I even tried making bullets that shoot bullets that shoot bullets that shoot bullets that shoot bullets, but that turned into way too many bullets and went out of control.
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Since auto-shoot prevents primary weapon from charging up, how about using primary weapon key to pause firing when auto-shoot is enabled?
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YES! I killed the boss! *dies in the next moment due to one of those stupid bullets still floating around and fails the level*
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Needs a "Total Enemies Killed" counter. Otherwise I just feel like it'll take forever to get my in-game medal. Just my opinion. :D
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I wish I could turn off money spawn, because I´ve got all upgrades and the coins and diamonds are confusing while you evade millions of bullets. Rate up if you agree.
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"Hmm, a shooter in the Epic Battle series? Well, I'm not a fan of shooters, but let's see how this goes..."
*five hours later*
"Where'd the sun go?"
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it should have in description:
If your game runs slowly, thank god because you have an advantage over the other players
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For some odd reason I love bullet hell games. I'm not a skilled player or anything but trying to get even a little better score is always fun. :)
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I've been playing this game for a while now and I'm just now noticing the Touhou reference in the hard badge name. Well played, Kong, well played...
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Playing the first level, I was like "wtf? this isn't bullet hell... then by the 2nd level I was like "woah woah careful there" and by the 3rd level I was like "omg omg omg omg" and finally by the 4th level I was shaking my fist at kupo707.
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Don't you hate it when you've just destroyed the boss, you're on 1 HP and then you get hit by a left over bullet and die before you actually win?
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This game is really quite beautiful. The way the bullets move with the theme in each level is really quite elegant and the bosses really exemplify this. I've never been a fan of bullet hell games but this one is still quite good.
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Finally got the hard badge!
Personally I don't think Matt is a good choice. Sub-weapon is effective at close range only and it's useless for levels that require distance from the enemies. Lance is a good character instead, good at distance, a must have for "avalanche". Nat is a tank, main weapon is powerful and sub weapon is devastating if close or surrounded by enemies. No-legs is good to kill surrounding enemies with sub weapon, but it's mediocre compared to Nat. Anna is a surprise: sub extremely useful for "oblivion" and "survival". She allows you to concentrate only on dodging keeping a good and constant fire rate. Good game.
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This game makes me want to run outside, shoot a machine gun into the air and try to dodge the bulletts as they rain down
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If you'll make a sequel, I'd like a option for disabling coins after I've bought all the upgrades, since I get confused with a coin by a bullet and try to dodge it, which made me get hit by a bullet, costing me lives. Also, If you can, I'd like a multiplayer of bullet hell where I can play with other players or an arena where I can battle with battle with other players and rank up. + if you agree.
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I don't think that colliding with an enemy should count as a kill, although this might just be frustration at the pacifism medal talking.
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First you create an epic rpg, now an epic shooter...what's next!? All I know is it's going to be EPIIIIIC!!! lol Amazing work as usual :-)