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Why did he kill his wife? Maybe you could add that and other endings. But other than that I notice you do incredibly sad games with no chance of happiness. ex. in one chance you can spend every day with your wife and get killed or have them killed or you can spend every day at work and your wife commits suicide and your daughter dies but you save the day. Why?
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At first,I played SOPA/PIPA,i completed it as far as I could get,Then I'm playing this.When I played the first time,I aimed up,after that I played again,then I left the house then the game ended.The game is a sad game.SOPA/PIPA I don't understand.Thanks for reading.
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I love that you can interpret it by different way, the game don't tell so much thing, so you must use your imagination. Really great !
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The ability to portray emotion through art is priceless, though games tend to try and provoke thrill, excitement, and accomplishment rather than sadness. It's cool, and unique. 5/5
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Well... shit... that was sad. Not only does you character kill his wife and many other to cover up the fact that he killed his wife, but in the end you either kill yourself or get arrested and put in jail for life (or get sentenced to death, if it's Texas). I tried to grab the shotgun and attack the cops, but that didn't provide a different ending (though it would have ended up the same as shooting yourself, now wouldn't it?) Personally, this game can be used to judge the player's character to a certain degree, simply by looking at whether you killed yourself the first time you played through or if you gave up (or you can be an idiot like me and try to look for a way to escape for a minute, then charge at the cops with a shotgun in order to meet certain demise).
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Kind of like Romeo And Juliet.The man becomes so sad that he kills himself/gives up and hands himself over to the Cops, just because he killed his wife and many others.I liked the Colour for memories when he was a GOOD man, then it changed his world to black and white when he killed his wife, and when he was BAD
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There are many who write that this "game" would be better as a movie - I believe that it is actually meaningful that you carry the bag yourself, dig the hole yourself and kill the wife yourself, because doing the inevitable eventhough you don't really want to (I hope you didnt kill the girl with joy) gives the game a deeper meaning - at least I felt that way. I would have liked to see the oder endings aswell, but... I couldn't bear to play this heavy game again.
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I love it, a great art based game, and I think that it's really creative, this may have been meaningful to the creator, but it's not up to us to judge such things. Enjoy the game, or don't enjoy it, either way the creativeness of it is good. Using colour for the flashbacks is pretty awesome, and that last decision at the end. ;~; So sad. :( Yeah this probably could have been better as a movie, or slightly more interactive, but I don't care, I enjoyed it, and that's all that matters to me . :3
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Woah. SooooOooOmeone's a psychopath. And its not me. Hint: It's the guy who killed a bunch of people an just left their bodies in bags in a forest...
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I do like this, it was good stuff. Unfortunately, where the "story" is interesting it also disappoints me. What I liked about One Chance was that the player actions felt meaningful. If One Chance was only holding right and pressing space to work for 6 days straight, it would not have been good. I think that the best "art games" make the player part of the story, rather than dictating their actions to them, even if the result doesn't change much (like the game Immortall). This game would have been better to simply watch and not interact with at all, which shows how much this isn't a "game" exactly. I hope this doesn't spoil too much, but I love how the ending allows the player to "choose" how the man reacted to the events. The ending was tragic either way, but when I saw the choices I instantly thought "Oh no... I don't wanna do that... or that... but I kinda have to."
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short, sweet, and very simple laid-out plot. reminds me of the dishwasher, with pixels and less blood. WAY less blood.
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if you go left and pass a tree you lose your sack and there is a woman following you then when you pass the next tree she is gone and the sack is back
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What I dislike about art games is no matter HOW stupid they are they always say "Good story" or something like that. Some art games are meaningful, but is predictable crap with a bad story.
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With respect to people making comments, why is this a great story? I played it hoping something would actually happen, instead it was predictable, dull and hard to focus on.
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5/5 - wish there were more games like this ok Kong - rather have a great story with ok gameplay - ashame this game is gonna get low ratings - play Simpson Bike, maybe then you would appreciate this game more....
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I dont know why but most of the times pixel games ends sadly :( But artistic ^^
But if there would happened smthin more i would start to cry :')
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Oh cool, so I can murder my wife and a stranger who spots me trying to bury her body.
The if I commit suicide, I will still end up in heaven where I can meet my wife again. Nice :)
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upon seeing the name of the game i thought it was gunna be something about human anatomy in some way upon seeing a large black bag draped over his shoulder i realized otherwise
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Not really a whole lot going on here....very odd. But I mistakenly found 2 (3?) implied endings: 1) As soon as you walk in the cabin and walk right back out the game ends (surrender) 2) You can come out with the gun (blaze o' glory) 3) You can commit suicide.