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I don't quite understand the reasoning behind the varying sale prices. If you had a place to store cargo outside of the ship, so that you could hold off on selling it for a day or two to see if the price improves, that would work. Or if the loot was more of the "commodity" variety (i.e. you loot 20kg of rice which is currently selling at 5 gold/kg), then you could hold on to it to see if the sale price went up the next day. The way it is, I'm just annoyed when the sale price is red and happy when it's green, but I still end up selling everything each day.
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Not bad, but not great. As so many others say, either upgrades are too expensive or loot is insufficiently shiny. Also, the Kraken is a lousy boss. The controls for this game are simply not suited for this kind of shoot-em-up boss. Overall, the controls in general leave a lot to be desired; you simply can't move or maneuver fast enough to avoid enemy fire, so you have to rely on tanking with armor.
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Add more and better upgrades please. The ship is somewhat weak - on the one hand you are quick enough and deal enough damage to destroy armadas without even being touched - on the other hand even the final upgraded ship still _feels_ slow and useless ... especially against the boss. Siriously? Homing shots? Wooden barricades? Anything else? Why not maybe deploy some sunslayer-torpedos or something?
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It doesn't resize if you resize the window - which makes it impossible to read / see on a large screen. Fix the rendering so you fit the window properly, and this would be +1.
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ouch. The rammers do crazy damage, but i've found the best way to earn money, is to do high cost kill missions, and charge just the marked ship, then dragonrush away. sure, i got 20 ships following me, but then i can pick em off 1 by 1. 5 out of 5 from me!
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The game froze up when a charging enemy hit a friendly repairing boat just as it was getting to full health. Otherwise, fun to play if a little repetitive!
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People asking how to use different ships. If you paid atention during the ship selection screen, you'd see that the second one said you had to beat the game or something to use it, and the third one you can only use if you play on Armorgames.
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Skultech, you're wrong about the reverse question. Ships can sail backwards. What they can't do is sail directly into the wind. Attempting the latter is one of the best ways to accomplish the former.
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Diarzok : Pirate Launcher/Little Island you can sail around. AI is so stupid it hurts (they can't use numbers at all, they just chase you all over without reason) so take advantage of that , in straight forward fight you're dead meat...
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It's an okay game, I don't think it's amazing or worthy of front page though, there's too many grammar errors and the gameplay's too unbalanced. Just my opinion, though. It could be good with a bit of work.
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Captain: Aye mateys, I feel like ending the day early, blow up the ship.
Crewman: But captain, cant we just doc-
Captain: I said blow up the ship dammit!
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You should definitely have some kind of mouse-over info of everything. That would up the quality of the game a bit. Not that it makes the game bad or anything, but I consider it a very useful feature to save 2-5mins of the game experimenting with it myself. :P
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Great game, loved it.. and yes, to destroy the shield around the Kraken, first kill the shooting plants (or whatever they are) at the corners..
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In the description for the gold treasure chest you mention the word "adjacent" which means right beside. Diagonals are not adjacent squares. It took me several (failed) treasure hunts to realize this.
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I've achieved 2 of the 3 achievements yet they are not showing up. Do I need to quit and come back and they are there?