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It's amazing how bad this is compared to number 3, and number 3 isn't even that good! Four badges I'll probably never get.
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Got through Epic finally. LongGun's walkthrough is pretty accurate, but there's a couple perks I found work better. Draining mana with Natz's melee is really inefficient, getting just over 100MP... it's better to use Ethers with Chemist on Matt (Max Ethers are a waste of money though) or Defend when you know magic is coming; Natz absorbs MP when guarding magic, as much as 800 for the big spells. Thunder stun and No Legs heals don't perc reliably enough for me and when No Legs does come he brings the wrong thing. The No Legs attack perk is great though. The Slime Bunny summon is REALLY helpful, especially after you boost the regen rate. Selling less useful items: Max Ethers, Boost pots, and Attack items to get more money for stuff you need: Water of Life, Max Potions, Ethers, and Mist Potions can be useful. On the final tank I found it easiest to fight with two laser turrets up, they're great for recharging Natz's MP by Defending. Hope it helps, good luck!
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Tips: Follow LongGun's tactic, then at final boss use blood blade and keep using Defend with some air strike,and with 10+ water of life,this shld earn you impossible badge. Ganbatte!
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why cant there be a checkpoint after killing the bone dragons >_> always die on tank boss, i've replayed the last part of the game so many times for the past 5 hrs, i know it by heart
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epic mode is seriuosly impossible >_> stun NEVER works and i always die after the boss' 1st atk zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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Just a typical round against a double nuke.
First nuke detonates: Both characters die, their auto-lives kick in.
Second nuke detonates: Natz dies, Matt's survival saves him with 1 hp left. Tank attacks. Game Over.
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Oh and also, if you are having problems with Lance,(It's the name of the last boss)using revive on a living player gives them the auto-life effect so if they die they get back up.
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Anyone who complains further about this EPIC game shall be crushed to death by a giant, flaming Gazebo. You have been warned.
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DarkxideX is right, I've been trying to kill the final boss for nearly half a year now and the best I ever did was brought him down to about 20% but then he spawned a freezing cannon and a nuke. Freezing cannon froze both of my characters & nuke detonated. Game Over. I seriously don't think there's a way to beat him without glitching.
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@Razka The final boss is near impossible to kill, tbh. I got to him, took down near everything, then he spawned the two "nukes". The both detonated at the same turn (after each other, of course). One brought both of their health to about 100, then the other killed both of them(of course). Even if I somehow destroyed one before then, the tank would've killed me...
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The impossible badge is stupid. And I'm not bitching because it's hard, but because the game has fatal flaws.
1, The Guardian kills you in one turn, full-health, most of the times.
1.1, If he doesn't he STUNS you.
2, Your stuns doesn't work. Only one time on dozens of thunderbolts, the boss was stunned.
2.1 this applies WITH the upgrade that rises your stun chance.
2.2 matt's unleash doesn't stun the boss either.
3, your random stuff, like random airstrikes, happens less often than planet alignment.
While I'm at it, no mute button, really? If I have to get my ass handed over by cats and moths, I'd at least do it with some music variety.
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I'm not a fan of Final Fantasy or any Japanese Turn-Based Game BullS-. I don't care if this comment goes on rating threshold I just want to say that these adaptation of these type of games are just pathetic.
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*Gets to golem.*
Let's kick some ass!
*His minion blows up and kills both Matt and Nat.*
FUUUUUUUUUUU- NOW I HAVE TO PLAY THAT STUPID MINIGAME AGAIN!
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They both survived a nuke (Matt due to survivor and Natz due to autolife) but then immediately died from a few measly bullets. >.<