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Comments for Spartacus: Vengeance

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polasky

Sep. 18, 2012

Under rating threshold (show)

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(-5)

cyr426

Sep. 18, 2012

Under rating threshold (show) two days in a row i havent gotten the daily reward

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(3)

Stefan1995

Sep. 18, 2012

Under rating threshold (show) need more armors, weapons, not better i say, but more designs; also i'd like to see my enemy full rendered, not only his face, it's good to know who are they, because a name and a face doesn't help you too much to classify the enemies rank; also, the combat animation is a little boring (maybe a little bit more), making a rage mode is good, needs a little improved, but the slah animations are half shadows, half blood, hard to distinguish, need a better animation. Also more maps would be great, and more bosses.

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(0)

Developer response from LargeAnimalGames

Hey Stefan! Thank you for the very insightful suggestions. We'll take these into consideration as we continue developing the game.

markus1000

Sep. 18, 2012

Under rating threshold (show) great game you have here for a beta stage its like minecraft it was in alpha then beta and throughout when alpha and beta was out it got lots of fans and i think that that's what's gonna happen to you. PS: 5/5

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(0)

Developer response from LargeAnimalGames

Thank you markus1000. Please continue to play the game and provide feedback! We'll do our best to try to create an enjoyable experience for our players.

markus1000

Sep. 18, 2012

Under rating threshold (show) fix thy lag or i will sever thy cock an feed it to the lions

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(1)

vwww

Sep. 17, 2012

Under rating threshold (show) nerd text game.why you named large animal games?is there small animal games?

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(2)

cyr426

Sep. 16, 2012

Under rating threshold (show) fix thy lag or i will sever thy cock an feed it to the lions

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(2)

Developer response from LargeAnimalGames

Hi cyr426, Sorry you encountered lag. Was the lag you experienced related to the performance of the game, or our server connection?

hillsand

Sep. 16, 2012

Under rating threshold (show) The durability of weapons/armor is way to unrealistic after 3 battles your armor/weapon is at good or poor.

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(4)

Developer response from LargeAnimalGames

Hey hillsand, Thanks for the comment! The durability for some of the higher tier weapons is much better. I'd suggest saving up to buy some of those.

Aimma

Sep. 16, 2012

Under rating threshold (show) @BenzoCorleone people probbly just down vote because it was a silly question, the answer to which is found 5 - 10 min into the game

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(3)

rossi25

Sep. 16, 2012

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(-4)

BenzoCorleone

Sep. 15, 2012

Under rating threshold (show) why are all the comment getting minuses?

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(2)

BenzoCorleone

Sep. 15, 2012

Under rating threshold (show) Does this game have pvp?

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(-2)

Developer response from LargeAnimalGames

Hey BenzoCorleone, Yes, it does have PVP, and it unlocks at level 5. We will probably be changing it in the future so that it unlocks earlier.

Infusionized

Sep. 15, 2012

Under rating threshold (show) ...Jupiter's Cock.

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(4)

pilou78

Sep. 15, 2012

Under rating threshold (show) worse is the "learn to train" part it bugs badly

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(-2)

pilou78

Sep. 15, 2012

Under rating threshold (show)

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(-3)

wtfsparta

Sep. 15, 2012

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(-4)

Toimu

Sep. 14, 2012

Under rating threshold (show) FB cash grabbing game? auto 1/5

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(7)

Developer response from LargeAnimalGames

Hey Toimu, Sorry you feel this way. Certainly some people do not like such games, but do you have any specific criticisms in the gameplay? Also, can you tell us why you felt like this was a "cash grabbing game"? You can play our game without having to pay a single cent!

cyr426

Sep. 14, 2012

Under rating threshold (show) game would be great but , within 20min the game would disconect and ive had to reload it 50 times fix this and ill rate

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(40)

kerothen

Sep. 14, 2012

Under rating threshold (show) BUYING CURRENCY WITH NO KREDS AND REAL MONEY IS I-DONT-LIKE-O!!!!! 3/5

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(0)

Thorock

Sep. 14, 2012

Under rating threshold (show)

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(-3)

Thorock

Sep. 14, 2012

Under rating threshold (show) game seems like it has no tutorial at all, feel like i'm lost at the beginning.

