwwwwwwww;m,7,9,180,1,wwwjwwcrroll;m,3,9,90,1,wjcrrrorww;m,1,11,90,1,clorwwww;
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Just found this, played first level, 5/5 and favorited. Please add badges, make sequel, etc. I will now spend three weeks slowly chugging through these puzzles.
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I can't imagine, how to make level 1 with less than 13 cycles. I'm taking and giving each cycle I'm supposed to and it's still 13.
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VII. Haematite: (70 symbols, 71 cycles) b,5,6;p,9,10;b,8,6;m,1,9,90,3,crrdoullwwww;m,3,6,0,1,wwllcrrowwww;m,2,4,0,2,cuod;m,6,8,270,3,wddcuuowwwww;m,13,10,90,2,crolww;m,7,10,90,2,cdloru;m,9,8,270,1,orrcll;m,11,6,180,1,cuuoddwcuodw;
Feel free to correct
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VI. Aqua Fortis: (89 symbols, 78 cycles)
t,5,13;t,7,11;b,12,6;c,3,11;c,10,9;b,7,6;m,7,9,270,1,uodllcrrwwww;m,5,11,0,1,wrwclowwwwww;m,3,13,180,1,crrorrwwwwww;m,13,10,270,3,drrclluowwww;m,10,13,0,2,cluordwwwwww;m,5,6,270,2,2orwwwwwclww;m,10,6,180,1,olucdloucdll;m,1,3,0,2,cuodw;
Feel free to correct
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Hi, can anyone please tell me why they wont accept my atoms in the brimstone level?
c,1,11;t,3,9;t,1,7;b,5,7;t,11,9;c,13,11;b,11,2;t,9,7;m,1,13,0,1,clor;m,3,11,270,1,olcr;m,1,9,0,1,clor;m,3,7,270,1,olcr;m,9,14,270,3,odcu;m,9,12,270,1,cuod;m,5,9,0,2,oucd;m,6,9,0,1,clor;m,9,13,0,1,clor;m,5,5,180,1,clor;m,6,5,0,1,orcl;m,11,5,180,2,crol;m,13,13,270,1,olcr;m,11,11,0,1,clor;m,11,7,180,1,olcr;m,12,7,180,2,crol;m,12,6,270,2,odcu;m,11,4,270,2,odcu;m,14,1,180,2,cuod;m,10,4,270,3,odcu;m,12,0,90,2,cdou;m,13,0,180,2,cuod;m,11,0,180,2,owc2;m,4,0,0,3,cdou;m,3,0,0,3,owc2;m,2,0,0,3,cdou;m,4,4,270,2,oucd;m,2,1,0,1,cuod;m,7,5,270,2,oucd;m,3,2,0,2,cuod;
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"A well oiled machine" is probably the best way to describe how this game plays. That is, by all means, what you are building in each stage.
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Fun IV Lithrage solution. Lots of components. All with purpose, but lacking reason.
b,4,11;b,8,8;m,0,11,0,3,odcu;m,13,9,90,3,wwwjwwwwcdou;m,5,9,90,1,clor;m,13,8,180,3,olcr;m,7,6,90,2,owc1;m,7,5,90,3,cdou;m,1,11,90,1,wwwwclor;m,7,11,90,1,wwwwcrol;m,11,8,180,2,ouwwwwcd;m,8,5,90,2,crrorrww;
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Regarding my previous comment, I improvised and made a temporary fix a bit later after writing that.Now I am using task manager as a bookmark(since very fiew windows are capable of overlaping it).Thought it would be useful for people with the same problem.
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This game is good and you can make large and complicated contraptions in it.But a problem that i found with complicated contraptions is that the steps on the manipulators arent numbered which causes the human eye to struggle to count multiple of the same function and makes timing the manipulators harder than it already is.But except from that its a fun game to play and it has good music.
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Well, I guess never mind about that solution I posted. When I loaded the saved code, it no longer has two manipulators with the pivot on the same spot. I guess somehow I just got it into a bogus position while fiddling.
