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If you try to recruit people when your slots are full but some are locked, it lets you waste the money on recruiting them, but doesn't tell you that you won't be able to use them.
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I wonder.. does the speed meant the MS ? AS??? because, I am not sure whether to increase and my mage that stat.. huhuu
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The intro makes no sense, if it's been years since the king sat on the throne then how could he be looking to give it to an heir.
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I think I deserve better than an A rank for defeating the King in the first season with 2 unique characters at level 5, and 2 regulars at level 1...
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an iritating thing about this game is that it seems there are only a few ways to win every tournament, and it takes a lot of save scumming to find it. but otherwise good game.
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make it so that ranged attacks dont give knockback PLEASE FOR THE LOVE OF GOD DO IT!!!
i have a level 10 crusader and he never dies
but he always gets stuck in the back and my other guys do
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I cant find a way to fire/remove units so that i can hire the "special" version of them; on that note if you hire someone while full, it takes the resources away and removes them from the 'hire list' but doesnt hire them because you have no room.
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a truly stupid game not worthy of badges, i felt that way three years ago and now they hold my nose in the poo so i can get a shiny not for anything avatar
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Maybe I wasn't recruiting the right guys, but I found myself getting completely owned in the first season. I had 2 swordsmen at start and even at battle 2 I was starting to lose because of archers. Later I went for 1 knight + 1 priest + 1 mage + 1 archer, and I plowed through everything. Only thing I lost was the last territory with the 4 horse knights, but with some level ups I got that too, and king was easy at end.
The experience at first where I couldn't do anything and got owned by everything made me negatively leaned towards the game, so it won't get more than 4/5, but it almost deserves a 3, so it's a weak 4. The concept is otherwise pretty fun, but melee is way to weak vs overpowered ranged at start. Archers shoot too fast, in beginning, rendering melee useless, except as a tank later. The different chars available allow for many combinations, but it's obvious only a few combinations actually work, unless you grind and upgrade them way too much.