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(-2)

ragefang

Sep. 14, 2012

Under rating threshold (show) another of those facebook-waste time and cash no action text/lame bars or numbers based games? come on ive seen way better computer games in 1995!

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(141)

Moloen

Sep. 14, 2012

Under rating threshold (show) <3 it!

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(-1)

dumaike

Sep. 14, 2012

Under rating threshold (show) I love the new rage building mechanic. So awesome. It's great that you guys listened to the community feedback and adjusted that feature.

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(21)

SilkenLazerHawk

Sep. 07, 2012

Under rating threshold (show) on the energy bar topic, it is just a hassle, because people want o pllay a game for a long time, not have to wait 2-3 hoursor what ever to get more energy

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(1)

LouFarigno

Aug. 30, 2012

Under rating threshold (show) Had a few glitches getting the game underway initially. I'm running Google Chrome on a Mac. First time it was trying to run some kind of mission selection tutorial, but it froze up while loading the graphics. I had to reload the game. When I came back, it seemed to have bypassed that particular tutorial, and I was able to play. Since then, no major problems, and I played the game for about an hour, so I guess I must have enjoyed it. :) There was a bit of a pause between the completion of the tutorial missions and the reward screen. Not a big deal, but it seemed too long. The gameplay is interesting, but I think I would like a stronger narrative thread tying the missions together. It kind of feels like "And now go over there and hit that guy"--I know I'm freeing slaves and whatnot, but I feel like I'm randomly wandering about to do it.

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TimotheL

Aug. 28, 2012

Under rating threshold (show) Also, mission text being repeated with every new log in is a little annoying for those of us who log in multiple times a day. Perhaps a check box with a "do not show again" option?

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(0)

Developer response from LargeAnimalGames

TimotheL, great suggestion! We'll see what we can do, but I do like the "do not show again" option.

TimotheL

Aug. 28, 2012

Under rating threshold (show) I lost an item. Here's how: I was going through, gladiator by gladiator, and upgrading their equipment. I decided to purchase an iron spatha, since I had previously been awarded one for a mission reward, and it was a significant increase for me over the bronze. However when I purchased it the "number owned" flash that pops up said one. I went to equip the item on my chosen gladiator and it was not in the inventory. Theory: rewarded items are not triggering whatever count is set through the inventory system, therefore you have to purchase an item already one for the system to recognize adding another to the inventory while mission rewards are handled by a different function adding directly to the inventory. Of course this is all just user-end speculation...

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(0)

Aimma

Aug. 25, 2012

Under rating threshold (show) Money buildings in 60% of the cases are recaptured before you can get the "levi" out of them. this recapture can wind up costing up to 4 times more than you will get from the next collection in money this is including the recapture reward, not to mention the equipment damage. i ask ether loose the recapture on the money generators or seriously buff the output. until something is done, training troops will take a few weeks ill do that if I remember to play every 4 hrs.

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(0)

Aimma

Aug. 25, 2012

Under rating threshold (show) Ok like the concept and love what you've done with the style, only got 2 issues with it: 1. why is the winning reward money equal to about one fifth of the medical bill alone? 2. using the ow so special skill "Rage" on a target fight activates the opponents rage for that fight before you get the chance. bottom line if I do use rage and don't land on a critical yellow is a 50/50 it seems all I've done is do damage to my gladiator(unless I'm fighting a weaker enemy),. I know its beta hence this post, if these 2 issues aren't looked at and countered I doubt this game will last more than 2 days for 90% of the free to play population and the pay to play population tends not to stick around without meatbags to kick around.

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(0)

Developer response from LargeAnimalGames

Aimma, thanks again for the comments and continued help finding issues. We'll take a look at the rewards balancing and Rage issue that you've brought up.

