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Here and now, game is one of many. But aerial combat just have this... thing inside. I like it. But good game it's not only nice graphic, music etc. It's gameplay. And gameplay misses here a lot. It's suppose to be strategy game, so I expected, I don't know... ability of making tactical decisions. I like that feeling when I outsmart the opponent, and here I've only found "who click faster and in right time".
I'd like to see a sequel though. With upgrades this time. Without that $ hunting. Thad could be swapped to a manual controlled short range defensive cannons for example. It could be nice also to set own aircrafts AI. You know, defensive, evasive, aggressive sort of thing... Maybe some rock, paper, scisors rules applied to aircraft. Specialised interceptors, fighter-bombers etc.
Under rating threshold (hideshow)
clicking the stuff is kinda distracting from the dog fights need hot keys like 1 2 34 5 6 7 8 for the units and specials