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How come the captain's always have the worst ships? The other ships are firing fire cannonballs while he just has a little ship lol.
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@kkfenix You do realize that jewelry wasn't cookie-cutter assembly made in that time, yes? It was hard to make, and expensive, the odds of anyone finding a CRATE of jewelry are about slim to none. You certainly wouldn't find a crate of Brooches either, maybe a chest of random pieces of jewelry but that's an extreme stretch too. Barring kingdom treasuries, jewelry generally wasn't kept in massive piles, something about being too big a target. If you think about it, M's right and logic dictates you would NOT find a 100+ pound stash of jewelry. Seriously, that'd be over 100 pounds of gold and precious gems, you'd be able to retire.
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Hardest easy badge ever. It's all luck. At this rate, I'm going to get the Upgrades badge before I get the Golden Treasure badge.
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I had fun once I had money to upgrade my stuff, but it took a VERY long time to get to that point. The "strategy" to win never varies and is a bit confusing to master. Also, I know it sounds petty but I removed a star for not having a volume control on the title screen. My husband works late and whenever I see a game that has a loud, blaring title music and no mute it really bugs me.
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This game gets 1/5 because there is not nearly enough explanation of what things are and how they work, which is essential in a game that involves a lot of luck.
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Trick for the chests : the distances for diagonals is also 1. Basically that means that there is an "square perimeter" of possibilities. I usually put second dig on a diagonal of the first dig : you then will have only 2 suspect spots remaining (where the 2 squares meet). 50% chances to get it right (compared to other methods).
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bug found, it says eliminate the marked ship, but there is no ship, only the mark; also, game is too slow, things are expensive, 1/5
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Great game, but some things needs polishing - would make more sense if other ships could not fire through each other, i.e. friendly fire turn on. Then marketplace is interesting, but i can't choose when to go back to marketplace (or i missed it). It doesnt make sense to keep goods in the cargo if price is low in marketplace, cause there won't be enough space in cargo anyway on my next FULL day. Also, losing your ship is the same as ending a day - so there is simply no reason why I would want to dodge enemy bullets - no big difference, will continue on the next day :)
Fun game, graphics are cool, but these minor things show that game needs polishing. Anyways, good job guys.
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This game sucks, because whenever I get close to getting that last eye piece, I GET A TON OF LAG and they kill me before I can even get close.
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So i find a new jewel; weight 86 kg, lets see....ok i'll sell it for 89$. Could you guys inform me where you buy your jewellery? I think the missus would like a diamant from that shop....
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The treasure system could do with a tweak: all he loot weighs at least 10x what it should do. And we need more than clicks on those maps (but mayb make them larger)
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"Among all of the treasure, there are one that is very special, the Neptune's Eye" surely everyone else sees how that doesn't make sense.."there are one".