Modern Tactics 2

Modern Tactics 2

by lautan
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Modern Tactics 2

Rating:
3.8
Released: April 10, 2008
Last updated: April 17, 2008
Developer: lautan

Tags for Modern Tactics 2

Description

Custimize your squad and then command them to victory. Using modern technology and tactics. If you enjoyed this game please check out my website.

How to Play

space bar - center map
arrows / wasd - move map
q/e - rotate map
0-9 - select unit hotkeys

Comments

0/1000
iromaiden1366 avatar

iromaiden1366

Aug. 09, 2010

97
8

heres some cheats pwned - Unlock all missions.
commander - Rank 20
old school - Double health.
fraged - Units drop a frag instead of there weapon.
unload - Guns shoot without using ammo.
terrorist - Change team.
backstab - No weapons, no grenades
legend - Increased commander health.

foof101 avatar

foof101

Sep. 08, 2010

60
8

The only Glitch i experienced was that my players would spawn out of the map. But it wasent a problem untill i had no squad and i was alone. Since they spawn out of the map they are floating there. For some reason they just keep ducking and it goes on to the enemie. Then it keeps happening over and over. Now since i expericned this glitch i cannot complete the last level.

tratan avatar

tratan

Jun. 11, 2010

71
11

So, my previous comment was made before I found the customization screen. Wow. 5/5. Reloading works perfectly, the default ability just makes it not take an action. You can see the number of shots on the gun image in the bottom-left. I died on the 1vs1 fight about a dozen times before I found the customization screen, then it wasn't nearly so hard. It did leave me with an intense dislike of regeneration though... seems like it should be nerfed, but maybe I just got frustrated (:

Sword2Soul avatar

Sword2Soul

Sep. 17, 2010

66
11

fun game...but I think firearms should be line of sight, not limited by distance.

tratan avatar

tratan

Jun. 11, 2010

74
13

I like this. Good tactics, and the presentation isn't so bad either. Sometimes reloading doesn't work, I assume because the unit is out of clips, but the whole mechanic is rather pointless. Ammo isn't really a problem, just switch to the other gun (as a free action) or pick up a gun, so I suggest you remove the ammo mechanic altogether. Less confusion.

Enemy respawning was a bit jarring. I had an enemy spawn in and knife one of my guys. This isn't actually a major problem, as long as the player treats the enemy spawn as dangerous, but you could force units to spawn at least a certain distance from their foes.

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