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There are many who write that this "game" would be better as a movie - I believe that it is actually meaningful that you carry the bag yourself, dig the hole yourself and kill the wife yourself, because doing the inevitable eventhough you don't really want to (I hope you didnt kill the girl with joy) gives the game a deeper meaning - at least I felt that way. I would have liked to see the oder endings aswell, but... I couldn't bear to play this heavy game again.
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I think the preference for making this a game and not a movie is that this way you get: a) the "first person" perspective, since you're the one doing the action, and not just watching it happen; b) the chance to listen to the whole song while you play (that's also one of the reasons why I think the character moves slowly, there is both the chance of getting more involved with the art (because you have more time to absorb it), and the "numbness" feeling that you get when you're deeply depressed... It's like your perception of time has completely changed, making hours seems like days of loneliness and sorrow).
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Oh cool, so I can murder my wife and a stranger who spots me trying to bury her body.
The if I commit suicide, I will still end up in heaven where I can meet my wife again. Nice :)
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Not really a whole lot going on here....very odd. But I mistakenly found 2 (3?) implied endings: 1) As soon as you walk in the cabin and walk right back out the game ends (surrender) 2) You can come out with the gun (blaze o' glory) 3) You can commit suicide.
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I love that you can interpret it by different way, the game don't tell so much thing, so you must use your imagination. Really great !
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5/5 - wish there were more games like this ok Kong - rather have a great story with ok gameplay - ashame this game is gonna get low ratings - play Simpson Bike, maybe then you would appreciate this game more....
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Truly beautiful. Maybe a little more interaction or speed would be better, but that's just my taste. Thumbnail's really awesome, it pretty much made me play this. Now I can't say the story is that original, because many games use this kind of super sad plots to give the illusion of deepness, but it's so greatly told. I specially loved the part when the guy gets caught, and also the walk-in-the-park like part, because there's a cool thing going on between the past and the present, and how the character understands them and relates them.
I got two endings, don't know if there's more.
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My take on this game is this. First, hes aloner, then he meets a woman who is special to him, but she edventually leaves, being upset (and slighty crazy), he kills her. He is then addicted to the "rush" of killing people and kills more people-the more graves- then he remembers the first woman, and realizes how wrong he was, and chooses to end his life.
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There seem to be lots of people who are looking for simple, entertaining games and instantly give one star to any "game" that tries to be something else. That's why kongregate should have own section for interactive art. + if you agree.
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usually i like this types of .games. but this is just too weird, i cant even understand the story
and this .games. really needs to have at least one more end. (or more gameplay..)
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Absolutely beautiful and haunting. Loved the colour trick at the right side of the screen. Very subtle, yet makes it very clear what is happening. A bit short and "slow", but definitely worth playing.
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He Didn't Kill His Wife. When our loved ones die, we figuratively have to bury them. It looks like the main character lost a lot of friends and family. The first time I played I picked up the gun and walked out the door. Second time, didn't pick up the gun, just walked out the door. Not interested in the third outcome.
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I liked it... the rest of you can suck it, but I thought it was a nice piece of work. This guy showed more emotion and story telling skill then most of the games I've played here! I thought it was well done, but then again I almost rated it one star and left after it loaded... hardly a game, but truly an awesome example of what he can do if you ask me!
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Slow, boring, the art is not that great. Lost my interest long before it got anywhere. Sorry guys. Better luck next time.
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He has flash backs of happy times. Of his wedding day. Bad ones of him killing his wife. So all that's missing is... WHY?
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NightmareMissy No I think he got the gun to fight of the police, noticed the blue and red flashing on the edge of the screen after he killed that guy.
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So the guy kills his wife, then buries the body. When a dude sees everything, he kills him with a shovel. Then, he finds the gun in a cabin and kills himself out of guilt.
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I think he was taking a walk in the woods because his wife died, but he can't cope, so he buried her things in the woods to keep his mind off of her. This didn't work (he was having a flashback to his wedding) so he killed himself.
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Well... shit... that was sad. Not only does you character kill his wife and many other to cover up the fact that he killed his wife, but in the end you either kill yourself or get arrested and put in jail for life (or get sentenced to death, if it's Texas). I tried to grab the shotgun and attack the cops, but that didn't provide a different ending (though it would have ended up the same as shooting yourself, now wouldn't it?) Personally, this game can be used to judge the player's character to a certain degree, simply by looking at whether you killed yourself the first time you played through or if you gave up (or you can be an idiot like me and try to look for a way to escape for a minute, then charge at the cops with a shotgun in order to meet certain demise).
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The ability to portray emotion through art is priceless, though games tend to try and provoke thrill, excitement, and accomplishment rather than sadness. It's cool, and unique. 5/5
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Woah. SooooOooOmeone's a psychopath. And its not me. Hint: It's the guy who killed a bunch of people an just left their bodies in bags in a forest...
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for a game its not much but, for art its very intuitive. also that's a lot darker then what the title lets on but good job.