Sild

Aug. 23, 2012

Under rating threshold (show) I decided to try this game for some time to see the playability. And for non paying players it is really bad, I have been playing casually(only way to play it without paying) for 2-3 days. First off the only progress i have really made is by freeing some slaves, more and higher level heroes. The rest has gone the opposite way, I have less money then when i finished the tutorials, I am soon out of repairing equipment. Yes i can use my gold i got when i leveled up, but that wont cover the cost of repairing my equipment for long. The buildings you capture will be taken after a short time, so no use in having them. Training times have very low result compared to time spent, and new heroes recruited. My lvl 10 hero (with best gear) has the same stats as my new number 5 hero, althogh she sucks in combat for some reason. All in all, very low playability (for non-paying players,). Not balanced money, stats, timewise and progression Nice concept, but needs more work.

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(0)

Developer response from LargeAnimalGames

Thanks, Sild. Really appreciate the feedback. We will continue to balance the game, and we understand your frustrations. We'll keep working on it, and we hope you'll come back in the near future.

Sharkhunter

Aug. 21, 2012

Under rating threshold (show) Way too long of time training if you wont cough up kreds. This is worse then call of Gods. Seriously 30 minutes wait time in a tutorial?? Are you kidding me??

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(0)

Sharkhunter

Aug. 21, 2012

Under rating threshold (show) The whole "pump the left mouse button for rage" has to go. Any game that has you rapid click the mousebutton is a very bad idea. Like the game but have a "click in the middle of the bar"or other way is way better!

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(82)

Developer response from LargeAnimalGames

Thank you for the comment, Sharkhunter! Your feedback is much appreciated.

schnzy

Aug. 21, 2012

Under rating threshold (show) some interesting things here, has some fun potential. I really like the timed strikes after rage, but the rapid spamming of build rage is a bit annoying, would like some other way to do that without trying to break my finger smashing my mouse button. Having to wait for my energy to refill is a bit annoying although I understand its use as a gating mechanism/ monetization scheme. Having something for players to do while waiting will keep their interest a bit longer and keep them in game. Like the art style. Will definitely come back to see how this progresses.

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(0)

Ibuuyk

Aug. 21, 2012

Under rating threshold (show) That goddamn energy bar again? Oh Hell no, another Facebook game on Kongregate.

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(4)

Developer response from LargeAnimalGames

Hey Ibuuyk, would you mind explaining what exactly is your issue with energy bars? Perhaps if you provided some insight into what bothers you about them, we can look into better alternatives for our players. Thanks for the comment.

InsomniacDreamer

Aug. 21, 2012

Under rating threshold (show) $1 for your premium content.. Only.. you ask for 100 kreds, which is actually $10. It's not nice to mislead people. D;

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(1)

Developer response from LargeAnimalGames

Hi InsomniacDreamer! Thanks for the catch. This was totally unintentional, and should now be fixed. Sorry about that.

Tarantulka

Aug. 21, 2012

Under rating threshold (show) Idk why but i don't like that game...

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(1)

Developer response from LargeAnimalGames

Sorry to hear that Tarantulka. Hopefully you'll stick around for future improvements and updates.

TimotheL

Aug. 21, 2012

Under rating threshold (show) Progress between the missions and the tutorial layovers does not always line up properly leading to portions of unplayability. This requires users to reload and await the completion of a several hour timer to attempt to proceed. This will kill your player base who are looking for a quick turn around in their games. A few of them might come back after they know that timer is up, but not all of them.

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(-2)

Developer response from LargeAnimalGames

Thanks, TimotheL. In which tutorial portion did the layover not align properly?

Hatred

Aug. 20, 2012

Under rating threshold (show) The repeated clicking for combat just isn't my thing.

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(1)

Developer response from LargeAnimalGames

Thanks for the feedback, Hatred. We appreciate your comment. What about it bothers you? What do you think of the mechanic that follows the clicking?

Vidiot966

Aug. 20, 2012

Under rating threshold (show) Aw Naw!

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(-1)

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