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Some people think they can outsmart me. Maybe, maybe. But I have yet to meet man who can outsmart magic flying bullet.
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Epic gameplay, epic controls, epic levels, epic music, epic monsters, epic bosses, epic graphics, epic characters, epic upgrades, epic shop..... MAKE SEQUEL NOW! one thing i would like added though is ability to turn OFF gold/whatever drops because on endlevels when you got everything they are only in the way, but if not i still want sequel NOW!
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After playing this game for around an hour I complete lost focus and can hardly distinguish my own bullets from my enemies bullets D:
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If you're planning a sequel, a mechanics/cheat that should be really cool is that your bullets destroy and pass-through enemy bullets.
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Buying health upgrade feels like cheating... so I'm going for the "Beat the first 20 levels without buying a health upgrade" Medal. Bonuses might be a little harder, but the first one is simple enough to farm.
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This was definitely an awesome game far more than what I expected. For the gameplay, it's challenging but consistently fun. It's all about your reaction time, adding more difficulty as you try to watch where the bullets are now; and where they will be in 3-5 seconds. The addition of random bullets in addition to the "main" bullets (especially against bosses), you wouldn't be able to move exactly the same pattern as last time. This still allowed you too follow the same idea dodging. The characters were all awesome and balanced from what I could see, personally my favorites were Matt and Anna. Matt because of his up in your face secondary was usable multiple times very fast, allowing me to destroy rows of foes very quickly. Anna because her secondary gave very little mobs later on. I'm not sure if they were really balanced against bosses, since some bosses required you to move farther away in order to dodge hits. Not much to be improved!
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Hahaahah...Oh I remember dem good times where I did NOT get the 'Ten Desires' and 'Imperishable Player' refferences.....