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Hey Venixblast, instead of downgrading a game for not having a mute button how about actually looking for one. Open the inventory in the bottom left, options. Music and sound options voila.
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I would like to be able to see the stats of items I wish to buy or sell. And it would be interesting if resistances and weaknesses of different elements were on mobs, and this information could be easily accessed in combat once you learn it.
Also it keeps telling me about these badges I earned, but I don't see where I can see em.
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i am colorblind, i can't tell the difference about green and orange.
can developer make some text about that? u can put "(greater)" or "(legendary)" there
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I see random achievements pop up at the bottom of the screen but I can't view them or see how close I am to the next achievement...great game by the way!! I was playing just for kicks, but now I find myself 5 hours invested and immersed in the rich story, character development, and catchy tunes. Well done!! A truly wonderful game indeed!
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Just a note on Accessibility (for future games etc!):
Thank you for making a wonderful RPG, which is easily played by Disabled users like myself! Most of the game needs no changing, except: during a fight, it is very difficult to see the 'Sunglasses icon' - for Blindness - it would be great if this could be altered somehow (colour/background etc). Many thanks @Ian14n!
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Okay just figured out how to beat hard zombie defence reasonably easily: Focus on matchups on the bottom half, resetting if you can't find any.
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Great, I mean GREAT game (5/5)
Just a question: if I load from the wrong slot, how do I get back to that menu other than F5?
Suggestion: a label for the slot
I agree with prev comment: at least for future releases combat order would be really appreciated
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I really like this game. While browsing the comments, I saw that the dev is really replying to some of the gamers. Very cool, I don't see that (and a good RPG game) very often.
The comments are getting bad. Most of it is about no mute button 1/5. I might reply less now :(
EDIT: Oh why is this one of the top comment now? Well I didn't mean it i guess. I'm still not as thick skinned as the other devs since I'm new, but I will try.
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I love the game 5/5.
but I do have a complaint. the ability and spell descriptions don't really say what they use as far of attack or magic. I'd like to also organize them on my menu.
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tip: while the regular potions are useful for battle, its more cost effective to simply buy many minor ones. (it uses more turn so don't try this in a fight) 4 minor potions each with 150 heal is FAR better than 1 with 400
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Wind Shear is perhaps the most broken attack in the game, notably used by wolves. Try to silence them before they use it.
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One thing that could be a bit interesting for this game is a cut-scene viewer, that would allow the player to re-view cut-scenes that they have seen.
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Minor bug: Treasure chests like to disappear after combat (before you have a chance to use them) and also appear in areas that you've already been through. Other than that minor problem, good job!
Thanks. Not a bug. Chests spawn at a low rate and carry either a global treasure or a gold. Killing monsters give more gold and give a higher chance of giving global treasure. Think of the chests as a reward for exploring. :)
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Aren't the character's names from Final Fantasy USA Mystic Quest Legend, or whatever the game is called where you come from?
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"hey! where did you get that cool bow?"
"I fed my slime till' it exploed, I picked it up from its slimy remaining"
"what??! what did u feed it?"
"shovel"
"..."
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1 tip: Make the buffs/hp bars ABOVE the shadows. Sometimes the shadows of bosses are so big, they overlap Tristams buffs, or other foes hp.
The game is using the newgrounds api for medals. I have setup the statistics api for kongregate, so its up to the admins if they want to give this game achievements, i think. I'm not sure how this works. This is only my second game.
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If the battles weren't so slow, the game would be much, much better. Being able to move through dungeons with the arrow keys would have been cool, too.
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the feedback bellow is very old but imma respond to it anyway, the reason you can't find the medals is because they are fake, sort of. since this game originated in newgrounds (as seen in the loading screen at the start) all the medals that were there in that one moved over to here. so whenever you get one of those it means that you reached an achievement that isn't available on this website, but on another one. is this confusing? understandable, have a good day.
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Good game, but if I were to offer one piece of advice, could the Blind status not be grey on a grey background (i.e. the floor). It is, ironically, practically invisible.
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This game might not seem like anything special today, especially not compared to all of the big triple A console titles. But it's nice to sit back and relax with something more simple, without any complicated mechanics or try-hard mindblowing physics and storylines. Thanks for the game :3
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while exploring floor 45 I suddenly found that the average level of my team remained about 25 and hadn't change for a long time. oh no! Every enemy I beat gave me only 1 exp! I really don't want to go back to lower floors to level up! Fix it,please! Or most of my orange gears will be never equiped forever!
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@jeffhardy- you are partly correct there, all high quality food will yield either Legendary gear, high lvl RS or stat seeds, but stat seeds are the hardest to get in my experience... high quality food includes shiny bones, broken armor, feather, blood and maybe some others since i have not yet finished the game... :)
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@steveabca's comment, this is what i have: tristram:fighter,kailei, rouge, pheobe healer, ruben, mage, i am on floor 15 + hope this helps
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Creator, heres a tip. Recreate the game and have it locked so you can access it. Like name it Crystal Story Testing or something. This will allow you to test things so you can configure things without screwing up the game for the players. Be careful to put a lock on it then it's your testing one!