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My solution to the 2nd puzzle. It's not efficient in terms of components, but good in terms of time, and fun to watch. It was the best way to work around there not being a way to position the joiner so that it was equidistant from the generators. For aesthetic reasons I really wish I could fit 2 more manipulators on that one spot so they would continuously rotate instead of going back and forth.
b,6,9;m,6,12,0,3,clor;m,4,9,90,2,clor;m,6,6,90,1,odcu;m,7,6,90,2,crol;m,7,6,180,2,crol;
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hey! I've noticed on the save format, that the manipulators can be defaulted to rotation and length - and because I like my contraptions, I use the [save]-[fiddle-text]-[load] combo to change the defaults. I know the game has been out for a while, but is it possible to make some sort of UI for them? sincerely, a fan of the game
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@realedna: your simple desing is nice but broken - out of sync. I fixed it.
b,10,10;b,3,10;m,1,10,90,2,cdloruwwwwww;m,7,10,90,2,crwwr22rlorr;m,13,10,90,2,wwwcdroluwww;m,7,5,90,1,rruodwwrrc2w;
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Uuuuuuuuuuuuuuuuuggggh. I hate that can't stop playing this game. Pure unadulterated evil krispykrem! Ugh. Job well done, sir.
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i made a conveyor belt... doesn't win any levels, but kinda funny. m,1,9,90,3,cddouu;m,1,7,90,1,ouucdd;m,1,5,90,3,cddouu;m,1,3,90,1,ouucdd;m,1,1,90,3,cddouu;m,3,3,270,2,oldcur;m,3,4,270,3,cddouu;m,3,6,270,1,ouucdd;m,3,8,270,3,cddouu;m,3,10,270,1,ouucdd;m,3,12,270,3,cddouu;
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i got an overly complex solution to haematite. it involves multiple near collisions.
p,10,11;b,7,8;b,4,8;m,13,11,90,1,crolww;m,7,11,90,1,cluodr;m,10,8,180,1,olucrolwwcdr;m,7,6,90,1,cuodwwwwwwww;m,4,6,90,2,wwwwwwwwcdou;m,1,9,90,3,wwwwwcdlourw;m,10,9,180,1,wwcuuoddwwww;m,6,11,270,1,wwwwwcuodwww;m,6,5,270,1,2oullwwcdrr2;m,4,3,0,1,wcuuoddwwwww;
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THIS is what I think of when I imagine a great puzzle game. You are given components and a goal, but no clear way to solve it. So often level design shows only one choice that the maker thought up, but this can have so many solutions. And finding a way that works is satisfying.
Only complaint is the amount of trial and error, but that is inherit in games like this. Simply an amazing game.
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Great litharge
b,4,10;b,10,10;m,1,10,90,2,clorwwwwww;m,7,10,90,2,cdrruurord;m,10,13,0,2,wcdluorww;m,12,6,90,3,wwwjwwwwcdrolu;m,7,5,0,1,wwwwwwjwwwwculord;
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@TakashiKurorai I felt the same way. However, I have a solution to that problem: Click outside of the game (but still in the browser, and press 'Ctrl' + '+'. This will zoom in the entire browser. To undo, press 'Ctrl' + '-'. Hope that helps!
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Highly inefficient Aqua Fortis, getting the timing down was very aggravating: c,3,11;b,6,9;c,11,7;t,6,13;m,13,11,90,1,crolcrolwwwwwwwwww;m,9,11,0,1,wwclorcwwwlorwwwww;m,8,6,180,1,cruuu2odddlwww;m,11,9,180,1,ddwwcuuoddwcrluuod;m,6,11,180,2,wwcdlrlrroluwwwwww;m,1,11,90,1,clorwwwwwwwwwwwwww;m,2,9,0,3,wcdouw;m,4,6,90,2,wjwc2lor;
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this game is awesome and it can't get much better as a puzzle game i think you should make another game where you get money for transporting the atoms and making other atoms you have to buy the arms as well as the tablets but make sure you can sell them for the same amount you bought them overall i think you should make this sorta like reactor incremental