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A definite improvement over some recent games of the same type. I agree with others that upgrades and some kind of choice over aggression/evasion would be great. 4/5
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Why don't the turrets get shut down by EMP? Isn't the turret shooting energy? If it isn't, then what is hitting my guys out there? Some kind of purple goo?
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Played this game almost all the way through - the later levels took me absolutely ages - more control of your planes (as suggested by a previous poster) could make this a 5/5, for now 4/5
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Set some autobuilds, auto-collect the money, and voila! a movie. What's fun is shooting the aliens, why am I in charge of collecting and spending the money? If you made a rock band game you'd make the player the band's... accountant. Blech!
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Man, flying those planes looks like fun. Shame all I get to do is mouseover $ and click for new units whenever they cool down. Would be a good game if I could control units advancing, retreating, aggression (do they try to get the most shots off or try to evade enemy shots), etc. And if I could set units to autobuild whenever they cooldown. See Epic War for a series that automates the boring stuff and gives the player some control of the tactics.
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I enjoyed the game, but I really wish there was a way to order planes to retreat or advance or, at a minimum, to hold planes in reserve to let them all go at once.
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Collecting cash makes this a swirly mouse fest really. Interesting idea but the game play is kinda flat in that spam cheap planes til you get a decent amount of cash to add the more expensive. The overall finish of the game is really nice though and the music is fitting. 3.5/5 here