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Having to collect money with the mouse is an instant 1/5. It is ridiculous to have to scroll back and forth to collect money and click to build etc.
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Once you get the turret, don't build any planes. Let the enemies come to you, collect at least $2,000, then beat the level in less than a minute.
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clicking the stuff is kinda distracting from the dog fights need hot keys like 1 2 34 5 6 7 8 for the units and specials
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Thought this was gonna be more than mindlessly sending wave after wave. I was thinking it'd be more like another plane game I played where your planes each have a certain patern of movement and you select each move
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well this game is very fun.... but when i send in my nemises they all of a sudden die thats why u need upgrades to upgrade health,attack speed,strength.and rate of cooldown
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Great art and design. Boring game. The collect $ mechanic is stupid in so many games and breaks this one by forcing you to not watch the dogfights etc.
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upgrades would be good though, and also multiple enemy blimps would be interesting. and also, if you complete the campaign, you should get the option of beig the alien
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want to see more games like this, where you send out things to fight while protecting your base. love games like these!
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I love the concept and the way the planes dogfight - however, these games need 1) Upgrades. and 2) Coin Magnets. Overall a good game though
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more planes, upgrades,money,upgrade tree, leveling system, more turret types, up-gradable base(example turret spots health), up-gradable turrets, sequel, unit control, get those and you might get a top ten game on kong
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Love the game, smashing success in my opinion. has an amazing tower defense feel to it while also appealing to my aerial combat senses. but one thing I would recommend would be a upgrade system. if you make a sequal ((which you should)) add upgrades, and a seperate alien campaign